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"Find me cards equivalent to: Iridescent Drake"

Equivalent cards to Iridescent Drake (Creature — Drake, U, Aura recursion on ETB) are rare, but here are some similar blue cards:

  • Benevolent Hydra (not exact, but cares about +1/+1 counters, not auras)
  • Bruna, Light of Alabaster (UW, attaches auras from graveyard and hand when attacking/blocking)
  • Sovereigns of Lost Alara (UW, fetches an Aura from deck)

Iridescent Drake is unique for blue and mono-blue ETB Aura recursion. Closest matches are in UW; blue alone doesn't have direct equivalents.

Found Cards

4 Results

Benevolent Hydra

Bruna, Light of Alabaster

Iridescent Drake

Sovereigns of Lost Alara

Benevolent Hydra #124 Creature — Hydra

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Hydra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • "Put on another creature you control" includes creatures other than Benevolent Hydra that enter the battlefield with +1/+1 counters on them. If another creature would enter the battlefield with a number of +1/+1 counters on it while you control Benevolent Hydra, it enters with that many counters plus one.
  • Each additional Benevolent Hydra you control will increase the number of +1/+1 counters placed on anther creature by one.
  • Prices

    Seller Price
    Cardmarket 0.95 EUR
    Cardkingdom 0.79 USD
    Tcgplayer 0.74 USD
    Manapool 0.32 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature enters with X +1/+1 counters on it. If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead. , Remove a +1/+1counterfrom this creature: Put a +1/+1counteron another target creature you control.

    Bruna, Light of Alabaster #1221 Legendary Creature — Angel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Vigilance

    Rules

  • All of these Auras will become attached to Bruna before combat damage is dealt. If Bruna is attacking, these Auras become attached before blockers are declared.
  • Only Auras that could legally enchant Bruna may be attached to it, whether they're being moved from other permanents or being put onto the battlefield. An Aura with "enchant land," for example, could not be attached to Bruna this way.
  • Prices

    Seller Price
    Cardkingdom / 6.99 USD 6.99 USD
    Manapool / 8.91 USD 6.77 USD
    Cardmarket / 6.27 EUR 3.88 EUR
    Tcgplayer / 9.06 USD 8.06 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, vigilance Whenever Bruna attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.

    Iridescent Drake #35 Creature — Drake

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Drake
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, the Aura you control from Iridescent Drake’s ability is exiled.
  • Iridescent Drake’s triggered ability can target any Aura card in a graveyard. However, if the Aura can’t be attached to Iridescent Drake, it remains in its owner’s graveyard and doesn’t enter the battlefield.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD / 4.99 USD
    Tcgplayer 0.27 USD / 6.43 USD
    Manapool 0.15 USD / 5.44 USD
    Cardmarket 0.46 EUR / 12.16 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters, put target Aura card from a graveyard onto the battlefield under your control attached to this creature.

    Sovereigns of Lost Alara #12 Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 4/5
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Exalted

    Rules

  • Any Aura card you find with Sovereigns of Lost Alara's second ability must be able to enchant the attacking creature as it currently exists. You need to check the Aura's enchant ability as well as any effects, such as protection, that would make it illegal to attach that Aura to the attacking creature. For example, if the attacking creature were an artifact creature with protection from blue, you could find an Aura with "enchant artifact," but you could not find a blue Aura.
  • If the attacking creature has left the battlefield by the time Sovereigns of Lost Alara's second ability resolves, you can't put an Aura onto the battlefield this way. You may still choose to search your library just to shuffle it.
  • If you choose to search your library but no applicable Aura card is left in your deck (or you choose not to find one), then nothing enters and you simply shuffle your library.
  • The attacking creature is not targeted by either this ability or the Aura, so a creature with shroud can be enchanted this way.
  • Any Aura card you find with Sovereigns of Lost Alara's second ability must be able to enchant the attacking creature as it currently exists. You need to check the Aura's enchant ability as well as any effects, such as protection, that would make it illegal to attach that Aura to the attacking creature. For example, if the attacking creature were an artifact creature with protection from blue, you could find an Aura with "enchant artifact," but you could not find a blue Aura.
  • If the attacking creature has left the battlefield by the time Sovereigns of Lost Alara's second ability resolves, you can't put an Aura onto the battlefield this way. You may still choose to search your library just to shuffle it.
  • If you choose to search your library but no applicable Aura card is left in your library (or you choose not to find one), then nothing enters the battlefield and you simply shuffle your library.
  • Prices

    Seller Price
    Cardkingdom 0.79 USD
    Cardmarket / 3.29 EUR 0.74 EUR
    Manapool / 4.72 USD 0.43 USD
    Tcgplayer 0.82 USD / 9.75 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, thenshuffle