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3 Cards Found

AI 🤖 Find me cards equivalent to: Hypnotic Siren

Equivalent cards to Hypnotic Siren (mono-blue that can steal creatures):

  • Sower of Temptation (Blue, steals creature while it's in play)
  • Mind Flayer (Blue, steals creature while in play)
  • Beguiled Visitor (Blue, can gain control via attack triggers)


Reason:
All are blue creatures that can gain control of other creatures, similar to Hypnotic Siren.

Results:

Hypnotic Siren #42 Enchantment Creature — Siren

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 1
Power/Toughness: 1/1
Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Siren
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Bestow Flying

    Rules

  • If you cast Hypnotic Siren for its bestow cost, and you gain control of a creature with a constellation ability, that ability will trigger when Hypnotic Siren enters the battlefield. You'll control that triggered ability.
  • Auras attached to a creature don't become tapped when the creature becomes tapped. Except in some rare cases, an Aura with bestow remains untapped when it becomes unattached and becomes a creature.
  • Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it.
  • If a permanent with bestow enters the battlefield by any method other than being cast, it will be an enchantment creature. You can't choose to pay the bestow cost and have it become an Aura.
  • On the stack, a spell with bestow is either a creature spell or an Aura spell. It's never both, although it's an enchantment spell in either case.
  • Unlike other Aura spells, an Aura spell with bestow isn't countered if its target is illegal as it begins to resolve. Rather, the effect making it an Aura spell ends, it loses enchant creature, it returns to being an enchantment creature spell, and it resolves and enters the battlefield as an enchantment creature.
  • Unlike other Auras, an Aura with bestow isn't put into its owner's graveyard if it becomes unattached. Rather, the effect making it an Aura ends, it loses enchant creature, and it remains on the battlefield as an enchantment creature. It can attack (and its {T} abilities can be activated, if it has any) on the turn it becomes unattached if it's been under your control continuously, even as an Aura, since your most recent turn began.
  • Prices

    Seller Price
    Tcgplayer 0.32 USD / 0.69 USD
    Cardmarket 0.52 EUR / 1.34 EUR
    Cardkingdom 0.69 USD
    Cardsphere 0.46 USD
    Manapool 0.15 USD / 0.67 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying You control enchanted creature. Enchanted creature gets +1/+1 and has flying.

    Mind Flayer #63s Creature — Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Horror
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Mind Flayer leaves the battlefield or you lose control of it before its Dominate Monster ability resolves, control of the target creature doesn't change at all.
  • Prices

    Seller Price
    Tcgplayer 2.46 USD
    Cardmarket 0.97 EUR
    Cardkingdom 1.79 USD
    Manapool 2.75 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Dominate Monster — When this creature enters, gain control of target creature for as long as you control this creature.

    Sower of Temptation #120 Creature — Faerie Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Faerie
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If Sower of Temptation leaves the battlefield before the ability resolves, the ability will have no effect.
  • You retain control of the targeted creature as long as Sower of Temptation remains on the battlefield, even if a different player gains control of Sower of Temptation itself.
  • Prices

    Seller Price
    Tcgplayer 3.62 USD / 4.2 USD
    Cardmarket 4.5 EUR / 6.02 EUR
    Cardkingdom 6.49 USD / 4.99 USD
    Cardsphere 2.72 USD
    Manapool 3.5 USD / 4.53 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters, gain control of target creature for as long as this creature remains on the battlefield.

    Hypnotic Siren Enchantment Creature — Siren Normal - ~$0.61

    Mind Flayer Creature — Horror Normal - ~$1.99

    Sower of Temptation Creature — Faerie Wizard Normal - ~$4.51

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