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AI 🤖 Find me cards equivalent to: Innkeeper's Talent

Equivalent cards to Innkeeper's Talent (green) are cards that grant training or let you mentor creatures:
1. Torens, Fist of the Angels – Grants training and makes training tokens.
2. Heronblade Elite – Synergizes with training, adds value.
3. Hopeful Initiate – Has training, similar early pressure.

These cards deliver similar training or +1/+1 counter effects in green (or green/white).

Results:

Heronblade Elite #26 Creature — Human Warrior

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Vigilance

    Rules

  • Heronblade Elite's last ability is a mana ability. It doesn't use the stack and can't be responded to. If Heronblade Elite's power is 0 or less at the time the ability resolves, no mana is added.
  • Prices

    Seller Price
    Tcgplayer 2.33 USD
    Cardmarket 4.01 EUR
    Cardkingdom 4.99 USD
    Cardsphere 2.83 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance Whenever another Human you control enters, put a +1/+1counteron this creature. : Add X mana of any one color, where X is this creature's power.

    Hopeful Initiate #287 Creature — Human Warlock

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 1/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warlock
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Training

    Rules

  • A creature's training ability triggers only when both that creature and a creature with greater power are declared as attackers. Increasing a creature's power after attackers are declared won't cause a training ability to trigger.
  • Once a creature's training ability has triggered, destroying the other attacking creature or reducing its power won't stop the creature with training from getting a +1/+1 counter.
  • Prices

    Seller Price
    Tcgplayer 0.76 USD / 4.56 USD
    Cardmarket 1.12 EUR / 5.01 EUR
    Cardkingdom 0.59 USD / 6.99 USD
    Cardsphere 0.78 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Training (Whenever this creature attacks with another creature with greater power, put a +1/+1counteron this creature.) , Remove two +1/+1 counters from among creatures you control:Destroytarget artifact or enchantment.

    Innkeeper's Talent #180s Enchantment — Class

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Class
  • Languages:
    Layout:
    Class
    Rank:
    Saltiness:

    Rules

  • Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
  • Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
  • Gaining a level is a normal activated ability. It uses the stack and can be responded to.
  • Gaining a level won't remove abilities that a Class had at a previous level.
  • If a permanent enters with counters on it, the effect causing the permanent to be given counters may specify which player puts those counters on it. If the effect doesn't specify a player, the object's controller puts those counters on it.
  • If two or more effects attempt to modify how many counters would be put onto a permanent you control, you choose the order to apply those effects, no matter who controls the sources of those effects.
  • Once a ward ability of a permanent with a counter on it has triggered, causing that permanent to lose ward by removing Innkeeper's Talent or removing the counters from that permanent won't affect that ability. The appropriate player will still have to pay {1} or have their spell or ability countered.
  • There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.
  • You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
  • Prices

    Seller Price
    Tcgplayer 17.5 USD
    Cardkingdom 27.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (Gain the next level as a sorcery to add its ability.) At the beginning of combat on your turn, put a +1/+1counteron target creature you control. : Level 2 Permanents you control with counters on them have ward . : Level 3 If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.

    Torens, Fist of the Angels #328 Legendary Creature — Human Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Training

    Rules

  • A creature's training ability triggers only when both that creature and a creature with greater power are declared as attackers. Increasing a creature's power after attackers are declared won't cause a training ability to trigger.
  • Once a creature's training ability has triggered, destroying the other attacking creature or reducing its power won't stop the creature with training from getting a +1/+1 counter.
  • Prices

    Seller Price
    Tcgplayer 0.25 USD / 0.33 USD
    Cardmarket 0.42 EUR / 0.5 EUR
    Cardkingdom 0.69 USD / 0.79 USD
    Cardsphere 0.21 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Training (Whenever this creature attacks with another creature with greater power, put a +1/+1counteron this creature.) Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training.

    Heronblade Elite Creature — Human Warrior Normal - ~$4.4

    Hopeful Initiate Creature — Human Warlock Normal - ~$3.65

    Innkeeper's Talent Enchantment — Class Class - ~$22.74

    Torens, Fist of the Angels Legendary Creature — Human Cleric Normal - ~$1.98

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