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AI 🤖 Find me cards equivalent to: Ilysian Caryatid

Equivalent cards to Ilysian Caryatid (green, mana dork, 2 mana):

  • Paradise Druid (hexproof while untapped, taps for any color)
  • Devoted Druid (can untap itself with a -1/-1 counter)
  • Incubation Druid (taps for any color, adapts to produce more)
  • Wandering Satyr (taps for G or B)


Reason: All are green creatures at 2 mana that ramp by tapping for mana.

Results:

Devoted Druid #162 Creature — Elf Druid

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: 0/2
Types:
  • Creature
  • SubTypes:
  • Elf
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you can't put -1/-1 counters on Devoted Druid (due to an effect such as that of Solemnity), you can't activate its second ability. If you can put counters on it, but that is modified by an effect (such as that of Vizier of Remedies), you can activate the ability even if paying the cost causes no counters to be put on Devoted Druid.
  • You put the -1/-1 counter on Devoted Druid as a cost to activate its ability, not when it resolves. If paying the cost causes Devoted Druid to have 0 toughness, it's put into your graveyard before you can untap it and before you can even pay the cost again.
  • Prices

    Seller Price
    Tcgplayer 0.89 USD / 2.45 USD
    Cardmarket 0.51 EUR / 1.84 EUR
    Cardkingdom 1.49 USD / 3.49 USD
    Cardsphere 0.92 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . Put a -1/-1counteron this creature: Untap this creature.

    Ilysian Caryatid #174 Creature — Plant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Plant
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Ilysian Caryatid’s activated ability is a mana ability. It doesn’t use the stack and can’t be responded to.
  • Prices

    Seller Price
    Tcgplayer 0.17 USD / 0.33 USD
    Cardmarket 0.18 EUR / 0.32 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.

    Incubation Druid #302 Creature — Elf Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 0/2
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Adapt

    Rules

  • Any change to a land's type or abilities gained by a land can affect the types of mana a land can produce.
  • If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
  • Incubation Druid checks the effects of all mana-producing abilities of lands you control, but it doesn't check their costs or legality. For example, Spire of Industry says “{T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.” If you control Spire of Industry and Incubation Druid, you can tap Incubation Druid for any color of mana. It doesn't matter whether you control an artifact, whether you can pay 1 life, or whether Spire of Industry is untapped.
  • Incubation Druid doesn't care about any restrictions or riders your lands put on the mana they produce, such as those of Unclaimed Territory and Guildmages' Forum. It just produces one mana of the appropriate type, with no restrictions or riders.
  • The types of mana are white, blue, black, red, green, and colorless.
  • You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
  • Prices

    Seller Price
    Tcgplayer 3.84 USD
    Cardmarket 2.39 EUR
    Cardkingdom 3.49 USD
    Cardsphere 3.92 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add one mana of any type that a land you control could produce. If this creature has a +1/+1counteron it, add three mana of that type instead. : Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)

    Paradise Druid #80 Creature — Elf Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 1.49 USD / 2.66 USD
    Cardmarket 1.56 EUR / 1.9 EUR
    Cardkingdom 2.29 USD / 2.49 USD
    Cardsphere 1.72 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.) : Add one mana of any color.

    Devoted Druid Creature — Elf Druid Normal - ~$1.66

    Ilysian Caryatid Creature — Plant Normal - ~$0.26

    Incubation Druid Creature — Elf Druid Normal - ~$3.41

    Paradise Druid Creature — Elf Druid Normal - ~$2.02

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