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6 Cards Found

AI 🤖 Find me cards equivalent to: Ignacio of Myra's Marvels

Cards equivalent to Ignacio of Myra's Marvels (a red commander focused on dice rolling) include:

  • Wyll, Blade of Frontiers (red, cares about rolling dice)
  • Barbarian Class (red, upgrades dice rolls)
  • Delina, Wild Mage (red, makes tokens with dice rolls)
  • Vrondiss, Rage of Ancients (red/green, creates tokens when you roll dice)
  • Farideh, Devil's Chosen (blue/red, rewards you for rolling dice)


Reason:
All these cards are either red or partially red and interact with dice rolling, like Ignacio of Myra's Marvels.

Results:

Barbarian Class #131 Enchantment — Class

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 1
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Class
  • Languages:
    Layout:
    Class
    Rank:
    Saltiness:

    Rules

  • Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
  • Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
  • Gaining a level is a normal activated ability. It uses the stack and can be responded to.
  • Gaining a level won't remove abilities that a Class had at a previous level.
  • Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.
  • You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.
  • You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
  • Prices

    Seller Price
    Tcgplayer 0.25 USD / 0.43 USD
    Cardmarket 0.26 EUR / 0.49 EUR
    Cardkingdom 0.79 USD / 0.99 USD
    Manapool 0.19 USD / 0.38 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (Gain the next level as a sorcery to add its ability.) If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. : Level 2 Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn. : Level 3 Creatures you control have haste.

    Delina, Wild Mage #138p Legendary Creature — Elf Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Although the token is attacking, it was never declared as an attacking creature (for purposes of abilities that trigger whenever a creature attacks, for example).
  • Delina, Wild Mage has received an update to its Oracle text. Specifically, rolling again on a result of 15–20 is optional.
  • You declare which player or planeswalker the token is attacking as you put it onto the battlefield. It doesn't have to be the same player or planeswalker Delina, Wild Mage is attacking.
  • Prices

    Seller Price
    Tcgplayer 11.99 USD / 7.96 USD
    Cardmarket 9.35 EUR / 13.9 EUR
    Cardkingdom 15.99 USD / 24.99 USD
    Manapool 12.74 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever Delina attacks, choose target creature you control, then roll a d20. 1—14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this token." 15—20 | Create one of those tokens. You may roll again.

    Farideh, Devil's Chosen #221 Legendary Creature — Tiefling Warlock

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Tiefling
  • Warlock
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.08 USD / 0.23 USD
    Cardmarket 0.09 EUR / 0.17 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Dark One's Own Luck — Whenever you roll one or more dice, Farideh gains flying and menace until end of turn. If any of those results was 10 or higher, draw a card.

    Ignacio of Myra's Marvels #501 Legendary Creature — Lizard Performer

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/3
    Types:
  • Creature
  • SubTypes:
  • Lizard
  • Performer
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Partner

    Rules

  • A book is any bound pages of writing, usually with a spine of some sort. Scrolls are not books. They are scrolls. See: Scroll.
  • A bottle is a device intended to hold liquid or small objects. It is usually made of glass. Bottles typically have necks and are designed to pour their contents. The bottle may be empty, but it should clearly be designed to hold something.
  • A fang is a tooth, typically longer than a creature’s other teeth, and typically used to puncture enemies, often to drink their blood. The presence of non-fang teeth is important to establish that what you see are fangs and the creature just doesn’t have very long teeth.
  • A scroll is one or more pages or parchments, usually designed to be rolled up. Scrolls can be open or closed. Books are not scrolls. They are books. See: Book.
  • A spear is the recommended serving size of pickle. It is also a pole with a pointed blade on one end. It is traditionally a weapon. For our purposes, the spear can be thrown (javelins are okay), as long the weapon’s general shape clearly implies spear. It can be sticking out of a body.
  • A sword is a bladed weapon with a handle. If a creature is wearing a scabbard with a sword in it, and all you can see is the handle, that counts.
  • Armor is a covering worn on the body to protect against damage. It is typically metal or leather, although it can be made from anything. It can’t be a natural part of the creature.
  • Blood is a liquid, usually red, that comes from within a creature’s circulatory system. If the blood isn’t with its previous owner—say it’s in a pool on the floor—the previous owner doesn’t need to be in the art. The blood does need to contextually be blood. Red liquid in a goblet might not be blood. Red liquid in a goblet held by a vampire? Blood. Red anything at a wedding for a pair of ancient vampires? Take a wild guess.
  • Fire is combustion or burning, whereby substances combine chemically with oxygen from the air and typically give out bright light, heat, and smoke. Fire is usually red, orange, or yellow, but it can be other colors. Note that being a hot thing doesn’t necessarily make something fire. Magma and lava, for example, are not inherently fire, although they may cause fire.
  • If all players can’t agree on what’s in the art, you may consult an outside person for a final determination.
  • Water is a liquid found in lakes, oceans, pools, wells, rivers, and glasses both half-empty and half-full. The liquid must contextually be water. Rain counts. Note that you must see the water. A well wouldn’t count if you couldn’t see the water inside, for example, even if the water is implied.
  • Prices

    Seller Price
    Tcgplayer 0.2 USD
    Cardmarket 0.27 EUR
    Cardkingdom 0.49 USD
    Manapool 0.17 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As Ignacio of Myra's Marvels enters, choose armor, blood, book, bottle, fang, fire, scroll, spear, sword, or water. Whenever you cast a spell with the chosen object in its art, create two Treasure tokens. Partner (You can have two commanders if both have partner.)

    Vrondiss, Rage of Ancients #4 Legendary Creature — Dragon Barbarian

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 5/4
    Types:
  • Creature
  • SubTypes:
  • Dragon
  • Barbarian
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.32 USD
    Cardmarket 0.44 EUR
    Cardkingdom 0.99 USD
    Manapool / 0.41 USD 0.41 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enrage — Whenever Vrondiss is dealt damage, you may create a 5/4 red and green Dragon Spirit creature token with "When this token deals damage,sacrificeit." Whenever you roll one or more dice, you may have Vrondiss deal 1 damage to itself.

    Wyll, Blade of Frontiers #208s Legendary Creature — Human Warlock

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warlock
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
  • Choose a Background is a variant of the partner ability. You may have two commanders if one of them is a legendary creature with the choose a background ability and the other is a legendary Background enchantment. Backgrounds and cards with choose a Background do not interact with cards which have any other partner ability.
  • If a card refers to a commander creature you own, a Background won't usually be counted or included for that effect. If another spell or ability causes your Background to become a creature, however, it will be included. Any effect that refers to your commander or a commander you own or control without specifying creature will apply to a Background that is your commander, as appropriate.
  • If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
  • If you control a Background that grants an ability to commander creatures you own, and you own more than one commander creature, each of them will have that ability.
  • If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders' combined color identities.
  • If your commander loses the choose a Background ability or stops being a Background during the game, as appropriate, it is still your commander.
  • Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined (although your Background won't usually be a creature anyway).
  • You can choose two commanders that are the same color or colors.
  • Prices

    Seller Price
    Tcgplayer 6.65 USD
    Cardmarket 0.76 EUR / 2.36 EUR
    Cardkingdom 6.99 USD
    Manapool 3.33 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. Whenever you roll one or more dice, put a +1/+1counteron Wyll. Choose a Background (You can have a Background as a second commander.)

    Barbarian Class Enchantment — Class Class - ~$0.47

    Delina, Wild Mage Legendary Creature — Elf Shaman Normal - ~$13.85

    Farideh, Devil's Chosen Legendary Creature — Tiefling Warlock Normal - ~$0.21

    Ignacio of Myra's Marvels Legendary Creature — Lizard Performer Normal - ~$0.28

    Vrondiss, Rage of Ancients Legendary Creature — Dragon Barbarian Normal - ~$0.51

    Wyll, Blade of Frontiers Legendary Creature — Human Warlock Normal - ~$4.02

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