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8 Cards Found

AI 🤖 Find me cards equivalent to: Intrepid Provisioner

Equivalent cards to Intrepid Provisioner (Green creature, triggers on another creature's type, gives +2/+2 until end of turn):
1. Nissa's Expedition—Similar ramp/land synergy, but not a creature or pump.
2. Timberpack Wolf—Green, benefits from other Wolves, though it pumps itself instead.
3. Wicker Witch—Green creature; however, doesn’t have a pump-on-enter effect.

Closest equivalent (same effect for a different tribe):

  • Howlgeist—A bit more expensive, pumps itself with other creatures dying.
  • Charging Badger—Has trample, but lacks the team synergy.

Best direct analog:

  • Wolfkin Bond (creates a Wolf and pumps a creature with a +2/+2 Aura)
  • Briarpack Alpha (enters battlefield, gives +2/+2 to creature until end of turn)


Reason:
There are few direct functional equivalents, but Briarpack Alpha is most similar in effect and color. Both are Green and give temporary +2/+2, triggered by creature-based action.

Results:

Briarpack Alpha #166 Creature — Wolf

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 4
Power/Toughness: 3/3
Types:
  • Creature
  • SubTypes:
  • Wolf
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Flash

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.04 USD / 0.69 USD
    Cardmarket 0.11 EUR / 0.32 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash (You may cast this spell any time you could cast an instant.) When this creature enters, target creature gets +2/+2 until end of turn.

    Charging Badger #118 Creature — Badger

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Badger
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.05 USD / 0.2 USD
    Cardmarket 0.08 EUR / 0.17 EUR
    Cardkingdom 0.35 USD / 0.79 USD
    Cardsphere 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample

    Howlgeist #182 Creature — Spirit Wolf

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 6
    Power/Toughness: 4/2
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Wolf
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Undying

    Rules

  • The comparison of power is performed only when blockers are declared. Increasing the power of a blocking creature (or decreasing the power of Howlgeist) after this point won’t cause any creature to stop blocking or become unblocked.
  • Prices

    Seller Price
    Tcgplayer 0.1 USD / 0.24 USD
    Cardmarket 0.11 EUR / 0.33 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.22 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures with power less than this creature's power can't block it. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1counteron it.)

    Intrepid Provisioner #203 Creature — Human Scout

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Scout
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Trample

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample When this creature enters, another target Human you control gets +2/+2 until end of turn.

    Nissa's Expedition #199 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Convoke

    Rules

  • Because convoke isn't an alternative cost, it can be used in conjunction with alternative costs.
  • If a creature you control has a mana ability with {T} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.
  • Tapping a multicolored creature using convoke will pay for {1} or one mana of your choice of any of that creature's colors.
  • Tapping an untapped creature that's attacking or blocking to convoke a spell won't cause that creature to stop attacking or blocking.
  • When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.
  • You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.
  • Prices

    Seller Price
    Tcgplayer 0.07 USD
    Cardmarket 0.13 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.09 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Search your library for up to two basic land cards, put them onto the battlefield tapped, thenshuffle

    Timberpack Wolf #200 Creature — Wolf

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Wolf
  • Languages:
    Layout:
    Normal
    Rank:

    Rules

  • Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to Timberpack Wolf may become lethal if other Timberpack Wolves leave the battlefield during that turn.
  • Prices

    Seller Price
    Tcgplayer 0.05 USD / 0.2 USD
    Cardmarket 0.09 EUR / 0.19 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.17 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature gets +1/+1 for each other creature you control named Timberpack Wolf.

    Wicker Witch #268 Artifact Creature — Scarecrow

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 3/1
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Scarecrow
  • Languages:
    Layout:
    Normal
    Rank:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.04 USD / 0.33 USD
    Cardmarket 0.04 EUR / 0.19 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Wolfkin Bond #227 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Enchant

    Rules

  • If the target creature is an illegal target by the time Wolfkin Bond tries to resolve, the spell doesn't resolve. It won't enter the battlefield, so its ability won't trigger.
  • You need a creature for Wolfkin Bond to target as you cast it. It can't enter the battlefield attached to the Wolf token it will create.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature When this Aura enters, create a 2/2 green Wolf creature token. Enchanted creature gets +2/+2.

    Briarpack Alpha Creature — Wolf Normal - ~$0.31

    Charging Badger Creature — Badger Normal - ~$0.26

    Howlgeist Creature — Spirit Wolf Normal - ~$0.26

    Intrepid Provisioner Creature — Human Scout Normal

    Nissa's Expedition Sorcery Normal - ~$0.16

    Timberpack Wolf Creature — Wolf Normal - ~$0.22

    Wicker Witch Artifact Creature — Scarecrow Normal - ~$0.23

    Wolfkin Bond Enchantment — Aura Normal

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