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AI 🤖 Find me cards equivalent to: Homeward Path

Equivalent cards to Homeward Path (colorless lands that deal with control changing effects) are rare. However, similar colorless utility lands include:

  • Opal Palace (manages colorless utility, but not control)
  • Mystifying Maze (affects creatures, but not control)
  • Alchemist's Refuge (utility but different effect)

No direct colorless land exists with the same effect as Homeward Path. It is unique for reversing creature control changes.

Results:

Alchemist's Refuge #358 Land

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 0
Power/Toughness: /
Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The last ability applies to nonland cards in any zone, provided something is allowing you to cast them. For example, you could cast a sorcery with flashback as though it had flash.
  • You can cast a nonland card with flash any time you could cast an instant.
  • Prices

    Seller Price
    Tcgplayer 12.26 USD / 13.86 USD
    Cardkingdom 8.99 USD / 11.99 USD
    Cardsphere 11.51 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , : You may cast spells this turn as though they had flash.

    Homeward Path #1851 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The owner of a card is the player who started the game with that card in their deck.
  • The owner of a token is the player under whose control the token was put onto the battlefield.
  • Prices

    Seller Price
    Tcgplayer 14.8 USD
    Cardkingdom 19.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . : Each player gains control of all creatures they own.

    Mystifying Maze #264 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An “attacking creature” is one that has been declared as an attacker this combat, or one that was put onto the battlefield attacking this combat. Unless that creature leaves combat, it continues to be an attacking creature through the end of combat step, even if the player it was attacking has left the game, or the planeswalker it was attacking has left combat.
  • At the beginning of the next end step, the affected creature is returned to the battlefield even if Mystifying Maze is no longer on the battlefield by then.
  • The targeted creature doesn’t have to be attacking you. It can be attacking a planeswalker, or (in a multiplayer game) it can be attacking another player.
  • Prices

    Seller Price
    Tcgplayer 0.73 USD
    Cardmarket 0.7 EUR / 0.09 EUR
    Cardkingdom 0.99 USD
    Cardsphere 0.81 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , : Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.

    Opal Palace #306 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Opal Palace's last ability produces two mana (most likely due to Mana Reflection) and you spend them to cast a commander, that commander enters with two counters for each time it's been cast from the command zone this game.
  • If you don't have a commander, Opal Palace's last ability produces no mana.
  • If you have two commanders, the last ability adds one mana of any color in their combined color identities.
  • If your commander is a card that has no colors in its color identity, Opal Palace's last ability produces no mana. It doesn't produce {C}.
  • The "number of times it's been cast from the command zone" includes the most recent time. For example, the first time you cast your commander from the command zone in a game, if you spent mana from Opal Palace's last ability to do so, it will enter the battlefield with a +1/+1 counter.
  • Prices

    Seller Price
    Tcgplayer 0.16 USD
    Cardmarket 0.13 EUR / 0.43 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , : Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

    Alchemist's Refuge Land Normal - ~$11.72

    Homeward Path Land Normal - ~$17.4

    Mystifying Maze Land Normal - ~$0.66

    Opal Palace Land Normal - ~$0.26

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