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AI 🤖 Find me cards equivalent to: Incendiary Flow

Equivalent cards to Incendiary Flow (red, exile on death, deals 2-3 damage to creature/player) include:

  • Searing Blood (2 damage, exile if creature dies)
  • Lava Coil (2 mana, 4 damage to creature, exile if it dies)
  • Skewer the Critics (3 damage, doesn't exile, but similar cost/effect)


Reason: All are red spells that efficiently deal damage to creatures/players and at least one exiles upon death for graveyard prevention.

Results:

Incendiary Flow #163 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The damaged creature will be exiled if it would die for any reason that turn, not just if it dies due to damage from Incendiary Flow.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Incendiary Flow deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.

    Lava Coil #2019-4 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • Lava Coil's replacement effect will exile the target creature if it would die this turn for any reason, not just due to lethal damage. It applies to the target creature even if Lava Coil deals no damage to it (due to a prevention effect).
  • Prices

    Seller Price
    Cardmarket 3.35 EUR

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Lava Coil deals 4 damage to target creature. If that creature would die this turn, exile it instead.

    Searing Blood #111 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the target creature dies that turn, Searing Blood will deal 3 damage to whoever controls the creature when it dies, who isn’t necessarily the player who controlled it when Searing Blood resolved. It doesn’t matter what causes the creature to die.
  • Prices

    Seller Price
    Tcgplayer 0.25 USD / 6.15 USD
    Cardmarket 0.19 EUR / 4.77 EUR
    Cardkingdom 7.99 USD
    Cardsphere 0.28 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Searing Blood deals 2 damage to target creature. When that creature dies this turn, Searing Blood deals 3 damage to the creature's controller.

    Skewer the Critics #26 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Spectacle

    Rules

  • A card's spectacle cost is the same no matter how much life your opponents lost or how many opponents lost life.
  • Damage dealt to a player causes that player to lose that much life.
  • In a multiplayer game, if an opponent loses life and later that turn leaves the game, you can cast a spell for its spectacle cost. (If a player leaves the game during their turn, that turn continues without an active player.)
  • Spectacle cares only that an opponent lost life during the turn, not that the opponent's life total is currently lower than it was. For example, if an opponent loses 1 life and then gains 2 life in the same turn, you can cast a spell for its spectacle cost that turn.
  • Spectacle doesn't change when you can cast the spell. For example, you can't cast a sorcery with spectacle during an opponent's turn unless another effect allows you to do so, even if that player has lost life this turn.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as a spectacle cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Tcgplayer 0.12 USD / 0.14 USD
    Cardmarket 0.11 EUR / 0.2 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.11 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Skewer the Critics deals 3 damage to any target.

    Incendiary Flow Sorcery Normal

    Lava Coil Sorcery Normal - ~$3.35

    Searing Blood Instant Normal - ~$3.27

    Skewer the Critics Sorcery Normal - ~$0.22

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