🤖 ManaHive AI
"Find me cards equivalent to: Hunter's Insight"
Equivalent cards to Hunter's Insight (Green, draws cards based on combat damage dealt):
1. Hunter's Prowess – Similar effect, also grants +3/+3 and trample.
2. Return of the Wildspeaker – Draws cards equal to the greatest power among non-Human creatures you control.
3. Sixth Sense – Aura, draws a card each time enchanted creature deals combat damage to a player.
4. Garruk's Uprising – Draws a card whenever a creature with power 4 or greater enters under your control; gives trample.
Reason: All these cards are green and relate to drawing cards based on combat damage or creature power, like Hunter's Insight.
Found Cards
5 Results
Garruk's Uprising
Hunter's Insight
Hunter's Prowess
Return of the Wildspeaker
Sixth Sense
Garruk's Uprising #109 Enchantment
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| Rarity: | Uncommon |
| Converted Cost: | 3 |
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| Layout: | Normal |
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Rules
Text
When this enchantment enters, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Whenever a creature you control with power 4 or greater enters, draw a card.Hunter's Insight #35 Instant
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| Rarity: | Mythic |
| Converted Cost: | 3 |
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| Layout: | Normal |
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Rules
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Alchemy
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Vintage
Text
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.Hunter's Prowess #192 Sorcery
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| Rarity: | Rare |
| Converted Cost: | 5 |
| Power/Toughness: | / |
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| Layout: | Normal |
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Rules
Text
Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."Return of the Wildspeaker #115 Instant
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| Rarity: | Rare |
| Converted Cost: | 5 |
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| Layout: | Normal |
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Rules
Text
Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn.Sixth Sense #220 Enchantment — Aura
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| Rarity: | Uncommon |
| Converted Cost: | 1 |
| Power/Toughness: | / |
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| Layout: | Normal |
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Abilities/Keywords
Enchant
Rules
Prices
| Seller | Price |
|---|
Legalities
Alchemy
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Vintage