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4 Cards Found

AI 🤖 Find me cards equivalent to: In the Darkness Bind Them

Equivalent cards to In the Darkness Bind Them (black, creates Orc Army, amass, or produces treasure) include:

  • Orcish Bowmasters (black, makes Orc Army, triggers by drawing)
  • Call of the Ring (black, creates Ring-bearer, card draw/loss)
  • The Black Gate (black, amass Orcs, mill, and return creatures)

These cards focus on amass (creating Orc Armies) or generate extra value like Treasure tokens, fitting the same color and similar mechanics.

Results:

Call of the Ring #766 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.
  • Call of the Ring's last ability will trigger any time you choose a creature as your Ring-bearer, even if that creature was already your Ring-bearer.
  • Each player can have only one emblem named The Ring and only one Ring-bearer at a time.
  • Each time the Ring tempts you, you must choose a creature if you control one.
  • If the Ring tempts you but you can't choose a creature as your Ring-bearer (probably because you control no creatures), Call of the Ring's last ability won't trigger.
  • If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.
  • Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.
  • The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.
  • The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.
  • Prices

    Seller Price
    Tcgplayer 4.61 USD
    Cardmarket 3.41 EUR / 13.72 EUR
    Cardkingdom 6.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, the Ring tempts you. Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card.

    In the Darkness Bind Them #465 Enchantment — Saga

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Saga
  • Languages:
    Layout:
    Saga
    Rank:
    Saltiness:
    Tokens:

    Rules

  • As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.
  • Each player can have only one emblem named The Ring and only one Ring-bearer at a time.
  • Each time the Ring tempts you, you must choose a creature if you control one.
  • If a creature targeted by In the Darkness Bind Them's final chapter ability changes controllers before the ability resolves, that creature is no longer a legal target.
  • If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.
  • Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.
  • The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.
  • The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.
  • When In the Darkness Bind Them's final chapter ability triggers, you can choose to target no creatures just so that the Ring tempts you. However, if you do choose at least one target, and all of those targets are illegal at the time the ability tries to resolve, the ability won't resolve and none of its effects will happen. The Ring won't tempt you.
  • While resolving In the Darkness Bind Them's first three chapter abilities, you can choose the Wraith token you just created to be your Ring-bearer as the Ring tempts you.
  • Prices

    Seller Price
    Tcgplayer 4.54 USD / 11.01 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (As this Saga enters and after your draw step, add a lorecounterSacrificeafter IV.) I, II, III — Create a 3/3 black Wraith creature token with menace. The Ring tempts you. IV — For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. The Ring tempts you.

    Orcish Bowmasters #433 Creature — Orc Archer

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Orc
  • Archer
  • Languages:
    EDH Bracket Attr:
    Game Changer
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Amass Flash

    Rules

  • Amass Zombies works the same way, except you create a 0/0 black Zombie Army creature token if you don't control an Army. If the Army creature you chose isn't already a Zombie, it becomes a Zombie in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.
  • Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."
  • If a spell or ability causes an opponent to put cards into their hand without specifically using the word "draw," it's not a card drawn.
  • If you don't control an Army, the Orc Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
  • In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Orcs, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't an Orc, it becomes an Orc in addition to its other types.
  • Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.
  • Some spells and abilities that amass Orcs may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't amass Orcs.
  • To amass Orcs N, if you don't control an Army creature, create a 0/0 black Orc Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already an Orc, it becomes an Orc in addition to its other types.
  • Prices

    Seller Price
    Tcgplayer 36.14 USD / 43.8 USD
    Cardmarket 36.94 EUR / 43.96 EUR
    Cardkingdom 49.99 USD / 64.99 USD
    Cardsphere 41.25 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.

    The Black Gate #80 Legendary Land — Gate

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
  • Gate
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The chosen player needs only to have the most life or tied for most life as The Black Gate's last ability resolves. After the ability resolves, any changes in life total won't affect which creatures can block or be blocked that turn.
  • The creature that was targeted by The Black Gate's last ability can't be blocked by any creature the chosen player controls, including creatures that weren't on the battlefield when The Black Gate's ability resolved.
  • Prices

    Seller Price
    Tcgplayer 6.5 USD
    Cardmarket 8.5 EUR / 20 EUR
    Cardsphere 7.12 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As The Black Gate enters, you may pay 3 life. If you don't, it enters tapped. : Add . , : Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.

    Call of the Ring Enchantment Normal - ~$7.18

    In the Darkness Bind Them Enchantment — Saga Saga - ~$7.78

    Orcish Bowmasters Creature — Orc Archer Normal - ~$45.3

    The Black Gate Legendary Land — Gate Normal - ~$10.53

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