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AI 🤖 Find me cards equivalent to: Howlpack Resurgence

Equivalent cards to Howlpack Resurgence (Green, sometimes Green/Red, Wolf/Werewolf synergy, flash, anthem effects) include:

  • Shared Triumph (Green, gives +1/+1 to a chosen creature type, no flash)
  • Captain's Claws (Colorless, but less direct)
  • Vanquisher's Banner (Colorless, tribal anthem)
  • Master of the Wild Hunt (Green, makes Wolf tokens, synergy)
  • Full Moon's Rise (Green, Wolves/Werewolves get +1/+0 and trample; no flash, but regen effect)
  • Mayor of Avabruck // Howlpack Alpha (Green, pumps and makes Wolves)
  • Tolsimir, Friend to Wolves (Green/White, wolf synergy, not an anthem, but direct support)
  • Nightpack Ambusher (Green, creates Wolves, pumps them at instant speed)


Reason: These cards grant buffs or synergy specifically for Wolves/Werewolves, matching the color and theme of Howlpack Resurgence. None are identical, but they serve similar roles.

Results:

Captain's Claws #162 Artifact — Equipment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Equip

    Rules

  • The token is never declared as an attacking creature. It simply enters the battlefield attacking. This won’t cause any abilities that trigger “whenever a creature attacks” to trigger.
  • You choose which opponent or planeswalker controlled by an opponent the token is attacking as it enters the battlefield. It doesn’t have to be the same opponent or planeswalker that the equipped creature is attacking.
  • Prices

    Seller Price
    Tcgplayer 0.4 USD / 1.15 USD
    Cardmarket 0.28 EUR / 0.9 EUR
    Cardkingdom 1.29 USD
    Manapool 0.31 USD / 1.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +1/+0. Whenever equipped creature attacks, create a 1/1 white Kor Ally creature token that's tapped and attacking. Equip

    Full Moon's Rise #180 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • In order to regenerate Werewolves involved in combat, you must sacrifice Full Moon’s Rise before combat damage is assigned. This means they will lose the +1/+0 and trample bonuses before combat damage assignment.
  • Prices

    Seller Price
    Tcgplayer 0.42 USD / 6.82 USD
    Cardmarket 0.49 EUR / 3.9 EUR
    Cardkingdom 0.69 USD / 9.99 USD
    Manapool 0.39 USD / 4.75 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Werewolf creatures you control get +1/+0 and have trample. Sacrifice this enchantment: Regenerate all Werewolf creatures you control.

    Howlpack Resurgence #211 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash

    Rules

  • A creature that is both a Werewolf and a Wolf will only get +1/+1 from Howlpack Resurgence’s last ability.
  • Prices

    Seller Price
    Tcgplayer 0.24 USD / 3.12 USD
    Cardmarket 0.25 EUR / 1.49 EUR
    Cardkingdom 0.35 USD / 0.99 USD
    Manapool 0.21 USD / 3.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.

    Master of the Wild Hunt #1249 Creature — Human Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • All Wolves you control are tapped as part of the activated ability's effect, not as a cost. Players may respond by attempting to tap or untap Wolves, or to create or remove them.
  • If the target creature is an illegal target by the time Master of the Wild Hunt's ability tries to resolve, the ability doesn't resolve. You won't tap your Wolves, and nothing will deal or be dealt damage.
  • Only a Wolf creature tapped as part of the ability's effect can be dealt damage by the target creature.
  • The controller of the target creature doesn't divide that creature's damage as the ability is activated (since the Wolves that will receive that damage aren't targeted), so that player does so as the ability resolves. There is no time to react between the time a Wolf is chosen, the time damage is dealt to it, and the time it's destroyed for having been dealt lethal damage. If you want to put a regeneration shield on one of those Wolves, or target it with a damage-prevention spell, or anything else, you must do so before the ability resolves (and before you know which Wolves will be chosen and how much damage will be dealt to them).
  • Prices

    Seller Price
    Tcgplayer 4.88 USD / 5.55 USD
    Cardmarket 4.23 EUR / 4.85 EUR
    Cardkingdom 3.99 USD / 4.49 USD
    Manapool 4.89 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, create a 2/2 green Wolf creature token. : Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.

    Nightpack Ambusher #185 Creature — Wolf

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Wolf
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flash

    Rules

  • A creature that’s both a Wolf and a Werewolf gets only +1/+1 from Nightpack Ambusher’s ability.
  • Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to other Wolves and Werewolves you control may become lethal if Nightpack Ambusher leaves the battlefield during that turn.
  • If you cast a spell that was countered, Nightpack Ambusher’s last ability doesn’t trigger.
  • Nightpack Ambusher looks at the entire turn to see if you have cast a spell, even if Nightpack Ambusher wasn’t on the battlefield when that spell was cast. Notably, you won’t get a Wolf token during your end step if you cast Nightpack Ambusher during your turn.
  • Prices

    Seller Price
    Tcgplayer 6.79 USD
    Cardmarket 6.67 EUR / 4.75 EUR
    Cardkingdom 5.99 USD
    Manapool 8.07 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Other Wolves and Werewolves you control get +1/+1. At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.

    Shared Triumph #53 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 3.05 USD / 6.67 USD
    Cardmarket 2.79 EUR / 10.81 EUR
    Cardkingdom 6.99 USD
    Manapool 2.34 USD / 6.19 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this enchantment enters, choose a creature type. Creatures of the chosen type get +1/+1.

    Tolsimir, Friend to Wolves #224p Legendary Creature — Elf Scout

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Scout
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Fight

    Rules

  • If Tolsimir is still on the battlefield when its enters-the-battlefield trigger resolves, its last ability will trigger as Voja is created.
  • If the Wolf that entered the battlefield is no longer on the battlefield as Tolsimir's last ability resolves, no creature deals or is dealt damage, but you do gain 3 life.
  • Tolsimir, Friend to Wolves has a different name than Tolsimir Wolfblood (from the Ravnica: City of Guilds™ set), and Voja, Friend to Elves has a different name than Voja, the token created by Tolsimir Wolfblood. Since the "legend rule" only cares about exact English names, this means you may control all four of these creatures at the same time.
  • You may put Tolsimir's last ability onto the stack without choosing any target. You'll just gain 3 life. However, if you do choose a target and the target permanent is an illegal target by the time Tolsimir's last ability tries to resolve, the ability doesn't resolve. You don't gain 3 life and no creature deals or is dealt damage.
  • Prices

    Seller Price
    Tcgplayer 6.69 USD / 17.75 USD
    Cardmarket 0.83 EUR / 1.07 EUR
    Cardkingdom 1.79 USD / 6.99 USD
    Manapool 31.24 USD / 25.42 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Tolsimir enters, create Voja, Friend to Elves, a legendary 3/3 green and white Wolf creature token. Whenever a Wolf you control enters, you gain 3 life and that creature fights up to one target creature you don't control.

    Vanquisher's Banner #289 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The choice of creature type is made as Vanquisher's Banner enters the battlefield. Players can't respond to this choice. The bonus starts applying immediately.
  • The last ability of Vanquisher's Banner resolves before the spell that caused it to trigger. The ability will resolve even if the creature spell is countered.
  • Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature you control of the chosen type may become lethal if Vanquisher's Banner leaves the battlefield during that turn.
  • The choice of creature type is made as Vanquisher's Banner enters the battlefield. Players can't respond to this choice. The bonus starts applying immediately.
  • The last ability of Vanquisher's Banner resolves before the spell that caused it to trigger. The ability will resolve even if the creature spell is countered.
  • To choose a creature type, you must choose an existing creature type, such as Fungus or Sliver. You can't choose multiple creature types, such as Fungus Sliver. Card types such as artifact can't be chosen, nor can subtypes that aren't creature types, such as Jace, Vehicle, or Treasure.
  • Prices

    Seller Price
    Tcgplayer 4.9 USD
    Cardmarket 4.27 EUR / 3.9 EUR
    Cardkingdom 6.99 USD
    Manapool 3.83 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this artifact enters, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card.

    Captain's Claws Artifact — Equipment Normal - ~$0.81

    Full Moon's Rise Enchantment Normal - ~$3.43

    Howlpack Resurgence Enchantment Normal - ~$1.24

    Master of the Wild Hunt Creature — Human Shaman Normal - ~$4.7

    Nightpack Ambusher Creature — Wolf Normal - ~$6.45

    Shared Triumph Enchantment Normal - ~$5.55

    Tolsimir, Friend to Wolves Legendary Creature — Elf Scout Normal - ~$11.47

    Vanquisher's Banner Artifact Normal - ~$4.78

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