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"Find me cards equivalent to: Ill-Tempered Cyclops"

Cards equivalent to Ill-Tempered Cyclops (red Cyclops creatures with Monstrosity or similar mechanics):
1. Ember Swallower — Creature — Elemental (but also red, with Monstrosity)
2. Cyclops of Eternal Fury — Creature — Cyclops (grants Haste, a strong red ability)
3. Rageblood Shaman — Creature — Minotaur Shaman (red, boosts other creatures but not Monstrosity)

Closest direct equivalents with red, Monstrosity or similar ability are rare among Cyclops specifically. Ill-Tempered Cyclops is fairly unique in being a red Cyclops with Monstrosity. The next best is other red creatures with Monstrosity like Ember Swallower.


Reason: Monstrosity is a rare ability, especially on Cyclops. I included the searched card for direct comparison and provided the closest alternatives.

Found Cards

4 Results

Cyclops of Eternal Fury

Ember Swallower

Ill-Tempered Cyclops

Rageblood Shaman

Cyclops of Eternal Fury #92 Enchantment Creature — Cyclops

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 6
Power/Toughness: 5/3
Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Cyclops
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Cyclops of Eternal Fury's ability gives itself haste.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.79 USD
    Manapool / 0.31 USD 0.15 USD
    Tcgplayer / 0.55 USD 0.12 USD
    Cardmarket / 0.39 EUR 0.14 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control have haste.

    Ember Swallower #120 Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/5
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Monstrosity

    Rules

  • An ability that triggers when a creature becomes monstrous won't trigger if that creature isn't on the battlefield when its monstrosity ability resolves.
  • Monstrous isn't an ability that a creature has. It's just something true about that creature. If the creature stops being a creature or loses its abilities, it will continue to be monstrous.
  • Once a creature becomes monstrous, it can't become monstrous again. If the creature is already monstrous when the monstrosity ability resolves, nothing happens.
  • When the last ability resolves, the active player will choose three lands they control, then each other player in turn order will do the same. Then all of those lands are sacrificed at the same time.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.15 USD
    Cardmarket 0.16 EUR / 0.2 EUR
    Cardkingdom / 0.49 USD 0.49 USD
    Tcgplayer 0.09 USD / 0.28 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous, each player sacrifices three lands of their choice.

    Ill-Tempered Cyclops #125 Creature — Cyclops

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Cyclops
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Monstrosity Trample

    Rules

  • An ability that triggers when a creature becomes monstrous won't trigger if that creature isn't on the battlefield when its monstrosity ability resolves.
  • Monstrous isn't an ability that a creature has. It's just something true about that creature. If the creature stops being a creature or loses its abilities, it will continue to be monstrous.
  • Once a creature becomes monstrous, it can't become monstrous again. If the creature is already monstrous when the monstrosity ability resolves, nothing happens.
  • Prices

    Seller Price
    Cardmarket / 0.13 EUR 0.05 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer / 0.18 USD 0.06 USD
    Manapool / 0.17 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample : Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

    Rageblood Shaman #138 Creature — Minotaur Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Minotaur
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.49 USD
    Manapool / 0.51 USD 0.15 USD
    Tcgplayer 0.24 USD / 0.49 USD
    Cardmarket / 0.71 EUR 0.2 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Other Minotaur creatures you control get +1/+1 and have trample.