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"Find me cards equivalent to: Impulsivity"

Impulsivity is a red enchantment. Cards with similar effects (temporary exile play) include:
1. Light Up the Stage - exiles cards to play until end of next turn.
2. Experimental Frenzy - lets you play cards from the top of your library.
3. Reckless Impulse - exiles the top two cards, lets you play them until end of next turn.

All are red and allow playing cards temporarily from exile, like Impulsivity.

Found Cards

4 Results

Experimental Frenzy

Impulsivity

Light Up the Stage

Reckless Impulse

Experimental Frenzy #99p Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Experimental Frenzy lets you look at the top card of your library whenever you want (with one restriction—see below), even if you don’t have priority. This action doesn’t use the stack. Knowing what that card is becomes part of the information you have access to, just like you can look at the cards in your hand.
  • If the top card of your library changes while you’re casting a spell, playing a land, or activating an ability, you can’t look at the new top card until you finish doing so. This means that if you cast the top card of your library, you can’t look at the next one until you’re done paying for that spell.
  • You can play a land card on top of your library only if you have available land plays remaining.
  • You can’t cast spells or play lands from your hand, but you may take other actions with those cards (such as discarding them to activate their cycling or bloodrush abilities).
  • You must follow the normal timing permissions and restrictions of the cards you play from your library.
  • You’ll still pay all costs for a spell you cast from your library, including additional costs. You may also pay alternative costs.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD / 1.99 USD
    Manapool / 0.6 USD 0.36 USD
    Cardmarket / 0.79 EUR 0.37 EUR
    Tcgplayer / 0.85 USD 0.39 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. You can't play lands or cast spells from your hand. :Destroythis enchantment.

    Impulsivity #13 Creature — Elemental Incarnation

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 7/5
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Incarnation
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Encore

    Rules

  • Each token must attack the appropriate player if able.
  • Encore is an activated ability that functions from the graveyard. "Encore [cost]" means "[Cost], Exile this card from your graveyard: For each opponent, create a token that's a copy of this card that attacks that opponent this turn if able. The tokens gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery."
  • Exiling the card with encore is a cost to activate the encore ability. Once you announce that you're activating it, no player may take actions until you've finished. They can't try to remove the card from your graveyard to stop you from paying the cost.
  • If an effect stops a token from attacking a specific player, that token can attack any player, planeswalker, or battle, or not attack at all. If the effect stops the token from attacking a specific player unless a cost is paid, you don't have to pay that cost unless you want to attack that player.
  • If one of the tokens can't attack for any reason (such as being tapped), then it doesn't attack. If there's a cost associated with having it attack, you aren't forced to pay that cost, so it doesn't have to attack in that case either.
  • If one of the tokens somehow is under another player's control as the delayed triggered ability resolves, you can't sacrifice that token. It remains on the battlefield indefinitely, even if you regain control of it later.
  • If the spell you cast has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you choose to cast the instant or sorcery card, you do so while Impulsivity's first ability is resolving and still on the stack. You can't wait to cast it later in the turn. Timing restrictions based on the card's type are ignored.
  • Opponents who have left the game aren't counted when determining how many tokens to create.
  • Since you are using an alternative cost to cast the spell, you can't pay any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, you must pay those.
  • The tokens copy only what's on the original card. Effects that modified that creature when it was previously on the battlefield won't be copied.
  • Prices

    Seller Price
    Cardmarket 0.45 EUR
    Cardkingdom 0.49 USD
    Manapool 0.15 USD
    Tcgplayer 0.3 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, you may cast target instant or sorcery card from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste.Sacrificethem at the beginning of the next end step. Activate only as a sorcery.)

    Light Up the Stage #117 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Spectacle

    Rules

  • Casting an exiled card causes it to leave exile. You can't cast it multiple times.
  • If you don't play a card exiled this way, it remains in exile.
  • Light Up the Stage doesn't change when you can play the exiled cards. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can play it only during your main phase and only if you have an available land play remaining.
  • A card's spectacle cost is the same no matter how much life your opponents lost or how many opponents lost life.
  • Damage dealt to a player causes that player to lose that much life.
  • In a multiplayer game, if an opponent loses life and later that turn leaves the game, you can cast a spell for its spectacle cost. (If a player leaves the game during their turn, that turn continues without an active player.)
  • Spectacle cares only that an opponent lost life during the turn, not that the opponent's life total is currently lower than it was. For example, if an opponent loses 1 life and then gains 2 life in the same turn, you can cast a spell for its spectacle cost that turn.
  • Spectacle doesn't change when you can cast the spell. For example, you can't cast a sorcery with spectacle during an opponent's turn unless another effect allows you to do so, even if that player has lost life this turn.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as a spectacle cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD / 0.49 USD
    Tcgplayer / 0.42 USD 0.31 USD
    Manapool / 0.46 USD 0.19 USD
    Cardmarket / 0.26 EUR 0.22 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

    Reckless Impulse #VOW-174 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You must still pay all costs to cast those spells and follow normal casting permissions. For example, if one of the exiled cards is a sorcery, this effect doesn't allow you to cast it during an opponent's turn.
  • Prices

    Seller Price
    Cardkingdom 1.49 USD
    Manapool 1.26 USD
    Tcgplayer 0.73 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile the top two cards of your library. Until the end of your next turn, you may play those cards.