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"Find me cards equivalent to: Host of the Hereafter"

Equivalent cards (same colors: Black and Green, similar effect):
1. Host of the Hereafter (your card)
2. The Ozolith (works with any counters and is colorless, but strong synergy)
3. Gyre Sage (G, creatures, uses +1/+1 counters, but no dies triggers)
4. Mikaeus, the Unhallowed (B, cares about dying creatures, but no counter transfer)
5. Forgotten Ancient (G, moves counters around, but doesn't require deaths)
6. Yawgmoth, Thran Physician (B, G, moves counters from deaths, not always same type of transfer)

Closest: The Ozolith (if not caring about color) and Forgotten Ancient (in Green, moves +1/+1 counters). No exact B/G equivalent with the same death/counter transfer as Host of the Hereafter.

Found Cards

6 Results

Forgotten Ancient

Gyre Sage

Host of the Hereafter

Mikaeus, the Unhallowed

The Ozolith

Yawgmoth, Thran Physician

Forgotten Ancient #267 Creature — Elemental

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: 0/3
Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Forgotten Ancient's first ability will resolve before the spell that caused it to trigger. Putting a +1/+1 counter on Forgotten Ancient is optional.
  • Forgotten Ancient's last ability doesn't target any creatures. You choose how many +1/+1 counters will be moved (and onto which creatures) as the ability resolves. Notably, once the ability starts resolving and you make these choices, no player may take actions until the ability has finished resolving.
  • Prices

    Seller Price
    Cardmarket 0.24 EUR
    Tcgplayer 0.29 USD
    Manapool 0.2 USD
    Cardkingdom 0.59 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a player casts a spell, you may put a +1/+1counteron this creature. At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.

    Gyre Sage #112 Creature — Elf Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/2
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Evolve

    Rules

  • Gyre Sage's last ability is a mana ability. It doesn't use the stack and can't be responded to.
  • Prices

    Seller Price
    Tcgplayer 2.19 USD
    Manapool 3.62 USD
    Cardkingdom 3.49 USD
    Cardmarket 2.65 EUR / 1.69 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1counteron this creature.) : Add for each +1/+1counteron this creature.

    Host of the Hereafter #193 Creature — Zombie Warlock

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Warlock
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Host of the Hereafter’s last ability doesn’t cause you to move counters from the creature that died onto the target creature. Rather, you put the same number of each kind of counter the creature had when it died onto the target creature.
  • Host of the Hereafter’s last ability puts all counters that were on the creature that died onto the target creature, not just its +1/+1 counters.
  • If Host of the Hereafter dies at the same time as one or more other creatures you control, Host of the Hereafter’s last ability triggers for each of those creatures that had counters on them, including itself if applicable.
  • If enough -1/-1 counters are put on a creature you control at the same time to make its toughness 0 or less, Host of the Hereafter’s last ability will see all of the +1/+1 counters it had when it died as well as the -1/-1 counters it had, and the same number of each of those types of counters (plus any other applicable counters) will be put onto the target creature.
  • If the creature that died had -1/-1 counters on it when it died, Host of the Hereafter’s ability will put those on the target creature as well. This may result in the recipient of the counters also dying.
  • In some unusual cases, you may end up putting the appropriate counters on more than one permanent. For example, if you control The Ozolith and Host of the Hereafter when a creature you control with counters on it dies, you’ll put the appropriate number of each kind of counter onto both The Ozolith and the target creature.
  • Prices

    Seller Price
    Tcgplayer 0.29 USD / 0.32 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket 0.14 EUR / 0.26 EUR
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature enters with two +1/+1 counters on it. Whenever this creature or another creature you control dies, if it had counters on it, put its counters on up to one target creature you control.

    Mikaeus, the Unhallowed #106 Legendary Creature — Zombie Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Intimidate

    Rules

  • Any damage dealt to you by a Human will cause Mikaeus’s ability to trigger, including noncombat damage dealt to you by a Human and damage dealt to you by a Human you control.
  • If a Human deals damage to you at the same time that Mikaeus is dealt lethal damage, Mikaeus’s triggered ability triggers. That Human will be destroyed even though Mikaeus has left the battlefield.
  • If a non-Human creature you control without a +1/+1 counter dies at the same time as Mikaeus, that creature’s undying ability granted by Mikaeus triggers and will return it to the battlefield.
  • The +1/+1 bonus that Mikaeus gives to other non-Human creatures you control isn’t a counter. It won’t prevent undying from triggering.
  • Prices

    Seller Price
    Cardmarket 21.29 EUR / 20.36 EUR
    Manapool / 46.67 USD 27.2 USD
    Cardkingdom 37.99 USD
    Tcgplayer / 22.09 USD 29.93 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a Human deals damage to you,destroyit. Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1counteron it.)

    The Ozolith #237p Legendary Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • +1/+1 counters on The Ozolith have no effect unless it becomes a creature. Keyword counters on The Ozolith will grant it keywords that may have no practical effect. For example, flying on a noncreature artifact is just strange, but hexproof on a noncreature artifact is entirely useful.
  • As The Ozolith's last ability resolves, you choose whether to move the counters.
  • If The Ozolith leaves the battlefield after the last ability triggers but before it resolves, you can't move any counters from it onto the target creature.
  • If the target creature is an illegal target by the time The Ozolith's last ability tries to resolve, the ability won't resolve. You won't remove any counters from The Ozolith.
  • The Ozolith's first ability doesn't move counters off the creature that's left the battlefield. Rather, you put the same number of each kind of counter the creature had onto The Ozoloith. Notably, if you somehow control a second The Ozolith, each one will receive the same number and kinds of counters that were on the creature that left the battlefield. Similarly, if the creature has an ability that triggers when it leaves the battlefield that refers to the number of counters it had, that ability will use the number of counters that were on the permanent, even if The Ozolith's first ability resolves first.
  • You can't move only some of the counters from The Ozolith onto the target creature.
  • Prices

    Seller Price
    Cardkingdom / 109.99 USD 89.99 USD
    Manapool 72.94 USD / 121.55 USD
    Tcgplayer / 74.37 USD 65.51 USD
    Cardmarket 37.91 EUR / 36.91 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith. At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.

    Yawgmoth, Thran Physician #336 Legendary Creature — Human Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 4
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Proliferate Protection

    Rules

  • Protection from Humans refers only to the creature type Human. As far as Yawgmoth is concerned, you, your opponents, and planeswalkers aren't Humans.
  • You may activate Yawgmoth's first activated ability without choosing a target creature. You'll just draw a card. However, if you choose a target and it becomes illegal before the ability tries to resolve, the ability won't resolve and you won't draw a card.
  • If a permanent has +1/+1 counters and -1/-1 counters on it, they're removed in pairs as a state-based action until that permanent has only one of those kinds of counters on it.
  • Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
  • To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
  • You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
  • An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
  • If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
  • If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
  • Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
  • To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
  • You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
  • Prices

    Seller Price
    Cardkingdom 34.99 USD
    Manapool / 239.44 USD 35.82 USD
    Tcgplayer 35.86 USD / 85.44 USD
    Cardmarket 29.16 EUR / 39.54 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Protection from Humans Pay 1 life,Sacrificeanother creature: Put a -1/-1counteron up to one target creature and draw a card. ,Discarda card: Proliferate. (Choose any number of permanents and/or players, then give each anothercounterof each kind already there.)