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"Find me cards equivalent to: Infernal Darkness"

Closest equivalents to Infernal Darkness (Enchantment, Black, mana replacement effect):
1. Contamination — Cumulative upkeep: Sacrifice a creature. If a land is tapped for mana, it produces {B} instead.
2. Magus of the Abyss (sort of) — Not a direct replacement, but Black and disruptive.
3. Withering Wisps — Repeats black damage, shares cumulative upkeep but not a mana effect (included for mechanic similarity).
4. Kormus Bell — Makes all swamps, combos with black mana.


Reason: Contamination is the only card extremely close in function and color; the rest are only partially similar due to enchantment type or upkeep mechanic.

Found Cards

5 Results

Contamination

Infernal Darkness

Kormus Bell

Magus of the Abyss

Withering Wisps

Contamination #123 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Mass Land Denial
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • External effects that generate more mana still generate their additional mana as directed without being affected by this card. Effects which generate more mana based on what type of mana the land produces will be affected in color but not in amount.
  • The second ability of this card is a replacement effect, not a triggered ability.
  • You choose whether to sacrifice a creature or not on resolution. If not, then you sacrifice Contamination. You can choose to not sacrifice even if you no longer control Contamination on resolution.
  • Prices

    Seller Price
    Cardkingdom 22.99 USD
    Manapool 9.43 USD
    Cardmarket 15.52 EUR
    Tcgplayer 12.59 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep,sacrificethis enchantment unless yousacrificea creature. If a land is tapped for mana, it produces instead of any other type and amount.

    Infernal Darkness #135 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Mass Land Denial
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • This effect changes the type of mana produced, but not the amount. For example, if a land that's tapped for mana would add {W}{W}, it adds {B}{B} instead.
  • Prices

    Seller Price
    Tcgplayer 2.8 USD
    Manapool 1.89 USD
    Cardkingdom 2.99 USD
    Cardmarket 1.94 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Cumulative upkeep—Pay and 1 life. (At the beginning of your upkeep, put an agecounteron this permanent, thensacrificeit unless you pay its upkeep cost for each agecounteron it.) If a land is tapped for mana, it produces instead of any other type.

    Kormus Bell #332 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • It affects Swamps controlled by any and all players.
  • The lands are both lands and creatures at the same time. They are affected by anything that affects either permanent type.
  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.
  • Prices

    Seller Price
    Tcgplayer 3.28 USD
    Cardkingdom 1.49 USD
    Cardmarket 1.4 EUR
    Manapool 1.33 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    All Swamps are 1/1 black creatures that are still lands.

    Magus of the Abyss #115 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Even though the player whose upkeep it is chooses the target creature, you control the ability. An opponent can't target a creature with hexproof they control.
  • The triggered ability can target a creature with indestructible. It won't be destroyed.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD
    Cardmarket 0.23 EUR
    Tcgplayer 0.2 USD
    Manapool 0.2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each player's upkeep,destroytarget nonartifact creature that player controls of their choice. It can't be regenerated.

    Withering Wisps #114 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If all creatures leave the battlefield during a turn's End step (after any "at the beginning of the end step" triggers would have triggered that turn), Withering Wisps will remain on the battlefield because the trigger condition has already passed.
  • The number of snow Swamps you control and the number of times Withering Wisps's ability has been activated so far that turn are checked each time you attempt to activate the ability.
  • Withering Wisps's triggered ability has an "intervening 'if' clause." That means (1) the ability won't trigger at all unless there are no creatures on the battlefield when a turn's end step begins, and (2) the ability will do nothing if there are any creatures on the battlefield by the time the ability resolves.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of the end step, if no creatures are on the battlefield,sacrificethis enchantment. : This enchantment deals 1 damage to each creature and each player. Activate no more times each turn than the number of snow Swamps you control.