cache exists in db Search - ManaHive
Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Imperial Aerosaur"

Equivalent cards to Imperial Aerosaur with similar color (White), creature type (Dinosaur), and effect (+1/+1, flying granting, or ETB boost):
1. Sky Terror (Red/White, Dinosaur, flying, but different effect)
2. Crested Sunmare (White, but not Dinosaur)
3. Strength of the Pride (gives +1/+1, but not Dinosaur, not flying)
4. Valiant Rescuer (White, not Dinosaur, tokens)

Closest is still Imperial Aerosaur itself. White Dinosaurs with similar ETB or flying-granting effects are rare; most have different triggers or lack the flying-grant/granting ETB.

In summary: Imperial Aerosaur is unique among white Dinosaurs for ETB +1/+1 and flying-granting. No direct equivalents in mono-white or white Dinosaur.

Found Cards

4 Results

Crested Sunmare

Imperial Aerosaur

Sky Terror

Valiant Rescuer

Crested Sunmare #1228 Creature — Horse

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 5
Power/Toughness: 5/5
Types:
  • Creature
  • SubTypes:
  • Horse
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Crested Sunmare’s triggered ability cares only whether you gained life in the turn, even if Crested Sunmare wasn’t on the battlefield when that happened. It doesn’t care how much you gained, whether you also lost life, or even whether you lost more life than you gained.
  • Crested Sunmare’s triggered ability won’t trigger unless you’ve gained life in the turn before the end step began. It can’t be satisfied by another triggered ability causing you to gain life during that end step.
  • If a creature has been dealt damage, that damage remains marked on it until the cleanup step. If another Horse you control has been dealt lethal damage, and later in the turn Crested Sunmare leaves the battlefield, that Horse will be destroyed.
  • Prices

    Seller Price
    Cardkingdom 16.99 USD / 17.99 USD
    Tcgplayer / 15.45 USD 14.96 USD
    Manapool / 16.18 USD 13.44 USD
    Cardmarket 12.94 EUR / 14.53 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Other Horses you control have indestructible. At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token.

    Imperial Aerosaur #196 Creature — Dinosaur

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Dinosaur
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.12 EUR
    Cardkingdom 0.35 USD
    Tcgplayer 0.09 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters, another target creature you control gets +1/+1 and gains flying until end of turn.

    Sky Terror #229 Creature — Dinosaur

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Dinosaur
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Menace

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.99 USD
    Cardmarket 0.18 EUR / 0.54 EUR
    Manapool 0.15 USD / 0.34 USD
    Tcgplayer / 0.79 USD 0.21 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, menace

    Valiant Rescuer #36 Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 3/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Cycling

    Rules

  • Some cards with cycling have an ability that triggers when you cycle them, and some cards have an ability that triggers whenever you cycle any card. These triggered abilities resolve before you draw from the cycling ability.
  • Triggered abilities from cycling a card and the cycling ability itself aren’t spells. Effects that interact with spells (such as that of Cancel) won’t affect them.
  • You can cycle a card even if it has a triggered ability from cycling that won’t have a legal target. This is because the cycling ability and the triggered ability are separate. This also means that if either ability is countered (with Disallow, for example), the other ability will still resolve.
  • Prices

    Seller Price
    Cardmarket 0.07 EUR / 0.21 EUR
    Manapool / 0.18 USD 0.15 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer / 0.22 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token. Cycling (,Discardthis card: Draw a card.)