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"Find me cards equivalent to: Holy Avenger"

Equivalent cards (White, Artifact — Equipment):
1. Holy Avenger (for reference)
2. Sword of Fire and Ice — Grants double strike-like value (card advantage, damage), efficient equip.
3. Sword of Truth and Justice — Gives additional value on combat damage trigger, efficient equip.
4. Sigiled Sword of Valeron — Makes equipped creature powerful, knight synergy.
5. Godsend — Grants strong combat ability, white, and efficient equip.


Reason: No exact duplicate exists, but these present double strike or strong on-hit abilities and are white and Equipment.

Found Cards

5 Results

Godsend

Holy Avenger

Sigiled Sword of Valeron

Sword of Fire and Ice

Sword of Truth and Justice

Godsend #12 Legendary Artifact — Equipment

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 3
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • Godsend's triggered ability doesn't target any creature. You could exile a creature with protection from white, for example. You choose which creature to exile when the ability resolves.
  • Godsend's triggered ability will trigger only once no matter how many creatures the equipped creature blocks or becomes blocked by.
  • If Godsend exiles a land card (perhaps because it was turned into a creature and then blocked or was blocked by the equipped creature), opponents can still play land cards with the same name as the exiled card. Godsend stops only the casting of spells.
  • If Godsend leaves the battlefield, and later another Godsend enters the battlefield, it is a new object (even if the two were represented by the same card). The new Godsend won't stop opponents from casting cards with the same name as cards exiled with the first one.
  • Prices

    Seller Price
    Cardkingdom / 22.99 USD 3.99 USD
    Cardmarket / 18.8 EUR 1.8 EUR
    Manapool 2.38 USD / 21.4 USD
    Tcgplayer 3.26 USD / 30.62 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +3/+3. Whenever equipped creature blocks or becomes blocked by one or more creatures, you may exile one of those creatures. Your opponents can't cast spells with the same name as a card exiled with Godsend. Equip

    Holy Avenger #275 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • You may put an Aura card onto the battlefield attached to the equipped creature if it could legally be attached to that creature.
  • Prices

    Seller Price
    Cardmarket 1.05 EUR
    Cardkingdom 1.29 USD
    Tcgplayer 1.62 USD
    Manapool 0.8 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature has double strike. Whenever equipped creature deals combat damage, you may put an Aura card from your hand onto the battlefield attached to it. Equip

    Sigiled Sword of Valeron #244s Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Equip

    Rules

  • Although the token is attacking, it was never declared as an attacking creature (for the purposes of abilities that trigger whenever a creature attacks, for example).
  • You choose which player or planeswalker the token is attacking. It doesn't have to be attacking the same player or planeswalker that the equipped creature is attacking.
  • Prices

    Seller Price
    Cardkingdom 2.29 USD
    Manapool 2.07 USD
    Tcgplayer 1.89 USD
    Cardmarket 1.01 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types. Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking. Equip

    Sword of Fire and Ice #100 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • If the chosen target is an illegal target by the time the triggered ability tries to resolve, the ability won't resolve. You won't draw a card.
  • Prices

    Seller Price
    Cardkingdom 22.99 USD / 34.99 USD
    Tcgplayer 18.8 USD / 28.77 USD
    Manapool / 27.4 USD 18.56 USD
    Cardmarket / 19.62 EUR 12.68 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, this Equipment deals 2 damage to any target and you draw a card. Equip

    Sword of Truth and Justice #15 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip Proliferate

    Rules

  • If a permanent or player you choose while proliferating has more than one kind of counter on it, it will get one more of each of those kinds. This means that if you put a +1/+1 counter on a creature you control with a -1/-1 counter on it, then choose that creature while proliferating, you'll put another of each of those counters on it before state-based actions remove them.
  • Protection from a color means that the equipped creature can't be blocked by creatures of that color, can't be the target of spells of that color or abilities from sources of that color, can't be enchanted or equipped by Auras or Equipment of that color, and all damage that sources of that color would deal to it is prevented. Nothing other than these events is prevented or illegal.
  • An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
  • If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
  • If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
  • Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
  • To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
  • You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +2/+2 and has protection from white and from blue. Whenever equipped creature deals combat damage to a player, put a +1/+1counteron a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each anothercounterof each kind already there.) Equip