cache exists in db Search - ManaHive
Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Invade the City"

Invade the City equivalents (Sorcery, UR, uses graveyard instants/sorceries):
1. Crackling Drake (UR, creature checks instants/sorceries in graveyard/exile for P/T)
2. Enigma Drake (UR, similar as above for P/T)
3. Aetherflux Blast (RU, sorcery, cares about instant/sorcery count, but deals damage instead)
4. Erratic Explosion (not graveyard-based, but UR and direct impact)
5. Rise from the Tides (U, Sorcery, makes Zombies per instant/sorcery in graveyard)

Closest exact match for token creation:

  • Rise from the Tides is most similar, though mono-blue.


Reason: Few UR sorceries amass based on graveyard spells. Most equivalents care about spells but create different effects or aren't precisely the same colors.

Found Cards

5 Results

Crackling Drake

Enigma Drake

Erratic Explosion

Invade the City

Rise from the Tides

Crackling Drake #362 Creature — Drake

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 4
Power/Toughness: */4
Types:
  • Creature
  • SubTypes:
  • Drake
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If any exiled cards you own are face down, they have no characteristics. If they're normally instants or sorceries, they won't be counted.
  • The ability that defines Crackling Drake's power works in all zones.
  • Prices

    Seller Price
    Cardmarket / 0.81 EUR 0.22 EUR
    Tcgplayer / 0.35 USD 0.2 USD
    Manapool 0.15 USD / 0.36 USD
    Cardkingdom 0.39 USD / 0.79 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard. When this creature enters, draw a card.

    Enigma Drake #216 Creature — Drake

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: */4
    Types:
  • Creature
  • SubTypes:
  • Drake
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • The ability that defines Enigma Drake's power works in all zones, not just the battlefield.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Cardmarket / 0.37 EUR 0.19 EUR
    Manapool 0.15 USD / 0.45 USD
    Tcgplayer / 0.62 USD 0.3 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard.

    Erratic Explosion #201 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If all your cards are lands, no damage is dealt.
  • Prices

    Seller Price
    Cardkingdom / 2.49 USD 0.35 USD
    Tcgplayer / 2.12 USD 0.19 USD
    Cardmarket 0.15 EUR / 1.89 EUR
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's mana value to that permanent or player. Put the revealed cards on the bottom of your library in any order.

    Invade the City #201 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Amass

    Rules

  • A split card that's both an instant and a sorcery is counted only once for Invade the City.
  • If there are no instant or sorcery cards in your graveyard, you'll amass 0. If you don't control an Army, you'll create a 0/0 black Zombie Army creature token that will die after Invade the City has finished resolving.
  • Invade the City is still on the stack while you count your instant and sorcery cards in your graveyard. It doesn't count itself.
  • The number of instant and sorcery cards in your graveyard is counted only as Invade the City resolves.
  • Amass Orcs works the same way, except you create a 0/0 black Orc Army creature token if you don't control an Army. If the Army creature you chose isn't already an Orc, it becomes an Orc in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.
  • Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."
  • If you don't control an Army, the Zombie Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
  • In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Zombies, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't a Zombie, it becomes a Zombie in addition to its other types.
  • Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.
  • To amass Zombies N, if you don't control an Army creature, create a 0/0 black Zombie Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already a Zombie, it becomes a Zombie in addition to its other types.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket 0.1 EUR / 0.17 EUR
    Manapool 0.15 USD / 0.23 USD
    Tcgplayer 0.19 USD / 0.4 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Amass Zombies X, where X is the number of instant and sorcery cards in your graveyard. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

    Rise from the Tides #83 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Rise from the Tides is still on the stack while you count the number of instant and sorcery cards in your graveyard. It doesn’t count itself.
  • Prices

    Seller Price
    Cardmarket 0.08 EUR / 0.32 EUR
    Manapool 0.15 USD / 0.4 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer 0.19 USD / 0.31 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.