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"Find me cards equivalent to: Howlpack Resurgence"

Equivalent cards to Howlpack Resurgence (Green, Enchantment, tribal bonus, flash preferred):

  • Shared Animosity (Not green, but similar tribal boosting)
  • Leyline of Vitality (Green, Enchantment, creature boost)
  • Beastmaster Ascension (Green, Enchantment, major stat boost)
  • Descendants' Path (Green, tribal, but not stat-based)
  • Feral Invocation (Green, Enchantment, Flash, but only boosts 1)
  • Nightpack Ambusher (Green, Flash, makes Wolves stronger—not an enchantment, but close gameplay use)

Closest in all aspects: Howlpack Resurgence is unique. None are identical, but Beastmaster Ascension is the best green enchantment for team-wide boost.

Found Cards

7 Results

Beastmaster Ascension

Descendants' Path

Feral Invocation

Howlpack Resurgence

Leyline of Vitality

Nightpack Ambusher

Shared Animosity

Beastmaster Ascension #39 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 3
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you attack with multiple creatures, Beastmaster Ascension's first ability triggers multiple times.
  • Prices

    Seller Price
    Cardkingdom 7.49 USD / 9.99 USD
    Manapool / 8.67 USD 5.03 USD
    Tcgplayer / 7.8 USD 5.35 USD
    Cardmarket / 5.38 EUR 3.73 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control attacks, you may put a questcounteron this enchantment. As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5.

    Descendants' Path #167 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the card has {X} in its mana cost, you must choose 0 as its value.
  • If the revealed card is a creature card that shares a creature type with a creature you control, but you choose not to cast it, it's put on the bottom of your library. (This is a recent change.)
  • If you cast a card "without paying its mana cost," you can't pay any alternative costs. You can pay additional costs, such as kicker costs. If the card has mandatory additional costs, you must pay those.
  • Prices

    Seller Price
    Cardmarket / 2.2 EUR 2.32 EUR
    Manapool / 1.5 USD 0.36 USD
    Cardkingdom 2.29 USD / 2.99 USD
    Tcgplayer / 3.96 USD 0.94 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library.

    Feral Invocation #158 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant Flash

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.2 USD
    Tcgplayer 0.07 USD / 0.33 USD
    Cardmarket / 0.17 EUR 0.03 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +2/+2.

    Howlpack Resurgence #211 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash

    Rules

  • A creature that is both a Werewolf and a Wolf will only get +1/+1 from Howlpack Resurgence’s last ability.
  • Prices

    Seller Price
    Tcgplayer 0.3 USD / 1.83 USD
    Cardmarket / 0.54 EUR 0.39 EUR
    Manapool 0.15 USD / 0.72 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.

    Leyline of Vitality #183 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Leyline of Vitality and a creature enter under your control at the same time, Leyline of Vitality's third ability will trigger.
  • A player's "opening hand" is the hand of cards the player has after all players have taken mulligans. If players have any cards in hand that allow actions to be taken with them from a player's opening hand, the starting player takes all such actions first in any order, followed by each other player in turn order. Then the first turn begins.
  • Prices

    Seller Price
    Tcgplayer 3.27 USD / 9.52 USD
    Cardkingdom 3.49 USD / 8.99 USD
    Manapool / 3.77 USD 1.8 USD
    Cardmarket 1.72 EUR / 5.19 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If this card is in your opening hand, you may begin the game with it on the battlefield. Creatures you control get +0/+1. Whenever a creature you control enters, you may gain 1 life.

    Nightpack Ambusher #185 Creature — Wolf

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Wolf
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flash

    Rules

  • A creature that’s both a Wolf and a Werewolf gets only +1/+1 from Nightpack Ambusher’s ability.
  • Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to other Wolves and Werewolves you control may become lethal if Nightpack Ambusher leaves the battlefield during that turn.
  • If you cast a spell that was countered, Nightpack Ambusher’s last ability doesn’t trigger.
  • Nightpack Ambusher looks at the entire turn to see if you have cast a spell, even if Nightpack Ambusher wasn’t on the battlefield when that spell was cast. Notably, you won’t get a Wolf token during your end step if you cast Nightpack Ambusher during your turn.
  • Prices

    Seller Price
    Manapool 8.32 USD
    Cardkingdom 10.99 USD
    Cardmarket / 10.16 EUR 6.32 EUR
    Tcgplayer 5.88 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Other Wolves and Werewolves you control get +1/+1. At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.

    Shared Animosity #49 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • In a Two-Headed Giant game, only creatures you control trigger the ability and get the bonus, but your teammate's attacking creatures are included in the calculation of those bonuses.
  • This ability counts creatures, not creature types. For example, if you attack with five creatures — an Elf Shaman, an Elf Warrior, a Goblin Shaman, an Elemental, and a creature with all creature types — the ability will trigger five times. Those creatures will get +3/+0, +2/+0, +2/+0, +1/+0, and +4/+0, respectively.
  • Prices

    Seller Price
    Cardkingdom 5.99 USD / 9.99 USD
    Cardmarket 3.19 EUR / 8.22 EUR
    Tcgplayer / 15.78 USD 3.63 USD
    Manapool / 10.65 USD 3.98 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.