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"Find me cards equivalent to: Ignite Memories"

Equivalent cards to Ignite Memories (red, sorcery, random reveal, scales damage, possible storm):

  • Mindclaw Shaman (red, similar hand-reveal effect, no storm)
  • Burning Inquiry (red, random discard from hand, but not damage and no storm)
  • Reforge the Soul (red, hand refilling/disruption)
  • Empty the Warrens (red, storm, but creates tokens instead of dealing damage)
  • Grapeshot (red, storm, direct damage not based on card revealed)

Closest is Grapeshot for storm and direct damage; Ignite Memories is unique for random hand reveal + storm damage.

Found Cards

6 Results

Burning Inquiry

Empty the Warrens

Grapeshot

Ignite Memories

Mindclaw Shaman

Reforge the Soul

Burning Inquiry #128 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 1
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Each player must discard three cards, even a player that (for some reason) didn’t actually draw three cards.
  • First the player whose turn it is draws three cards, then each other player in turn order does so. Then the active player randomly chooses the three cards they will discard, then each other player in turn order does so. Then all the cards are discarded at the same time.
  • Prices

    Seller Price
    Cardmarket / 7.84 EUR 2.99 EUR
    Cardkingdom 5.49 USD / 19.99 USD
    Tcgplayer / 17.47 USD 3.47 USD
    Manapool 2.07 USD / 12.94 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each player draws three cards, then discards three cards at random.

    Empty the Warrens #2412 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Storm

    Rules

  • A copy of a spell can be countered like any other spell, but it must be countered individually. Countering a spell with storm won't affect the copies.
  • Spells cast from zones other than a player's hand and spells that were countered are counted by the storm ability.
  • The copies are put directly onto the stack. They aren't cast and won't be counted by other spells with storm cast later in the turn.
  • The triggered ability that creates the copies can itself be countered by anything that can counter a triggered ability. If it is countered, no copies will be put onto the stack.
  • Prices

    Seller Price
    Manapool 3.95 USD
    Cardmarket 6.31 EUR
    Tcgplayer 5.46 USD
    Cardkingdom 9.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Create two 1/1 red Goblin creature tokens. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

    Grapeshot #803 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Storm

    Rules

  • A copy of a spell can be countered like any other spell, but it must be countered individually. Countering a spell with storm won't affect the copies.
  • Spells cast from zones other than a player's hand and spells that were countered are counted by the storm ability.
  • The copies are put directly onto the stack. They aren't cast and won't be counted by other spells with storm cast later in the turn.
  • The triggered ability that creates the copies can itself be countered by anything that can counter a triggered ability. If it is countered, no copies will be put onto the stack.
  • You may choose new targets for any of the copies. You can make different choices for each copy.
  • Prices

    Seller Price
    Manapool 0.2 USD / 0.19 USD
    Cardmarket / 0.17 EUR 0.29 EUR
    Cardkingdom / 0.49 USD 1.29 USD
    Tcgplayer / 0.75 USD 0.4 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Grapeshot deals 1 damage to any target. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

    Ignite Memories #164 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Storm

    Rules

  • A copy of a spell can be countered like any other spell, but it must be countered individually. Countering a spell with storm won't affect the copies.
  • Spells cast from zones other than a player's hand and spells that were countered are counted by the storm ability.
  • The copies are put directly onto the stack. They aren't cast and won't be counted by other spells with storm cast later in the turn.
  • The triggered ability that creates the copies can itself be countered by anything that can counter a triggered ability. If it is countered, no copies will be put onto the stack.
  • You may choose new targets for any of the copies. You can make different choices for each copy.
  • Prices

    Seller Price
    Manapool / 4.34 USD 0.27 USD
    Cardmarket 0.45 EUR / 2.97 EUR
    Cardkingdom 0.59 USD / 9.99 USD
    Tcgplayer 0.41 USD / 7.25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target player reveals a card at random from their hand. Ignite Memories deals damage to that player equal to that card's mana value. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

    Mindclaw Shaman #142 Creature — Lizard Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Lizard
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any player can respond to Mindclaw Shaman’s triggered ability. However, once that ability starts resolving and the target opponent reveals their hand, players can’t respond until after the ability finishes resolving. For example, the opponent can’t cast the instant or sorcery card you choose to cast in order to stop you from casting it.
  • If the card has X in its mana cost, you must choose 0 as its value.
  • If you can’t cast any instant or sorcery card (perhaps because there are no legal targets available) or if you choose not to cast one, then Mindclaw Shaman’s ability finishes resolving and the game moves on.
  • If you cast a card “without paying its mana cost,” you can’t pay any alternative costs. You can pay additional costs such as kicker costs. If the card has mandatory additional costs, you must pay those.
  • The card goes to its owner’s graveyard after it resolves (or otherwise leaves the stack), not yours.
  • You cast the card from the opponent’s hand immediately. Ignore timing restrictions based on the card’s type. Other timing restrictions, such as “Cast [this card] only during combat,” must be followed.
  • Prices

    Seller Price
    Cardkingdom / 5.99 USD 0.35 USD
    Manapool 0.15 USD / 2.34 USD
    Tcgplayer / 3.91 USD 0.28 USD
    Cardmarket 0.71 EUR / 1.97 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, target opponent reveals their hand. You may cast an instant or sorcery spell from among those cards without paying its mana cost.

    Reforge the Soul #AVR-151 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Miracle

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 8.49 USD
    Tcgplayer 7.54 USD
    Manapool 6.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each player discards their hand, then draws seven cards. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)