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"Find me cards equivalent to: Inspirit, Flagship Vessel"

Here are some cards equivalent (in color and theme/mechanic) to Flagship Vessel:

Flagship Vessel
Legendary Artifact — Spacecraft
Colors: Red, Blue, White (Jeskai)
Theme: Artifact support, protection, grows to be a flying creature.

Similar Cards:
1. Vedalken Orrery — Artifact, allows you to cast spells as though they had flash. Blue color identity, artifact synergy.
2. Jeska’s Will — Red spell, generates advantage, though not an artifact, fits the colors.
3. Traxos, Scourge of Kroog — Legendary Artifact Creature. Becomes untapped when casting historic spells (artifact synergies, though colorless, works well in artifact decks).
4. Shorikai, Genesis Engine — Legendary Artifact Vehicle (W/U). Digs for cards, can become a creature like your stated mechanic.
5. Akiri, Line-Slinger or Akiri, Fearless Voyager — Legendary creatures with R/W colors and artifact interaction.
6. Parhelion II — Legendary Artifact — Vehicle (W). Flying, crew mechanic (uses creatures to “activate”).
7. Saheeli, the Gifted — Planeswalker (U/R), makes artifact tokens, artifact synergies.
8. Darksteel Forge — Gives other artifacts indestructible; colorless but works in artifact protection themes.
9. Teshar, Ancestor’s Apostle — Legendary Creature (W), artifact recursion.
10. Bennu, Bird of the Heavens (Unstable; R/U/W), flying, legendary, synergy with artifacts.

Summary: No cards exactly match your custom Legendary Artifact — Spacecraft in Jeskai colors with Station/Sagas mechanic, but Shorikai, Genesis Engine, Parhelion II, and Darksteel Forge have similar artifact and protection synergies, while Saheeli, the Gifted and Akiri, Line-Slinger work well in Jeskai artifact decks.

Found Cards

8 Results

Akiri, Fearless Voyager

Akiri, Line-Slinger

Darksteel Forge

Parhelion II

Saheeli, the Gifted

Shorikai, Genesis Engine

Traxos, Scourge of Kroog

Vedalken Orrery

Akiri, Fearless Voyager #365 Legendary Creature — Kor Warrior

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 3/3
Types:
  • Creature
  • SubTypes:
  • Kor
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Akiri's first ability has you draw just one card per player you attack with an equipped creature, no matter how many equipped creatures you attack them with beyond the first and no matter how many Equipment that creature's carrying beyond the first.
  • If the creature is already tapped, it just gains indestructible until end of turn.
  • The Equipment that's unattached remains on the battlefield.
  • You choose which Equipment to unattach as Akiri's second ability resolves. Unattaching an Equipment from a creature won't affect other Equipment attached to that creature. No player can take actions between the time you unattach that Equipment and the time that the creature becomes tapped and gains indestructible.
  • Equipped creatures attacking a planeswalker or battle won't cause Akiri's first ability to trigger.
  • Prices

    Seller Price
    Cardmarket 2.42 EUR / 2.55 EUR
    Tcgplayer 4.47 USD / 3.87 USD
    Cardkingdom / 3.49 USD 2.79 USD
    Manapool 2.78 USD / 3.11 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you attack a player with one or more equipped creatures, draw a card. : You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.

    Akiri, Line-Slinger #26 Legendary Creature — Kor Soldier Ally

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 0/3
    Types:
  • Creature
  • SubTypes:
  • Kor
  • Soldier
  • Ally
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Partner Vigilance

    Rules

  • An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
  • If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
  • If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
  • Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
  • To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
  • You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
  • Prices

    Seller Price
    Cardkingdom 5.99 USD
    Manapool 2.11 USD
    Cardmarket 3.06 EUR
    Tcgplayer 5.67 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    First strike, vigilance Akiri gets +1/+0 for each artifact you control. Partner (You can have two commanders if both have partner.)

    Darksteel Forge #206 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 9
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to an artifact creature you control may become lethal if Darksteel Forge leaves the battlefield during that turn.
  • Prices

    Seller Price
    Manapool 34.8 USD / 51.97 USD
    Cardmarket / 28.11 EUR 18.96 EUR
    Tcgplayer 44.58 USD / 61.3 USD
    Cardkingdom 54.99 USD / 79.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Artifacts you control have indestructible. (Effects that say "destroy" don'tdestroythem. Artifact creatures with indestructible can't be destroyed by damage.)

    Parhelion II #24 Legendary Artifact — Vehicle

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 8
    Power/Toughness: 5/5
    Types:
  • Artifact
  • SubTypes:
  • Vehicle
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Crew Flying Vigilance

    Rules

  • Although the tokens are attacking, they were never declared as attacking creatures (for the purposes of abilities that trigger whenever a creature attacks, for example).
  • You choose which players or planeswalkers the two tokens are attacking. They don't have to be attacking the same player or planeswalker that Parhelion II is attacking, and they can each be attacking different players and/or planeswalkers.
  • Prices

    Seller Price
    Tcgplayer / 4.16 USD 0.87 USD
    Cardmarket / 2.62 EUR 0.39 EUR
    Cardkingdom 4.49 USD
    Manapool 0.27 USD / 4.25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, first strike, vigilance Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

    Saheeli, the Gifted #44 Legendary Planeswalker — Saheeli

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Saheeli
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Any enters-the-battlefield abilities of a copied artifact will trigger when the token enters the battlefield. Any "as [this artifact] enters the battlefield" or "[this artifact] enters the battlefield with" abilities of the artifact will also work.
  • If a copied artifact has {X} in its mana cost, X is considered to be 0.
  • If a copied artifact is a token, the token that's created copies the original characteristics of that token as stated by the effect that created the token.
  • If a copied artifact is copying something else (for example, if the copied artifact is a Sculpting Steel), then the token enters the battlefield as whatever that artifact copied.
  • Saheeli's second ability reduces only generic mana in the cost of the next spell you cast.
  • The total cost to cast a spell is locked in before you pay that cost. For example, if you control three artifacts, including one you can sacrifice to add {C}, Saheeli's second ability will reduce the cost of a spell you cast by {3}. Then you can sacrifice the artifact when you activate mana abilities just before paying the cost, and it remains reduced by {3}.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Saheeli's second ability). The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • While resolving Saheeli's third ability, each token copies exactly what was printed on the original artifact and nothing else (unless that artifact is copying something else or is a token; see below). It doesn't copy whether that artifact is tapped or untapped, whether it has any counters on it or Auras attached to it, or any non-copy effects that have changed its types, color, or so on.
  • Prices

    Seller Price
    Manapool 3.92 USD
    Cardkingdom 3.49 USD
    Cardmarket 0.35 EUR
    Tcgplayer 3.53 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Create a 1/1 colorless Servo artifact creature token.
    +1 The next spell you cast this turn has affinity for artifacts. (It costs less to cast for each artifact you control as you cast it.)
    −7 For each artifact you control, create a token that's a copy of it. Those tokens gain haste. Exile those tokens at the beginning of the next end step. Saheeli, the Gifted can be your commander.

    Shorikai, Genesis Engine #1880 Legendary Artifact — Vehicle

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 8/8
    Types:
  • Artifact
  • SubTypes:
  • Vehicle
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Crew

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 7.8 EUR / 11.23 EUR
    Cardkingdom 10.99 USD / 17.99 USD
    Manapool / 17.71 USD 9.48 USD
    Tcgplayer 9.45 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : Draw two cards, thendiscarda card. Create a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater." Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.)

    Traxos, Scourge of Kroog #234s Legendary Artifact Creature — Construct

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 7/7
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Construct
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn't make an object more historic than another or provide an additional bonus—an object either is historic or it isn't.
  • An ability that triggers "whenever you cast a historic spell" doesn't trigger if a historic card is put onto the battlefield without being cast.
  • Lands are never cast, so abilities that trigger "whenever you cast a historic spell" won't trigger if you play a legendary land. They also won't trigger if a card on the battlefield transforms into a legendary land, as the Ixalan and Rivals of Ixalan double-faced cards do.
  • Some abilities trigger "whenever you cast a historic spell." Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • Prices

    Seller Price
    Cardkingdom 2.49 USD
    Tcgplayer 1.45 USD
    Cardmarket 1.31 EUR
    Manapool 0.97 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Traxos enters tapped and doesn't untap during your untap step. Whenever you cast a historic spell, untap Traxos. (Artifacts, legendaries, and Sagas are historic.)

    Vedalken Orrery #206 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The controller of Vedalken Orrery can cast nonland artifact, creature, enchantment, and sorcery cards any time they could cast an instant. This includes on other players' turns and during the upkeep step, draw step, combat phase, and end step.
  • This applies only to casting spells. It does not, for example, change when you may activate abilities that can only be activated "any time you could cast a sorcery".
  • Prices

    Seller Price
    Cardmarket 6.27 EUR / 8.25 EUR
    Manapool 23.34 USD / 50 USD
    Cardkingdom 22.99 USD / 29.99 USD
    Tcgplayer / 11.26 USD 19.51 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may cast spells as though they had flash.