🤖 ManaHive AI
"Find me cards equivalent to: Intimidation Bolt"
Equivalent cards to Intimidation Bolt (Instant, Red/White, deals damage, restricts attacking) are:
1. Response // Resurgence — Response deals 5 damage to attacking/blocking creature (RW, Instant).
2. Boros Charm — Not the same restriction effect, but RW and instant speed, deals damage.
3. Wear // Tear — RW Instant, but destroys artifact/enchantment.
Closest direct equivalents in effect are limited, but Intimidation Bolt stands out for its unique combination of effects. Nothing else is an exact match, but Response // Resurgence is closest for utility.
Found Cards
4 Results
Boros Charm
Intimidation Bolt
Resurgence
Tear
Boros Charm #1771 Instant
Info
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| Rarity: | Rare |
| Converted Cost: | 2 |
| Power/Toughness: | / |
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| Layout: | Normal |
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Rules
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Legalities
Alchemy
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Vintage
Text
Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.Intimidation Bolt #99 Instant
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| Rarity: | Uncommon |
| Converted Cost: | 3 |
| Power/Toughness: | / |
| Types: | |
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| Layout: | Normal |
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Rules
Prices
Legalities
Alchemy
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Vintage
Text
Intimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn.Response (Response // Resurgence) #247 Instant
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| Rarity: | Rare |
| Converted Cost: | 7 |
| Power/Toughness: | / |
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| Layout: | Split |
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Rules
Text
Response deals 5 damage to target attacking or blocking creature.Resurgence (Response // Resurgence) #247 Sorcery
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| Rarity: | Rare |
| Converted Cost: | 7 |
| Power/Toughness: | / |
| Types: | |
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| Layout: | Split |
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Rules
Text
Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.Wear (Wear // Tear) #222 Instant
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| Rarity: | Uncommon |
| Converted Cost: | 3 |
| Power/Toughness: | / |
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| Layout: | Split |
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Abilities/Keywords
Fuse
Rules
Prices
Legalities
Alchemy
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Vintage
Text
Destroy target artifact. Fuse (You may cast one or both halves of this card from your hand.)Tear (Wear // Tear) #222 Instant
Info
| Color: | |
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| Rarity: | Uncommon |
| Converted Cost: | 3 |
| Power/Toughness: | / |
| Types: | |
| SubTypes: | |
| Languages: | |
| Layout: | Split |
| Rank: | |
| Saltiness: |
Abilities/Keywords
Fuse