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4 Cards Found

AI 🤖 Find me cards equivalent to: Horse

Equivalent cards to a “Horse” (creature type) are:
1. Crested Sunmare (White)
2. Vantress Pegasus (White)
3. Galloping Lizrog (Blue/Green, but part horse)
4. Loyal Unicorn (White, technically a Horse subtype)
5. Charging Cinderhorn (Red, Minotaur Horse mix)


Reason:
All are creatures with the Horse or partial Horse creature type in Magic.

Results:

Charging Cinderhorn #26 Creature — Elemental Ox

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: 4/2
Types:
  • Creature
  • SubTypes:
  • Elemental
  • Ox
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste

    Rules

  • Charging Cinderhorn’s triggered ability doesn’t trigger at all if a creature attacked this turn. It won’t get a fury counter or deal damage.
  • Charging Cinderhorn’s triggered ability triggers at the beginning of each player’s end step if no creatures attacked, including yours, and even if it wasn’t on the battlefield during combat.
  • If Charging Cinderhorn leaves the battlefield in response to its triggered ability, it won’t get a new fury counter, but it will deal damage equal to the number of fury counters it had before leaving the battlefield.
  • If a player loses the game during that player’s own turn, the turn continues to completion. If no creatures attacked, Charging Cinderhorn will get a fury counter even though it won’t deal damage to any player.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste At the beginning of each player's end step, if no creatures attacked this turn, put a furycounteron this creature. Then this creature deals damage equal to the number of fury counters on it to that player.

    Crested Sunmare #1228 Creature — Horse

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Horse
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Crested Sunmare’s triggered ability cares only whether you gained life in the turn, even if Crested Sunmare wasn’t on the battlefield when that happened. It doesn’t care how much you gained, whether you also lost life, or even whether you lost more life than you gained.
  • Crested Sunmare’s triggered ability won’t trigger unless you’ve gained life in the turn before the end step began. It can’t be satisfied by another triggered ability causing you to gain life during that end step.
  • If a creature has been dealt damage, that damage remains marked on it until the cleanup step. If another Horse you control has been dealt lethal damage, and later in the turn Crested Sunmare leaves the battlefield, that Horse will be destroyed.
  • Prices

    Seller Price
    Tcgplayer 15.32 USD / 16.43 USD
    Cardmarket 12.38 EUR / 13.7 EUR
    Cardkingdom 16.99 USD / 18.99 USD
    Cardsphere 13.75 USD
    Manapool 13.06 USD / 16.23 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Other Horses you control have indestructible. At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token.

    Galloping Lizrog #175 Creature — Frog Lizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Frog
  • Lizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • If Galloping Lizrog leaves the battlefield after its ability has triggered, you may remove any number of +1/+1 counters from among your creatures, even though you won’t put any on Galloping Lizrog.
  • If an effect causes Galloping Lizrog to enter the battlefield with +1/+1 counters on it, you may remove those counters with its triggered ability and put twice as many back on it.
  • You remove counters and put new ones on Galloping Lizrog all while its ability is resolving. Nothing can happen between the two, and no player may choose to take actions.
  • Prices

    Seller Price
    Tcgplayer 0.19 USD / 0.78 USD
    Cardmarket 0.18 EUR / 0.6 EUR
    Cardkingdom 0.35 USD / 1.99 USD
    Cardsphere 0.25 USD
    Manapool 0.15 USD / 0.78 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample When this creature enters, you may remove any number of +1/+1 counters from among creatures you control. If you do, put twice that many +1/+1 counters on this creature.

    Loyal Unicorn #70729 Creature — Unicorn

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Unicorn
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Vigilance

    Rules

  • If you don’t control your commander as the lieutenant ability resolves, you won’t get its effect.
  • If you have multiple commanders, you need to control only one for the lieutenant effect to happen.
  • Loyal Unicorn’s effect will prevent all combat damage that would be dealt to creatures you control, even if those creatures weren’t on the battlefield or weren’t creatures when the effect resolved.
  • Once Loyal Unicorn’s lieutenant ability has resolved while you control your commander, its effects persist this turn even if you lose control of your commander or Loyal Unicorn.
  • The lieutenant effect happens only once each combat, even if you somehow control multiple commanders (perhaps because you have two commanders with a partner ability from the Battlebond™ set).
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn.

    Charging Cinderhorn Creature — Elemental Ox Normal

    Crested Sunmare Creature — Horse Normal - ~$15.21

    Galloping Lizrog Creature — Frog Lizard Normal - ~$0.59

    Loyal Unicorn Creature — Unicorn Normal

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