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"Find me cards equivalent to: Iname as One"

Equivalent cards to Iname as One (Legendary Creature — Spirit, black & green, Spirit-related):
1. Iname, Death Aspect — Legendary Creature — Spirit, black, searches for Spirit cards when it enters the battlefield.
2. Iname, Life Aspect — Legendary Creature — Spirit, green, puts Spirit cards from graveyard to hand when it dies.
3. Kodama of the East Tree — Legendary Creature — Spirit, green, puts permanents onto the battlefield from hand.
4. Arahbo, Roar of the World — Legendary Creature, but not a Spirit or black/green, so less similar; skip.
5. Shigeki, Jukai Visionary — Legendary Creature — Snake Druid, green, graveyard recursion but not Spirit or black-green.

Best equivalents: Iname, Death Aspect, Iname, Life Aspect, Kodama of the East Tree (all close in color and type; only Iname, Death Aspect & Life Aspect are also Spirits).
Reason: They interact with Spirits or do something when entering/dying. No exact equivalents exist.

Found Cards

6 Results

Arahbo, Roar of the World

Iname as One

Iname, Death Aspect

Iname, Life Aspect

Kodama of the East Tree

Shigeki, Jukai Visionary

Arahbo, Roar of the World #35 Legendary Creature — Cat Avatar

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 5
Power/Toughness: 5/5
Types:
  • Creature
  • SubTypes:
  • Cat
  • Avatar
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • If a Cat you control enters the battlefield attacking, it won't cause Arahbo's last ability to trigger.
  • If multiple Cats attack, Arahbo's last ability triggers that many times. You may pay {1}{G}{W} each time one resolves.
  • Notably, if your commander is on the battlefield and its eminence ability triggers, but it's put into the command zone before that ability resolves, that ability won't do anything as it resolves. This is because an object that changes zones is considered a new object.
  • Once either of Arahbo's triggered abilities has resolved, the affected Cat keeps its bonus even if Arahbo changes zones later in the turn.
  • The value of X is determined only as Arahbo's last ability resolves. If the attacking Cat's power is negative at that time, X is 0.
  • This commander's eminence ability is a triggered ability. The commander must be on the battlefield or in the command zone as the trigger event occurs and also as the triggered ability resolves. If the commander is in an appropriate zone as the trigger event occurs but leaves that zone, the ability won't do anything as it resolves.
  • While resolving Arahbo's last ability, you can't pay {1}{G}{W} multiple times to multiply the effect for one Cat.
  • Prices

    Seller Price
    Tcgplayer 4.44 USD
    Cardkingdom 2.29 USD
    Manapool 3.01 USD
    Cardmarket 0.95 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Eminence — At the beginning of combat on your turn, if Arahbo is in the command zone or on the battlefield, another target Cat you control gets +3/+3 until end of turn. Whenever another Cat you control attacks, you may pay . If you do, it gains trample and gets +X/+X until end of turn, where X is its power.

    Iname as One #151 Legendary Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 12
    Power/Toughness: 8/8
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Effects that put Iname onto the battlefield don't cause its "enters" ability to trigger.
  • Iname can target itself with the graveyard-triggered ability, but it will be exiled and the ability won't be able to return Iname.
  • You aren't required to exile Iname. If you don't, the target Spirit card isn't returned to the battlefield.
  • In a Commander game where this card is your commander, casting it from the Command zone does not count as casting it from your hand.
  • If a creature (such as Clone) enters the battlefield as a copy of this creature, the copy's "enters-the-battlefield" ability will still trigger as long as you cast that creature spell from your hand.
  • If Iname is your commander in a game of Commander, you may choose to put it in the command zone after it dies, but if you do, you won't be able to exile it. If you do exile it, you may put it into the command zone from exile after resolving its ability.
  • Prices

    Seller Price
    Cardmarket / 15.16 EUR 0.87 EUR
    Cardkingdom 0.79 USD / 17.99 USD
    Manapool 0.9 USD / 18.46 USD
    Tcgplayer 1.04 USD / 30.3 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Iname as One enters, if you cast it from your hand, you may search your library for a Spirit permanent card, put it onto the battlefield, thenshuffle When Iname as One dies, you may exile it. If you do, return target Spirit permanent card from your graveyard to the battlefield.

    Iname, Death Aspect #118 Legendary Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.16 USD / 8.32 USD
    Cardkingdom 0.79 USD / 13.99 USD
    Cardmarket / 10.21 EUR 0.27 EUR
    Tcgplayer / 17.27 USD 0.45 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Iname enters, you may search your library for any number of Spirit cards, put them into your graveyard, thenshuffle

    Iname, Life Aspect #215 Legendary Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The targets of Iname, Life Aspect's ability are chosen when the ability is put onto the stack, but you don't choose whether to exile Iname, Life Aspect until the ability resolves.
  • You can exile the card even if you choose no targets.
  • You may target Iname, Life Aspect. However, this doesn't do anything since the card will no longer be in your graveyard when the creature cards are returned to your hand.
  • If Iname is your commander in a game of Commander, you may choose to put it in the command zone after it dies, but if you do, you won't be able to exile it. If you do exile it, you may put it into the command zone from exile after resolving its ability.
  • Prices

    Seller Price
    Cardmarket / 3.2 EUR 0.35 EUR
    Manapool 0.2 USD / 3.57 USD
    Cardkingdom 0.59 USD / 4.49 USD
    Tcgplayer 0.9 USD / 4.08 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Iname dies, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand.

    Kodama of the East Tree #582 Legendary Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Partner Reach

    Rules

  • An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
  • If a permanent or a permanent card in your hand has {X} in its mana cost, {X} is considered to be 0.
  • If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
  • If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
  • Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
  • To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
  • You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
  • Prices

    Seller Price
    Cardmarket 8.24 EUR / 3.6 EUR
    Manapool / 6.18 USD 6.18 USD
    Tcgplayer 7.11 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Reach Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield. Partner (You can have two commanders if both have partner.)

    Shigeki, Jukai Visionary #206 Legendary Enchantment Creature — Snake Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/3
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Snake
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Discarding the card is part of the cost to activate a channel ability.
  • If a channel ability requires a target, you may not activate it without a target just to discard the card.
  • Prices

    Seller Price
    Cardmarket / 0.68 EUR 0.37 EUR
    Tcgplayer / 0.37 USD 0.45 USD
    Cardkingdom / 0.79 USD 0.59 USD
    Manapool 0.15 USD / 0.39 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , , Return Shigeki to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard. Channel — ,Discardthis card: Return X target nonlegendary cards from your graveyard to your hand.