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"Find me cards equivalent to: Invulnerability"

Equivalent cards in white:
1. Invulnerability (original)
2. Hindering Light – Instant, prevents damage to you and draws a card, but only from a spell or ability that targets you.
3. Healing Grace – Instant, prevents 3 damage and you gain 3 life.
4. Holy Day – Instant, prevents all combat damage that would be dealt this turn.


Reason: All are white instants that prevent damage to you in some way, though exact text may vary; buyback is more unique.

Found Cards

4 Results

Healing Grace

Hindering Light

Holy Day

Invulnerability

Healing Grace #20 Instant

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 1
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Healing Grace only targets the creature, planeswalker, or player that will receive the damage prevention “shield.” The source isn’t targeted.
  • You choose only one source, even if that source won’t deal 3 damage.
  • You gain 3 life as Healing Grace resolves, even if there’s no damage to prevent.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer 0.18 USD / 0.37 USD
    Cardmarket 0.04 EUR / 0.24 EUR
    Manapool / 0.23 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.

    Hindering Light #46 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Hindering Light can target a spell that has multiple targets, as long as at least one of those targets is you or a permanent you control.
  • You may choose to target a spell that “can’t be countered.” If you do, the first part of Hindering Light’s effect won’t do anything, but you’ll still get to draw a card.
  • Prices

    Seller Price
    Cardmarket 0.13 EUR / 0.23 EUR
    Manapool 0.15 USD / 0.15 USD
    Tcgplayer 0.19 USD / 0.29 USD
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Counter target spell that targets you or a permanent you control. Draw a card.

    Holy Day #23 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.26 USD / 4.95 USD
    Cardkingdom / 5.99 USD 0.35 USD
    Cardmarket / 1.04 EUR 0.29 EUR
    Manapool 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Prevent all combat damage that would be dealt this turn.

    Invulnerability #25 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Buyback

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.3 USD
    Cardmarket 0.13 EUR
    Cardkingdom 0.35 USD
    Manapool 0.18 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) The next time a source of your choice would deal damage to you this turn, prevent that damage.