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"Find me cards equivalent to: Inkfathom Witch"

Equivalent cards to Inkfathom Witch (Creature — Merfolk Wizard, colors: Blue and Black) with similar abilities or tribe:
1. Sygg, River Cutthroat — Also a Blue/Black Merfolk; synergizes well with unblockable/fear creatures.
2. Ghastlord of Fugue — Blue/Black Merfolk Wizard, can't be blocked, offers disruption.
3. Oona, Queen of the Fae — Blue/Black hybrid, Wizard with evasion and mass token generation.
4. Lullmage Mentor — Blue Merfolk Wizard, synergy with casting spells.
5. Thief of Sanity — Blue/Black, Wizard, evasion and strong creature ability.

All are Blue/Black and share either tribal (Merfolk/Wizard) or unblockable/evasive abilities.

Found Cards

6 Results

Ghastlord of Fugue

Inkfathom Witch

Lullmage Mentor

Oona, Queen of the Fae

Sygg, River Cutthroat

Thief of Sanity

Ghastlord of Fugue #162 Creature — Spirit Avatar

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: 4/4
Types:
  • Creature
  • SubTypes:
  • Spirit
  • Avatar
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.79 USD / 9.82 USD
    Cardmarket 0.57 EUR / 5.51 EUR
    Cardkingdom / 16.99 USD 1.79 USD
    Tcgplayer / 12.75 USD 1.34 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature can't be blocked. Whenever this creature deals combat damage to a player, that player reveals their hand. You choose a card from it. That player exiles that card.

    Inkfathom Witch #97 Creature — Merfolk Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Fear

    Rules

  • An “unblocked creature” is a creature that attacked and wasn't blocked. Creatures aren't “blocked” or “unblocked” until the declare blockers step, so activating this ability before then (or after combat ends) will have no effect.
  • Creatures stop being unblocked as the combat phase ends. However, they'll stay 4/1 until turn ends.
  • If Inkfathom Witch is attacking and unblocked, it can make itself 4/1.
  • Inkfathom Witch doesn't cause creatures to lose their abilities.
  • The effect from the ability overwrites other effects that set power and/or toughness if and only if those effects existed before the ability resolved. It will not overwrite effects that modify power or toughness (whether from a static ability, counters, or a resolved spell or ability), nor will it overwrite effects that set power and toughness which come into existence after the ability resolves. Effects that switch the creature's power and toughness are always applied after any other power or toughness changing effects, including this one, regardless of the order in which they are created.
  • Prices

    Seller Price
    Cardmarket / 1 EUR 0.22 EUR
    Tcgplayer 0.37 USD
    Manapool 0.3 USD
    Cardkingdom 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) : Each unblocked creature has base power and toughness 4/1 until end of turn.

    Lullmage Mentor #54 Creature — Merfolk Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • A spell or ability counters a spell only if it specifically contains the word “counter” in its text. If a spell or ability you control causes all the targets of a spell to become illegal, that spell doesn’t resolve but is not countered.
  • Lullmage Mentor’s second ability will cause its first ability to trigger.
  • Since the second ability doesn’t have a tap symbol in its cost, you can tap creatures (including Lullmage Mentor itself) that haven’t been under your control since your most recent turn began to pay the cost.
  • Prices

    Seller Price
    Tcgplayer / 13.75 USD 6.1 USD
    Manapool / 10.97 USD 5.74 USD
    Cardkingdom / 13.99 USD 8.99 USD
    Cardmarket / 8.76 EUR 2.15 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token. Tap seven untapped Merfolk you control:Countertarget spell.

    Oona, Queen of the Fae #172 Legendary Creature — Faerie Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Faerie
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying

    Rules

  • The tokens enter under your control.
  • You target the opponent when you activate Oona's ability. You don't choose the color until the ability resolves.
  • Prices

    Seller Price
    Tcgplayer / 52.06 USD 1.73 USD
    Manapool / 27.58 USD 1.07 USD
    Cardkingdom / 44.99 USD 1.99 USD
    Cardmarket 1.58 EUR / 11.12 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying : Choose a color. Target opponent exiles the top X cards of their library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying.

    Sygg, River Cutthroat #176 Legendary Creature — Merfolk Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • As the end step begins, Sygg’s ability checks whether a player who is currently your opponent, or a player who was your opponent at the time they left the game, has lost 3 or more life over the course of the turn. If so, the ability will trigger. If not, it won’t.
  • It doesn’t matter how the opponent lost life or who caused it, as long as the total loss of life is 3 or more.
  • Sygg’s ability checks only whether life was lost. It doesn’t care whether life was also gained. For example, if an opponent lost 4 life and gained 6 life during the turn, that player will have a higher life total than they started the turn with — but Sygg’s ability will trigger anyway.
  • Sygg’s ability checks to see if it triggers at the end of every turn. It doesn’t have to be your turn, and it doesn’t have to be the turn of the opponent that lost life.
  • Sygg’s ability will trigger even if Sygg wasn’t on the battlefield at the time some or all of the life was lost.
  • You don’t specify an opponent when the ability triggers. If multiple opponents have lost 3 or more life over the course of the turn, the ability will trigger only once.
  • Prices

    Seller Price
    Cardmarket 7.32 EUR / 30.92 EUR
    Cardkingdom / 159.99 USD 9.49 USD
    Manapool 7.77 USD / 87.52 USD
    Tcgplayer / 149.06 USD 12.97 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)

    Thief of Sanity #243 Creature — Specter

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Specter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • An effect that instructs you to "cast" a card doesn't allow you to play lands.
  • Casting an exiled card causes it to leave exile. You can't cast it multiple times.
  • In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells or permanents you control from Thief of Sanity's effect are exiled, and any of the face-down exiled cards remain face down indefinitely. No player may look at them.
  • Thief of Sanity's effect doesn't change when you can cast the exiled card. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty.
  • You can still cast the exiled card if Thief of Sanity leaves the battlefield or leaves your control. If another player gains control of Thief of Sanity, that player can't cast the exiled card.
  • Prices

    Seller Price
    Manapool 0.42 USD
    Cardkingdom 0.59 USD
    Cardmarket 0.36 EUR
    Tcgplayer 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever this creature deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.