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"Find me cards equivalent to: Inniaz, the Gale Force"

Equivalent cards (same color, similar abilities) to Inniaz, the Gale Force:
1. Sephara, Sky's Blade – Legendary Creature, U/W, Flying, cares about flyers, strong synergy.
2. Isperia, Supreme Judge – Legendary Creature, U/W, flying, interacts with attackers.
3. Brago, King Eternal – Legendary Creature, U/W, flying, attack trigger that moves permanents.
4. Derevi, Empyrial Tactician – Legendary Creature, U/W/G, flying, attack-based triggered ability.
5. Shabraz, the Skyshark – Legendary Creature, U/W, flying, cares about attacking and counters.


Reason: All listed cards are legendary, at least blue, often white, flying, and do something when attacking or with flyers.

Found Cards

6 Results

Brago, King Eternal

Derevi, Empyrial Tactician

Inniaz, the Gale Force

Isperia, Supreme Judge

Sephara, Sky's Blade

Shabraz, the Skyshark

Brago, King Eternal #246 Legendary Creature — Spirit Noble

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: 2/4
Types:
  • Creature
  • SubTypes:
  • Spirit
  • Noble
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Brago's last ability exiles and returns all the targets during the combat damage step, after combat damage is dealt. You can't target any creature that didn't survive combat.
  • If you exile an Aura with Brago's last ability, the Aura's owner chooses what it will enchant as it comes back onto the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to an opponent's permanent with hexproof, for example), but the Aura's enchant ability restricts what it can be attached to. The Aura can't enter the battlefield enchanting a permanent that enters the battlefield at the same time. If the Aura can't legally be attached to anything, it remains exiled.
  • You may exile and return Brago using its own ability.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever Brago deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.

    Derevi, Empyrial Tactician #186 Legendary Creature — Bird Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Bird
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Derevi, Empyrial Tactician is banned as a commander in Duel Commander format, but it may be part of your deck.
  • When you activate Derevi's last ability, you're not casting Derevi as a spell. The ability can't be countered by something that counters only spells. The ability isn't subject to the commander tax, nor does it increase the tax if you cast Derevi from the command zone later in the game.
  • You can activate Derevi's last ability only when it is in the command zone.
  • Prices

    Seller Price
    Cardkingdom 1.29 USD
    Tcgplayer 2.63 USD
    Cardmarket 0.27 EUR
    Manapool 1.2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When Derevi enters and whenever a creature you control deals combat damage to a player, you may tap or untap target permanent. : Put Derevi onto the battlefield from the command zone.

    Inniaz, the Gale Force #12 Legendary Creature — Djinn

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Djinn
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If any player controls no nonland permanents, the player to their left doesn’t gain control of anything.
  • If you give away a creature you control with flying that attacked, it’s removed from combat. It will still be tapped if it was tapped, so it won’t be able to block.
  • In a Two-Headed Giant game, Inniaz’s ability ignores who’s on which team. The leftmost player on each team gains control of a teammate’s permanent, and the rightmost player gains one from the opposing team’s leftmost player. If your teammate gains control of an attacking creature this way, it’s still removed from combat.
  • In a two-player game, you exchange control of two permanents of your choice with your opponent.
  • Inniaz’s ability resolves before blockers are chosen.
  • Inniaz’s ability resolves even if some or all of the attacking creatures lose flying or leave combat before it resolves.
  • Inniaz’s ability triggers just once, no matter how many creatures with flying attack beyond the third.
  • The control-change effect of Inniaz’s last ability lasts indefinitely. It doesn’t wear off during the cleanup step, and it doesn’t expire if Inniaz leaves the battlefield. In a multiplayer game, a player who leaves the game takes back their permanent and gives back the one they took.
  • You choose the permanents to be blown over to other players while Inniaz’s ability is resolving. No player may take actions between the time you make the choices and the time control changes.
  • Prices

    Seller Price
    Cardmarket / 0.2 EUR 0.3 EUR
    Cardkingdom 0.49 USD
    Tcgplayer 0.27 USD
    Manapool 0.16 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying : Attacking creatures with flying get +1/+1 until end of turn. ( can be paid with either or .) Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right.

    Isperia, Supreme Judge #4 Legendary Creature — Sphinx

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 6/4
    Types:
  • Creature
  • SubTypes:
  • Sphinx
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.31 USD
    Manapool 0.15 USD / 0.15 USD
    Cardmarket 0.44 EUR
    Cardkingdom 0.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever a creature attacks you or a planeswalker you control, you may draw a card.

    Sephara, Sky's Blade #36 Legendary Creature — Angel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 7/7
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Lifelink

    Rules

  • Because damage remains marked on a creature until it's removed as the turn ends, lethal damage dealt to other creatures you control with flying may cause them to be destroyed if Sephara leaves the battlefield during that turn.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as Sephara's alternative cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • To pay Sephara's alternative cost, you may tap any untapped creatures you control with flying, including ones you haven't controlled continuously since the beginning of your most recent turn.
  • Prices

    Seller Price
    Cardmarket / 3.92 EUR 2.05 EUR
    Tcgplayer / 3.82 USD 2.98 USD
    Cardkingdom 4.49 USD / 7.99 USD
    Manapool / 2.7 USD 1.77 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may pay and tap four untapped creatures you control with flying rather than pay this spell's mana cost. Flying, lifelink Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don'tdestroythem.)

    Shabraz, the Skyshark #14 Legendary Creature — Shark Bird

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Shark
  • Bird
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Partner

    Rules

  • If a spell or ability causes you to put cards into your hand without specifically using the word "draw," it's not a card drawn.
  • Shabraz's middle ability has you gain 1 life even if you can't put a +1/+1 counter on Shabraz, most likely because Shabraz has left the battlefield.
  • Prices

    Seller Price
    Cardmarket 2.58 EUR / 1.87 EUR
    Manapool / 1.97 USD 4.62 USD
    Cardkingdom / 1.49 USD 15.99 USD
    Tcgplayer / 2.6 USD 3.3 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Partner with Brallin, Skyshark Rider Flying Whenever you draw a card, put a +1/+1counteron Shabraz and you gain 1 life. : Target Human gains flying until end of turn.