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"Find me cards equivalent to: Inkrise Infiltrator"

Equivalent cards to Inkrise Infiltrator (black, flying, pump ability, Human Ninja):
1. Urge to Feed—while not a creature, has a similar temporary boost for black creatures.
2. Drana, Liberator of Malakir—Black, flying, pumps creatures when it attacks.
3. Nightwing Shade—Black, flying, and can pump itself ({B}: +1/+1 until end of turn).
4. Screeching Bat—Black, flying, can transform into a stronger threat.
5. Sangrophage—Black, self-pumping Zombie (not flying but very close in color and pump).

Closest direct comparison is Nightwing Shade for pump and flying. No other official Human Ninja with all the same abilities, but this is the most similar in black.

Found Cards

5 Results

Drana, Liberator of Malakir

Inkrise Infiltrator

Nightwing Shade

Sangrophage

Urge to Feed

Drana, Liberator of Malakir #109s Legendary Creature — Vampire Ally

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 3
Power/Toughness: 2/3
Types:
  • Creature
  • SubTypes:
  • Vampire
  • Ally
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Drana's last ability triggers after combat damage has been dealt, so only attacking creatures that survive the combat damage step in which Drana deals combat damage will have +1/+1 counters put on them.
  • The +1/+1 counter won't change how much damage Drana or any other attacking creature with first strike or double strike deals during that combat damage step. However, the +1/+1 counters that are put on attacking creatures without first strike will affect the damage those creatures deal during the regular combat damage step.
  • Prices

    Seller Price
    Cardmarket 14.99 EUR / 13.03 EUR
    Tcgplayer 33.86 USD
    Cardkingdom 29.99 USD
    Manapool 29.16 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, first strike Whenever Drana deals combat damage to a player, put a +1/+1counteron each attacking creature you control.

    Inkrise Infiltrator #341 Creature — Human Ninja

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 1/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Ninja
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket 0.09 EUR / 0.14 EUR
    Tcgplayer / 0.29 USD 0.26 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying : This creature gets +2/+2 until end of turn.

    Nightwing Shade #109 Creature — Shade

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 5
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Shade
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.15 USD
    Cardmarket / 0.21 EUR 0.06 EUR
    Tcgplayer 0.04 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying : This creature gets +1/+1 until end of turn.

    Sangrophage #135 Creature — Zombie

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You choose whether or not to pay 2 life as the triggered ability resolves. You can pay 2 life even if Sangrophage is already tapped. (Doing so won't cause Sangrophage to become untapped, however.)
  • Prices

    Seller Price
    Cardmarket 0.1 EUR / 0.16 EUR
    Tcgplayer / 0.2 USD 0.06 USD
    Manapool / 0.26 USD 0.15 USD
    Cardkingdom 0.35 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, tap this creature unless you pay 2 life.

    Urge to Feed #139 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the targeted creature is an illegal target by the time Urge to Feed resolves, the entire spell doesn't resolve. You can't tap any Vampires.
  • If you cast Urge to Feed targeting an untapped Vampire creature you control with toughness 3, its toughness will be reduced to 0 by the -3/-3 effect. However, state-based actions aren't checked until the spell has finished resolving. You may then tap that Vampire and put a +1/+1 counter on it, raising its toughness to 1. It will remain on the battlefield.
  • You don't choose which untapped Vampire creatures you control to tap (if any) until Urge to Feed resolves.
  • Prices

    Seller Price
    Tcgplayer 0.29 USD
    Cardkingdom 0.49 USD
    Cardmarket 0.19 EUR
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1counteron each of those Vampires.