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AI 🤖 Find me cards equivalent to: Hovermyr

Equivalent cards to Hovermyr (colorless, flying, vigilance, 1/2) include:

  • Auriok Sunchaser (white, similar stats, but needs metalcraft for flying/vigilance)
  • Glint Hawk (white, flying, cheap, non-vigilance)
  • Snubhorn Sentry (white, vigilance, no flying)
  • Skystreamer (colorless, flying, vigilance, 1/3, Partner ability)

There are no direct colorless equivalents with both flying and vigilance at the same mana/stat ratio, but Skystreamer is the closest. Most similar cards are white, as vigilance is usually found in white.

Results:

Auriok Sunchaser #4 Creature — Human Soldier

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • For the purposes of blocking (either because Auriok Sunchaser is attacking or because a creature with flying is attacking Auriok Sunchaser’s controller), whether Auriok Sunchaser has flying is checked only as the declare blockers step begins.
  • If Auriok Sunchaser blocks a creature with flying, causing it to lose flying (by destroying an artifact its controller controls, for example) won’t change that.
  • Prices

    Seller Price
    Tcgplayer 0.12 USD / 0.52 USD
    Cardmarket 0.11 EUR / 0.93 EUR
    Cardkingdom 0.35 USD / 1.49 USD
    Manapool 0.15 USD / 0.62 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Metalcraft — As long as you control three or more artifacts, this creature gets +2/+2 and has flying.

    Glint Hawk #10 Creature — Bird

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Bird
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • You choose which artifact to return to its owner’s hand as the triggered ability resolves. If you control no artifacts at that time, you must sacrifice Glint Hawk. Although players can respond to the ability, once it starts to resolve and you choose an artifact you control to return to its owner’s hand, it’s too late for players to respond.
  • You may choose to sacrifice Glint Hawk as its triggered ability resolves even if you control an artifact.
  • Prices

    Seller Price
    Tcgplayer 0.76 USD / 7.77 USD
    Cardmarket 1.83 EUR / 16.03 EUR
    Cardkingdom 0.99 USD / 16.99 USD
    Manapool 0.52 USD / 9.64 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters,sacrificeit unless you return an artifact you control to its owner's hand.

    Hovermyr #138 Artifact Creature — Myr

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 1/2
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Myr
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Flying Vigilance

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.27 USD / 12.17 USD
    Cardmarket 0.19 EUR / 6.41 EUR
    Cardkingdom 0.35 USD / 6.99 USD
    Manapool 0.18 USD / 5.11 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, vigilance

    Skystreamer #31 Creature — Griffin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 5
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Griffin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Assist Flying

    Rules

  • Assist allows another player to pay for any amount of generic mana. If an effect changes the cost of the spell, the amount that player may pay will be more or less than the amount in the spell’s reminder text.
  • If an effect allows a player to cast a spell spending mana “as though it were mana of any color” or “of any type,” that player must still pay for the colored mana in that spell’s total cost. That cost doesn’t become generic.
  • Only the generic mana portion of a spell’s cost can be paid with assist. Any colored mana costs must be paid by the spell’s controller, even if the assisting player paid mana of that color.
  • You may reveal a card with assist and discuss how to pay for it before you begin to cast the spell. Targets are chosen for that spell before you choose another player to help you pay for it and before that player has committed any mana to doing so.
  • Prices

    Seller Price
    Tcgplayer 0.04 USD
    Cardmarket 0.07 EUR / 0.23 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Assist (Another player can pay up to of this spell's cost.) Flying When this creature enters, target player gains 4 life.

    Snubhorn Sentry #23 Creature — Dinosaur

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: 0/3
    Types:
  • Creature
  • SubTypes:
  • Dinosaur
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Ascend

    Rules

  • A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren't permanents.
  • Ascend on a permanent isn't a triggered ability and doesn't use the stack. Players can respond to a spell that will give you your tenth permanent, but they can't respond to getting the city's blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can't respond before you get the city's blessing.
  • If you cast a spell with ascend, you don't get the city's blessing until it resolves. Players may respond to that spell by trying to change whether you get the city's blessing.
  • If you control ten permanents but don't control a permanent or resolving spell with ascend, you don't get the city's blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won't have the city's blessing and the spell will affect creatures you control.
  • If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the "Legend Rule" or due to being a creature with 0 toughness), you get the city's blessing before it leaves the battlefield.
  • Once you have the city's blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city's blessing isn't a permanent itself and can't be removed by any effect.
  • Some cards get power, toughness, and/or abilities once you have the city's blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent's characteristics after you have the city's blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.
  • Prices

    Seller Price
    Tcgplayer 0.03 USD / 0.55 USD
    Cardmarket 0.12 EUR / 0.36 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.31 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) This creature gets +3/+0 as long as you have the city's blessing.

    Auriok Sunchaser Creature — Human Soldier Normal - ~$0.54

    Glint Hawk Creature — Bird Normal - ~$6.82

    Hovermyr Artifact Creature — Myr Normal - ~$3.96

    Skystreamer Creature — Griffin Normal - ~$0.22

    Snubhorn Sentry Creature — Dinosaur Normal - ~$0.3

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