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AI 🤖 Find me cards equivalent to: Homunculus Horde

There is no official Magic: The Gathering card named Homunculus Horde. Please double-check the card name. If you meant something like Ugin's Conjurant (a colorless X/X creature), or a different Homunculus card such as Simic Manipulator, let me know for suggestions!

Results:

Homunculus Horde #41 Creature — Homunculus

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Homunculus
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Rules

  • Homunculus Horde doesn't need to have been under your control when the first card is drawn for its ability to trigger. As long as you control it when you draw your second card in a turn, that ability will trigger.
  • If Homunculus Horde leaves the battlefield before its triggered ability resolves, the token will still enter as a copy of Homunculus Horde, using Homunculus Horde's copiable values from when it was last on the battlefield.
  • In the unusual case where Homunculus Horde becomes a copy of something else while its triggered ability is on the stack but before it resolves, the token will enter as a copy of whatever Homunculus Horde is copying. (Sometimes a horde of homunculi isn't helpful.)
  • The token copy will have Homunculus Horde's ability and will be able to create copies of itself.
  • The token doesn't copy whether Homunculus Horde is tapped or untapped, whether it has any counters on it or Auras attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
  • Prices

    Seller Price
    Tcgplayer 0.43 USD / 0.63 USD
    Cardmarket 0.48 EUR / 0.51 EUR
    Cardkingdom 1.29 USD
    Cardsphere 0.95 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you draw your second card each turn, create a token that's a copy of this creature.

    Simic Manipulator #50 Creature — Mutant Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 0/1
    Types:
  • Creature
  • SubTypes:
  • Mutant
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Evolve

    Rules

  • The power of the target creature is checked both as you target it and as the ability resolves. If the power of the target creature when the ability resolves is greater than the number of +1/+1 counters removed from Simic Manipulator, the ability won’t resolve and none of its effects will happen. You won’t gain control of any creature, but the counters removed as a cost remain removed.
  • If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
  • If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
  • If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
  • When comparing the stats as the evolve ability resolves, it’s possible that the stat that’s greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you’ll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You’ll put a +1/+1 counter on the creature with evolve.
  • When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
  • Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won’t trigger at all.
  • Prices

    Seller Price
    Tcgplayer 0.29 USD / 0.94 USD
    Cardmarket 0.48 EUR / 1 EUR
    Cardkingdom 0.69 USD
    Cardsphere 0.46 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1counteron this creature.) , Remove one or more +1/+1 counters from this creature: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way.

    Ugin's Conjurant #3 Creature — Spirit Monk

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 0
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Monk
  • Languages:
    Layout:
    Normal
    Rank:

    Rules

  • If Ugin’s Conjurant would be dealt more damage than it has counters, you remove all of the +1/+1 counters it has on it and prevent all of that damage. If another effect is raising its toughness, it will survive until the next time it’s dealt lethal damage.
  • To cast Ugin’s Conjurant, first choose the value for X you’d like, then apply any cost increases, then any cost reductions. The number of counters it enters with may be different than the amount of mana you pay if an effect (such as that of Ugin, the Ineffable) causes that you pay an amount of mana other than {X}.
  • Prices

    Seller Price
    Tcgplayer 0.11 USD / 0.73 USD
    Cardmarket 0.11 EUR / 0.48 EUR
    Cardkingdom 0.35 USD / 1.99 USD
    Cardsphere 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature enters with X +1/+1 counters on it. If damage would be dealt to this creature while it has a +1/+1counteron it, prevent that damage and remove that many +1/+1 counters from this creature.

    Homunculus Horde Creature — Homunculus Normal - ~$0.72

    Simic Manipulator Creature — Mutant Wizard Normal - ~$0.64

    Ugin's Conjurant Creature — Spirit Monk Normal - ~$0.57

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