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"Find me cards equivalent to: Ill-Gotten Inheritance"

Cards similar to Ill-Gotten Inheritance (Enchantment, Black, drains life repeatedly and/or has a sacrifice-for-life/drain effect):
1. Bastion of Remembrance – Black enchantment, drains 1 life whenever a creature you control dies.
2. Bloodchief Ascension – Black enchantment, drains 2 life each time an opponent loses life (after a quest requirement).
3. Trespasser's Curse – Black enchantment, drains 1 life when a creature enters under opponent's control.
4. Kambal, Consul of Allocation – Not an enchantment but close in function, drains opponent for casting noncreature spells.


Reason: These cards match the color and repetitive opponent life loss, though none perfectly copy the activated ability of Ill-Gotten Inheritance.

Found Cards

5 Results

Bastion of Remembrance

Bloodchief Ascension

Ill-Gotten Inheritance

Kambal, Consul of Allocation

Trespasser's Curse

Bastion of Remembrance #160 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If one or more creatures you control die at the same time that Bastion of Remembrance leaves the battlefield, its last ability triggers for each of those creatures.
  • If your life total is brought to 0 or less at the same time that creatures you control are dealt lethal damage, you lose the game before the last ability goes on the stack.
  • In a Two-Headed Giant game, Bastion of Remembrance's last ability causes the opposing team to lose 2 life and you to gain 1 life.
  • Prices

    Seller Price
    Tcgplayer / 3.91 USD 0.38 USD
    Cardkingdom / 1.49 USD 1.29 USD
    Manapool / 0.43 USD 0.19 USD
    Cardmarket / 0.89 EUR 0.64 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters, create a 1/1 white Human Soldier creature token. Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.

    Bloodchief Ascension #23 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Bloodchief Ascension's first ability checks how much life was lost by each opponent over the course of the entire turn, even if Bloodchief Ascension wasn't on the battlefield the whole time.
  • Bloodchief Ascension's first ability checks only whether life was lost. It doesn't care whether life was also gained. For example, if an opponent lost 4 life and gained 6 life during the turn, that player will have a higher life total than they started the turn with — but Bloodchief Ascension's first ability will still trigger.
  • Bloodchief Ascension's first ability has an "intervening 'if' clause." It won't trigger at all unless an opponent has already lost 2 or more life by the time the end step begins.
  • Bloodchief Ascension's second ability doesn't behave like a leaves-the-battlefield triggered ability, since the card put into an opponent's graveyard may come from anywhere. If a Bloodchief Ascension with three quest counters on it and a permanent an opponent owns are destroyed at the same time, for example, the game will not "look back in time" at the game state, and Bloodchief Ascension's second ability won't trigger.
  • For the first ability to trigger, a single opponent must have lost 2 life. Two opponents each losing 1 life won't cause it to trigger. It will trigger a maximum of once per turn, no matter how many opponents have lost 2 or more life.
  • Prices

    Seller Price
    Cardmarket / 18.17 EUR 14.88 EUR
    Tcgplayer 14.73 USD / 16.77 USD
    Cardkingdom 23.99 USD / 24.99 USD
    Manapool 15.61 USD / 18.65 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a questcounteron this enchantment. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

    Ill-Gotten Inheritance #77 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • In a Two-Headed Giant game, Ill-Gotten Inheritance’s first ability causes the opposing team to lose 2 life and you gain 1 life.
  • Prices

    Seller Price
    Tcgplayer 0.21 USD / 0.37 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool 0.15 USD / 0.15 USD
    Cardmarket / 0.27 EUR 0.2 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, this enchantment deals 1 damage to each opponent and you gain 1 life. ,Sacrificethis enchantment: It deals 4 damage to target opponent and you gain 4 life.

    Kambal, Consul of Allocation #513 Legendary Creature — Human Advisor

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Advisor
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A noncreature spell is a spell that isn't a creature at all. An artifact creature spell isn't a noncreature spell. Lands are never spells.
  • Kambal's ability resolves before the spell that caused it to trigger.
  • Prices

    Seller Price
    Cardmarket 14.74 EUR / 23 EUR
    Cardkingdom 27.99 USD
    Manapool 20.15 USD / 20.15 USD
    Tcgplayer 25.18 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life.

    Trespasser's Curse #AKH-112 Enchantment — Aura Curse

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Curse
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If a creature enters the battlefield under enchanted player’s control and causes an ability controlled by that player to trigger, the triggered ability of Trespasser’s Curse resolves first if it’s that player’s turn, and resolves last if it’s your turn.
  • Prices

    Seller Price
    Tcgplayer 2.28 USD
    Cardkingdom 1.29 USD
    Manapool 0.51 USD
    Cardmarket 0.86 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant player Whenever a creature enchanted player controls enters, that player loses 1 life and you gain 1 life.