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"Find me cards equivalent to: Hooded Hydra"

Equivalent green cards to Hooded Hydra with similar mechanics (counters, token creation on death) include:

  • Hangarback Walker — enters with X +1/+1 counters, creates 1/1 tokens when it dies
  • Verdant Constrictor — interacts with +1/+1 counters (but not token creation)
  • Fertilid — enters with +1/+1 counters, but no token on death
  • Forgotten Ancient — accumulates +1/+1 counters, moves counters around
  • Mycoloth — enters with counters, creates tokens each turn (not on death)

Closest is Hangarback Walker due to X counters and token death trigger. All listed are green or colorless and interact with +1/+1 counters or tokens.

Found Cards

5 Results

Fertilid

Forgotten Ancient

Hangarback Walker

Hooded Hydra

Mycoloth

Fertilid #199 Creature — Elemental

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: 0/0
Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Although the targeted player doesn't need to find a basic land card if they don't want to, that player must shuffle their library.
  • Prices

    Seller Price
    Manapool / 0.39 USD 0.18 USD
    Tcgplayer / 0.59 USD 0.17 USD
    Cardkingdom 0.35 USD / 0.99 USD
    Cardmarket / 0.59 EUR 0.11 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature enters with two +1/+1 counters on it. , Remove a +1/+1counterfrom this creature: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.

    Forgotten Ancient #120 Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 0/3
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Forgotten Ancient's first ability will resolve before the spell that caused it to trigger. Putting a +1/+1 counter on Forgotten Ancient is optional.
  • Forgotten Ancient's last ability doesn't target any creatures. You choose how many +1/+1 counters will be moved (and onto which creatures) as the ability resolves. Notably, once the ability starts resolving and you make these choices, no player may take actions until the ability has finished resolving.
  • Prices

    Seller Price
    Cardmarket 1.01 EUR / 15.6 EUR
    Manapool / 15.22 USD 1.06 USD
    Tcgplayer / 42.97 USD 2.35 USD
    Cardkingdom 2.99 USD / 34.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a player casts a spell, you may put a +1/+1counteron this creature. At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.

    Hangarback Walker #139 Artifact Creature — Construct

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: 0/0
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Construct
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If enough -1/-1 counters are put on Hangarback Walker at the same time to make its toughness 0 or less, the number of +1/+1 counters on it before it got any -1/-1 counters will be used to determine how many Thopter tokens you get. For example, if there are three +1/+1 counters on Hangarback Walker and it gets four -1/-1 counters, you'll get three Thopter tokens. That's because Hangarback Walker's triggered ability checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.
  • The value of each X in Hangarback Walker's mana cost must be equal. For example, if X is 2, you'll pay {4} to cast Hangarback Walker and it will enter the battlefield with two +1/+1 counters on it.
  • Prices

    Seller Price
    Tcgplayer 0.27 USD
    Cardkingdom 0.69 USD
    Cardmarket 0.39 EUR
    Manapool 0.16 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature enters with X +1/+1 counters on it. When this creature dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1counteron this creature. , : Put a +1/+1counteron this creature.

    Hooded Hydra #171 Creature — Snake Hydra

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Snake
  • Hydra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Morph

    Rules

  • A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.
  • Any time you have priority, you may turn the face-down creature face up by revealing what its morph cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
  • At any time, you can look at a face-down spell or permanent you control. You can't look at face-down spells or permanents you don't control unless an effect instructs you to do so.
  • Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
  • Hooded Hydra's last ability isn't a triggered ability. It's a replacement ability that modifies how Hooded Hydra is turned face up. Players can't respond to Hooded Hydra being turned face up and having five +1/+1 counters put on it.
  • If Hooded Hydra is face down and it's turned face up some other way than by having its morph cost paid, the last ability will still apply.
  • If a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.
  • Morph lets you cast a card face down by paying {3}, and lets you turn the face-down permanent face up any time you have priority by paying its morph cost.
  • The face-down spell has no mana cost and has a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3}. This is an alternative cost.
  • Use the number of +1/+1 counters that were on Hooded Hydra the last time it was on the battlefield to determine how many Snake tokens to create.
  • When the spell resolves, it enters the battlefield as a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the creature can still grant it any of these characteristics.
  • You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.
  • Prices

    Seller Price
    Cardkingdom 1.29 USD
    Cardmarket / 0.08 EUR 0.38 EUR
    Tcgplayer 0.37 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature enters with X +1/+1 counters on it. When this creature dies, create a 1/1 green Snake creature token for each +1/+1counteron it. Morph As this creature is turned face up, put five +1/+1 counters on it.

    Mycoloth #2205 Creature — Fungus

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Fungus
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Devour

    Rules

  • If multiple creatures with devour are entering under your control at the same time, you may use each one's devour ability. A creature you already control can be devoured by only one of them, however. (In other words, you can't sacrifice the same creature to satisfy multiple devour abilities.) All creatures devoured this way are sacrificed at the same time.
  • If you cast this as a spell, you choose how many and which creatures to devour as part of the resolution of that spell. (It can't be countered at this point.) The same is true of a spell or ability that lets you put a creature with devour onto the battlefield.
  • The number of Saproling tokens created by the triggered ability is based on the number of +1/+1 counters on Mycoloth, not on the number of creatures Mycoloth devoured. It doesn't matter where the +1/+1 counters came from.
  • You may choose not to sacrifice any creatures for the Devour ability.
  • You may sacrifice only creatures that are already on the battlefield. If a creature with devour and another creature are entering under your control at the same time, the creature with devour can't devour that other creature. The creature with devour also can't devour itself.
  • Prices

    Seller Price
    Manapool / 8.34 USD 7.81 USD
    Cardmarket 2.39 EUR / 2.84 EUR
    Cardkingdom / 4.99 USD 4.99 USD
    Tcgplayer 2.46 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Devour 2 (As this creature enters, you maysacrificeany number of creatures. It enters with twice that many +1/+1 counters on it.) At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1counteron this creature.