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"Find me cards equivalent to: Infinity Elemental"

Cards equivalent to Infinity Elemental (Red Elementals with unusual/high power):
1. Ball Lightning — Creature — Elemental, red, 6 power, trample, haste.
2. Spark Elemental — Creature — Elemental, red, 3 power, trample, haste.
3. Nova Chaser — Creature — Elemental, red, 10 power, trample, champion an Elemental.
4. Hoarding Ogre — Creature — Ogre, not Elemental but often paired, high-impact red creature.


Reason: No other card has infinite power, but these are high-power red Elemental creatures.

Found Cards

6 Results

Ball Lightning

Hoarding Ogre

Infinity Elemental

Nova Chaser

Spark Elemental

Spark Elemental

Ball Lightning #2 Creature — Elemental

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 6/1
Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste Trample

    Rules

  • The creature is sacrificed at the end of every turn in which it is on the battlefield. There is no choice about what turn to sacrifice it.
  • Prices

    Seller Price
    Cardkingdom 1.99 USD
    Tcgplayer 0.9 USD
    Manapool 0.45 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Haste (This creature can attack and as soon as it comes under your control.) At the beginning of the end step,sacrificethis creature.

    Hoarding Ogre #AFR-146 Creature — Ogre

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Ogre
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • An ability that tells you to roll a die will also specify what to do with the result of that roll. Most often, this is in the form of a "results table" in the card text.
  • An effect that says "choose a target, then roll a d20" or similar still uses the normal process of putting an ability on the stack and resolving it. Choosing targets is part of putting the ability on the stack and rolling the d20 happens later, as the ability resolves.
  • Dice are identified by the number of faces each one has. For example, a d20 is a twenty-sided die.
  • Dice used must have equally likely outcomes and the roll must be fair. Although physical dice are recommended, digital substitutes are allowed, provided they have the same number of equally likely outcomes as specified in the original roll instruction.
  • Some abilities, like that of Pixie Guide and Barbarian Class, replace rolling a die with rolling extra dice and ignoring the lowest roll. The ignored rolls are not considered for the effect that instructed you to roll a die, and do not cause abilities to trigger. For all intents and purposes, once you determine which dice count, any extra dice were never rolled.
  • Some effects instruct you to roll again. This uses the same number and type of dice as the original roll, and that roll will use the same set of possible outcomes.
  • Some effects may modify the result of a die roll. This may be part of the instruction to roll a die or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications. Anything that is looking for the "natural result" is looking for the number shown on the face of the die before these modifications.
  • The instruction to roll a die and the effect that occurs because of the result are all part of the same ability. Players do not get the chance to respond to the ability after knowing the result of the roll.
  • Tournament events have more specific rules regarding dice and die-rolling. For more information, please see the most recent version of the Magic Tournament Rules at https://wpn.wizards.com/en/document/magic-gathering-tournament-rules.
  • While playing Planechase, rolling the planar die will cause any ability that triggers whenever a player rolls one or more dice to trigger. However, any effect that refers to a numerical result will ignore the rolling of the planar die.
  • Prices

    Seller Price
    Manapool 0.15 USD
    Tcgplayer 0.16 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature attacks, roll a d20. 1—9 | Create a Treasure token. (It's an artifact with ",Sacrificethis token: Add one mana of any color.") 10—19 | Create two Treasure tokens. 20 | Create three Treasure tokens.

    Infinity Elemental #29 Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 7
    Power/Toughness: ∞/5
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal

    Rules

  • If an effect sets your life total to a specific number, it will be that number, even if you previously had infinite life.
  • If you give Infinity Elemental lifelink and it deals damage, you will gain infinite life. You might think infinite life sounds like a lot, and you’d be right. Once at infinite life, your life total mostly can’t change (see below). At infinite life and gain 2 life? You’re at infinite life. At infinite life and lose 29 life? You’re at infinite life. You can pay any amount of life and still be at infinite life. In fact, if you’re at infinite life and get with an opposing Infinity Elemental, you’d still be at infinite life.
  • If you’re at infinite life and attempt to draw a card from an empty library . . . you lose. You’re not immortal.
  • Infinity Elemental’s power is incalculable. Infinity Elemental has the greatest power among creatures on the battlefield (and off the battlefield for that matter), although it will tie with other Infinity Elementals. Gaining or losing power is meaningless to it, although effects that set its power to another number will still work.
  • Through various other cards, you can convert the infinite power of Infinity Elemental into other resources. For example, you could have infinite mana or create infinite tokens. You could draw infinite cards, but that many card don’t exist, so it’s probably not a great idea. Forcing another player to draw infinite cards, on the other hand . . . .
  • Prices

    Seller Price
    Cardkingdom 1.49 USD
    Tcgplayer 0.37 USD
    Manapool 0.52 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (This creature has INFINITE POWER.)

    Nova Chaser #187 Creature — Elemental Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 10/2
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Champion Trample

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 1.86 USD / 7.08 USD
    Cardkingdom 3.99 USD / 10.99 USD
    Manapool 1.87 USD / 6.66 USD
    Cardmarket / 4.8 EUR 1.15 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Champion an Elemental (When this enters,sacrificeit unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.)

    Spark Elemental #79 Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: 3/1
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste Trample

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.23 USD / 1.27 USD
    Manapool 0.18 USD / 0.52 USD
    Cardkingdom 0.35 USD / 0.99 USD
    Cardmarket 0.23 EUR / 0.83 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample, haste (This creature can deal excess combat damage to the player or planeswalker it's attacking. This creature can attack and as soon as it comes under your control.) At the beginning of the end step,sacrificethis creature.

    Spark Elemental #12 Token Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Power/Toughness: 3/1
    Types:
  • Token
  • Creature
  • Languages:
    Layout:
    Token

    Abilities/Keywords

    Haste Trample

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.15 USD
    Cardkingdom 0.35 USD
    Tcgplayer 0.16 USD

    Legalities

    Text

    Trample, haste At the beginning of the end step,sacrificeSpark Elemental.