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8 Cards Found

AI 🤖 Find me cards equivalent to: Inspired Ultimatum

Equivalent cards to Inspired Ultimatum (Jeskai colors: blue, red, white) are:
1. Cruel Ultimatum (Grixis - blue, black, red) — different colors, not eligible
2. Eerie Ultimatum — not eligible (Abzan: white, black, green)
3. Emergent Ultimatum — not eligible (Sultai: black, green, blue)
4. Genesis Ultimatum — not eligible (Temur: green, blue, red)
5. Ruinous Ultimatum — not eligible (Mardu: red, white, black)

Closest cards in Jeskai:

  • Jeskai Ascendancy (blue, red, white) — powerful multicolor effect card
  • Jeskai Charm (blue, red, white) — offers versatile options


Reason:
Only Inspired Ultimatum is a Jeskai-colored ultimatum, but Jeskai Ascendancy and Jeskai Charm are other strong spells in those colors with versatile effects.

Results:

Cruel Ultimatum #17 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 7
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • All of the actions for Cruel Ultimatum are performed sequentially, in the order listed. Earlier actions may affect how you perform later actions. For example, if the opponent sacrifices a creature that they control but you own, it will end up in your graveyard. When Cruel Ultimatum lets you return a creature card from your graveyard to your hand, you can choose that one.
  • Cruel Ultimatum's only target is an opponent. You don't choose which creature card in your graveyard you'll return to your hand until Cruel Ultimatum resolves.
  • If, as Cruel Ultimatum begins to resolve, your opponent's life total is 5 or less and you have two or fewer cards in your library, the game will result in a draw. Your opponent's life total will drop to 0 or less, but Cruel Ultimatum must finish resolving completely before state-based actions are performed. You'll then be forced to draw three cards and fail to draw one. When state-based actions are finally performed, you and your opponent will both lose the game at the same time, which means the game is a draw.
  • If the target opponent is an illegal target as Cruel Ultimatum tries to resolve, it won't resolve and none of its effects will happen. (I'm not going to list them all here because it would just be disappointing to hear all of the things you won't get to do.)
  • Prices

    Seller Price
    Tcgplayer 1.18 USD
    Cardmarket 0.59 EUR
    Cardkingdom 0.99 USD
    Manapool 1.05 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target opponent sacrifices a creature of their choice, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.

    Eerie Ultimatum #5 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An Aura being put onto the battlefield this way can’t enchant anything else that is being put onto the battlefield at the same time.
  • If an Aura is put onto the battlefield without being cast, the Aura’s controller-to-be chooses what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to an opponent’s permanent with hexproof, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains in its current zone.
  • You choose which permanent cards to return while Eerie Ultimatum is resolving. No player may take actions between the time you choose and the time those cards return to the battlefield.
  • You may choose to return just one permanent card, regardless of its name.
  • Prices

    Seller Price
    Manapool 19.01 USD / 29.38 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return any number of permanent cards with different names from your graveyard to the battlefield.

    Emergent Ultimatum #185p Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A monocolored card is exactly one of white, blue, black, red, or green and no other colors. A colorless card isn’t monocolored.
  • Emergent Ultimatum is still on the stack while you cast the cards you found, so those spells could target it. However, once it’s exiled, it will no longer be a legal target.
  • If a spell has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you cast a spell “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs, such as kicker costs. If the spell has any mandatory additional costs, those must be paid to cast the spell.
  • If you find only one card, you’ll shuffle it into your library and exile Emergent Ultimatum without casting anything.
  • If you wish to cast any exiled cards, you do so as part of the resolution of Emergent Ultimatum. You can’t wait to cast them later. Timing permissions based on a card’s type are ignored.
  • Prices

    Seller Price
    Tcgplayer 1.14 USD / 0.98 USD
    Cardmarket 1.09 EUR / 1.67 EUR
    Cardkingdom 1.29 USD / 1.99 USD
    Cardsphere 1.07 USD
    Manapool 0.98 USD / 1.14 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards.Shufflethat card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum.

    Genesis Ultimatum #106 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An Aura being put onto the battlefield this way can't enchant anything else that is being put onto the battlefield at the same time.
  • Any abilities that trigger as the permanents enter the battlefield this way won't be put onto the stack until after Genesis Ultimatum has finished resolving and is in exile.
  • If an Aura is put onto the battlefield without being cast, the Aura's controller-to-be chooses what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to an opponent's permanent with hexproof, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in its current zone.
  • You can choose to not put a permanent card onto the battlefield this way. You'll put it into your hand without revealing it and without saying whether it was a permanent card.
  • An Aura being put onto the battlefield this way can’t enchant anything else that is being put onto the battlefield at the same time.
  • Any abilities that trigger as the permanents enter the battlefield this way won’t be put onto the stack until after Genesis Ultimatum has finished resolving and is in exile.
  • If an Aura is put onto the battlefield without being cast, the Aura’s controller-to-be chooses what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to an opponent’s permanent with hexproof, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, you can’t choose to put it onto the battlefield; in this case, it would be put into your hand along with any other cards that weren’t put onto the battlefield this way.
  • You can choose to not put any permanent cards onto the battlefield this way. You’ll put them into your hand without revealing them and without saying whether any of them were permanent cards.
  • Prices

    Seller Price
    Tcgplayer 3.13 USD / 4.27 USD
    Cardmarket 2.88 EUR / 3.8 EUR
    Cardkingdom 3.49 USD / 5.99 USD
    Cardsphere 2.37 USD
    Manapool 1.57 USD / 3.17 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.

    Inspired Ultimatum #107 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If either target becomes illegal before Inspired Ultimatum resolves, the other will be affected as appropriate and you'll draw five cards. If both targets become illegal, the spell won't resolve and you won't draw five cards.
  • You can target yourself as the player to gain 5 life.
  • If either target becomes illegal before Inspired Ultimatum resolves, the other will be affected as appropriate and you’ll draw five cards. If both targets become illegal, the spell won’t resolve and you won’t draw five cards.
  • You can target yourself as the player to gain 5 life.
  • Prices

    Seller Price
    Tcgplayer 1.36 USD / 2.04 USD
    Cardmarket 1.57 EUR / 1.52 EUR
    Cardkingdom 1.79 USD / 0.99 USD
    Cardsphere 1.21 USD
    Manapool 0.98 USD / 1.84 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards.

    Jeskai Ascendancy #180s Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 6.69 USD
    Cardmarket 2.31 EUR / 3.98 EUR
    Cardkingdom 7.49 USD
    Manapool 4.89 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures. Whenever you cast a noncreature spell, you may draw a card. If you do,discarda card.

    Jeskai Charm #232 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.17 USD / 0.21 USD
    Cardmarket 0.24 EUR / 0.15 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.15 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — • Put target creature on top of its owner's library. • Jeskai Charm deals 4 damage to target opponent or planeswalker. • Creatures you control get +1/+1 and gain lifelink until end of turn.

    Ruinous Ultimatum #220 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.48 USD / 4.95 USD
    Cardmarket 1.66 EUR / 4.28 EUR
    Cardkingdom 1.49 USD / 4.99 USD
    Cardsphere 1.46 USD
    Manapool 0.52 USD / 2.98 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy all nonland permanents your opponents control.

    Cruel Ultimatum Sorcery Normal - ~$0.95

    Eerie Ultimatum Sorcery Normal - ~$24.2

    Emergent Ultimatum Sorcery Normal - ~$1.26

    Genesis Ultimatum Sorcery Normal - ~$3.41

    Inspired Ultimatum Sorcery Normal - ~$1.48

    Jeskai Ascendancy Enchantment Normal - ~$5.07

    Jeskai Charm Instant Normal - ~$0.23

    Ruinous Ultimatum Sorcery Normal - ~$2.53

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