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"Find me cards equivalent to: Immerwolf"

Equivalent cards to Immerwolf (GR, creature—Wolf/Werewolf, buffs and affects other Wolves/Werewolves):
1. Tovolar, Dire Overlord // Tovolar, The Midnight Scourge (GR, buffs and interacts with Wolves/Werewolves)
2. Howlpack Piper (G, helps getting Wolves/Werewolves to the field)
3. Arlinn, the Pack’s Hope // Arlinn, the Moon’s Fury (GR, creates Wolves, buffs, interacts with werewolves)
4. Mayor of Avabruck // Howlpack Alpha (G, lord effect for Wolves/Werewolves)
5. Nightpack Ambusher (G, creates and buffs Wolves)

All have synergy or similar functions regarding Wolves/Werewolves in red/green colors.

Found Cards

2 Results

Immerwolf

Nightpack Ambusher

Immerwolf #809 Creature — Wolf

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Wolf
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Intimidate Transform

    Rules

  • A creature that’s both a Wolf and a Werewolf gets the bonus only once.
  • A “non-Human Werewolf” is a creature that is a Werewolf but is not a Human.
  • Immerwolf’s bonus never applies to itself, even if it somehow becomes a Werewolf creature.
  • Prices

    Seller Price
    Cardkingdom 4.49 USD / 5.49 USD
    Manapool / 4.83 USD 5.07 USD
    Tcgplayer / 4.89 USD 4.71 USD
    Cardmarket / 5.14 EUR 2.91 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Each other creature you control that's a Wolf or a Werewolf gets +1/+1. Non-Human Werewolves you control can't transform.

    Nightpack Ambusher #185 Creature — Wolf

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Wolf
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flash

    Rules

  • A creature that’s both a Wolf and a Werewolf gets only +1/+1 from Nightpack Ambusher’s ability.
  • Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to other Wolves and Werewolves you control may become lethal if Nightpack Ambusher leaves the battlefield during that turn.
  • If you cast a spell that was countered, Nightpack Ambusher’s last ability doesn’t trigger.
  • Nightpack Ambusher looks at the entire turn to see if you have cast a spell, even if Nightpack Ambusher wasn’t on the battlefield when that spell was cast. Notably, you won’t get a Wolf token during your end step if you cast Nightpack Ambusher during your turn.
  • Prices

    Seller Price
    Cardkingdom 6.99 USD
    Cardmarket 5.43 EUR / 4.81 EUR
    Manapool 8.07 USD
    Tcgplayer 6.84 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Other Wolves and Werewolves you control get +1/+1. At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.