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6 Cards Found

AI 🤖 Find me cards equivalent to: Imp's Mischief

Equivalent cards (black, similar effect or redirect ability):
1. Withering Boon — Counters a creature spell, but doesn’t redirect.
2. Leyline of Anticipation (not black, just for ability flash), so not a fit.
3. Deflecting Swat — Red, not black.
4. Sinister Conceiton — Not an actual card.

Closest black alternative:

  • Sudden Spoiling: Alters the stack for creatures, but doesn't redirect spells.
  • Professor Onyx (Magecraft ability): Can redirect via abilities indirectly.

No black card is a direct equivalent to Imp's Mischief in redirecting target spell, but these are the closest in color and spirit. Imp's Mischief is unique in black for this effect.

Results:

Deflecting Swat #1552 Instant

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Game Changer
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the target spell has a variable number of targets, you can’t change how many targets it has.
  • If the target spell has damage divided as it was cast (like Mythos of Vadrok), the division can’t be changed although the targets receiving that damage still can. The same is true of spells that distribute counters.
  • If you choose new targets for the target spell, the new targets must be legal.
  • It doesn’t matter whose commander you control. Any one will do. If you have two commanders, you just need to control one of them.
  • Once you begin casting this spell, players can’t take any other actions until you’re done casting it. Notably, they can’t try to remove the commander you control to make you pay its cost.
  • Prices

    Seller Price
    Tcgplayer 48.5 USD
    Cardsphere 38.62 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If you control a commander, you may cast this spell without paying its mana cost. You may choose new targets for target spell or ability.

    Imp's Mischief #167 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If there is no other legal target for the spell, this does not change the target.
  • Once the spell resolves, the new target is considered to be targeted by the deflected spell. This will trigger any effects which trigger on being targeted.
  • The target of a spell that targets another spell on the stack can be changed to any other spell on the stack, even if the new target will resolve before the spell does.
  • This does not check if the current target is legal. It just checks if the spell has a single target.
  • This only targets the spell being changed, not the original or new target of the spell it is affecting.
  • You can choose to make a spell on the stack target this spell (if such a target choice would be legal had the spell been cast while this spell was on the stack). The new target for the deflected spell is not chosen until this spell resolves. This spell is still on the stack when new targets are selected for the spell.
  • You can't make a spell which is on the stack target itself.
  • You choose the spell to target on announcement, but you pick the new target for that spell on resolution.
  • If a spell targets multiple things, you can't target it with Imp's Mischief, even if all but one of those targets have become illegal.
  • You don't choose the new target for the spell until Imp's Mischief resolves. You must change the target if possible. However, you can't change the target to an illegal target. If there are no legal targets to choose from, the target isn't changed. It doesn't matter if the original target has somehow become illegal itself.
  • Prices

    Seller Price
    Tcgplayer 2.96 USD / 3.92 USD
    Cardmarket 2.33 EUR / 3.84 EUR
    Cardsphere 2.01 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Change the target of target spell with a single target. You lose life equal to that spell's mana value.

    Leyline of Anticipation #61 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A player's "opening hand" is the hand of cards the player has after all players have taken mulligans. If players have any cards in hand that allow actions to be taken with them from a player's opening hand, the starting player takes all such actions first in any order, followed by each other player in turn order. Then the first turn begins.
  • Prices

    Seller Price
    Tcgplayer 1.95 USD / 20.04 USD
    Cardmarket 1.84 EUR / 10.72 EUR
    Cardkingdom 3.99 USD / 10.99 USD
    Cardsphere 3.39 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If this card is in your opening hand, you may begin the game with it on the battlefield. You may cast spells as though they had flash.

    Professor Onyx #153 Legendary Planeswalker — Liliana

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Liliana
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Each magecraft ability has a different effect, although they all have the same trigger condition, whenever you cast or copy an instant or sorcery spell.
  • For example, if you control Archmage Emeritus and cast an instant or sorcery spell, Archmage Emeritus's magecraft ability will trigger and you will draw a card.
  • If an effect creates a copy of an instant or sorcery spell, this will also cause the magecraft ability to trigger.
  • If an effect creates multiple copies of an instant or sorcery spell, magecraft abilities trigger once for each copy created by the effect.
  • Some effects instruct you to copy an instant or sorcery card in a zone other than the stack. These copies do not cause magecraft abilities to trigger. However, most effects that do this also allow you to cast the copy, and casting the copy will cause magecraft abilities to trigger.
  • For Professor Onyx's last loyalty ability, "this process" is the following: First, the next opponent in turn order may choose a card in hand without revealing it, then each other opponent in turn order does the same. Then all the chosen cards are revealed and discarded at the same time and each opponent who didn't discard a card (whether they chose not to or had an empty hand) loses 3 life. This all will happen seven times, for a maximum loss of 21 life per opponent.
  • For Professor Onyx's second loyalty ability, if an opponent has multiple creatures with the greatest power, that player choose which one to sacrifice. The next opponent in turn order chooses which creature they are sacrificing, then each other opponent in turn order does the same, knowing the choices made before them. Then all chosen creatures are sacrificed at the same time.
  • If Professor Onyx seems familiar, it's probably because you've seen this type of planeswalker before.
  • Prices

    Seller Price
    Tcgplayer 0.96 USD
    Cardmarket 1.72 EUR / 1 EUR
    Cardkingdom 2.49 USD
    Cardsphere 1.15 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life.
    +1 You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
    −3 Each opponent sacrifices a creature with the greatest power among creatures that player controls.
    −8 Each opponent maydiscarda card. If they don't, they lose 3 life. Repeat this process six more times.

    Sudden Spoiling #135 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.
  • Casting a spell with split second won't affect spells and abilities that are already on the stack.
  • If the resolution of a triggered ability involves casting a spell, that spell can't be cast if a spell with split second is on the stack.
  • Players may turn face-down creatures face up while a spell with split second is on the stack.
  • Players still get priority while a card with split second is on the stack; their options are just limited to mana abilities and certain special actions.
  • Split second doesn't stop triggered abilities from triggering, such as that of Chalice of the Void. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.
  • Sudden Spoiling affects only creatures the target player controls at the time it resolves. Creatures they begin to control later in the turn won't change power and toughness or lose abilities.
  • Sudden Spoiling overwrites any effects that set a creature's power and toughness. Any existing effects or counters that raise, lower, or switch a creature's power and/or toughness continue to apply to the creature's newly-set power and toughness.
  • Prices

    Seller Price
    Tcgplayer 4.41 USD / 18.01 USD
    Cardmarket 1.64 EUR / 7.85 EUR
    Cardkingdom 5.99 USD / 19.99 USD
    Cardsphere 5.25 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.

    Withering Boon #152 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The payment of 3 life is an additional cost of casting the spell.
  • A “creature spell” is any spell with the type Creature, even if it has other types such as Artifact or Enchantment. Older cards of type Summon are also Creature spells.
  • Prices

    Seller Price
    Tcgplayer 6.73 USD
    Cardmarket 4.59 EUR
    Cardkingdom 10.99 USD
    Cardsphere 8.04 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As an additional cost to cast this spell, pay 3 life. Counter target creature spell.

    Deflecting Swat Instant Normal - ~$43.56

    Imp's Mischief Instant Normal - ~$3.01

    Leyline of Anticipation Enchantment Normal - ~$7.56

    Professor Onyx Legendary Planeswalker — Liliana Normal - ~$1.46

    Sudden Spoiling Instant Normal - ~$9.02

    Withering Boon Instant Normal - ~$7.59

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