cache exists in db ManaHive.net - #1 Magic The Gathering Card Search Engine, Probably
BETA

4 Cards Found

AI 🤖 Find me cards equivalent to: Ith, High Arcanist

Cards equivalent to Ith, High Arcanist (White) that prevent attacking or reduce damage include:
1. Gideon of the Trials — Can prevent all damage from a chosen source.
2. Matagou Blocker — Can prevent combat damage from an attacker (example card: Guard Gomazoa).
3. Fog Bank — Creature with defender, flying, and prevents combat damage dealt to it.


Reason: All mentioned cards are white or blue, discourage attacking, or prevent damage in a similar way.

Results:

Fog Bank #75 Creature — Wall

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: 0/2
Types:
  • Creature
  • SubTypes:
  • Wall
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Defender Flying

    Rules

  • Fog Bank's prevention effect isn't considered while assigning combat damage from a creature with trample. For example, if it blocks a 5/5 creature with trample, that creature's controller must assign 2 of that creature's combat damage to Fog Bank and the remainder can be assigned to the defending player, planeswalker, or battle.
  • Prices

    Seller Price
    Tcgplayer 0.59 USD
    Cardmarket 0.65 EUR
    Cardkingdom 0.59 USD
    Cardsphere 0.55 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Defender (This creature can't attack.) Flying Prevent all combat damage that would be dealt to and dealt by this creature.

    Gideon of the Trials #14s Legendary Planeswalker — Gideon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Gideon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Gideon's first ability will continue to prevent damage dealt by the target permanent even if Gideon leaves the battlefield before your next turn.
  • Gideon's second ability causes him to become a creature with the creature types Human and Soldier. He remains a planeswalker with the planeswalker type Gideon. (He also retains any other card types or subtypes he may have had.) Each subtype is correlated to the proper card type: planeswalker is only a type (not a creature type), and Human and Soldier are just creature types (not planeswalker types).
  • Gideon's second ability doesn't count as a creature entering the battlefield. Gideon was already on the battlefield; he only changed his types.
  • If Gideon becomes a creature the same turn he enters the battlefield, you can't attack with him or use any of his {T} abilities (if he gains any).
  • If Gideon leaves the battlefield after giving you his emblem, you'll keep the emblem. Its effect will apply again later if another Gideon comes under your control.
  • If damage that can't be prevented is dealt to Gideon after his second ability has resolved, that damage will have all applicable results: specifically, the damage is marked on Gideon (since he's a creature) and that damage causes that many loyalty counters to be removed from him (since he's a planeswalker). Even though he has indestructible, if Gideon has no loyalty counters on him, he's put into his owner's graveyard.
  • If you have Gideon's emblem in a Two-Headed Giant game and control a Gideon planeswalker, your team can't lose the game and the opposing team can't win the game. If your teammate controls a Gideon planeswalker but you do not, your emblem's effect doesn't apply.
  • No game effect can cause you to lose the game or cause any opponent to win the game while Gideon's emblem is in effect. It doesn't matter whether you have 0 or less life, you're forced to draw a card while your library is empty, you have ten or more poison counters, you're at your Glorious End, your opponent casts a second Approach of the Second Sun, or so on. You keep playing.
  • Other circumstances can still cause you to lose the game. You will lose a game if you concede, if you're penalized with a Game Loss or a Match Loss during a sanctioned tournament due to a DCI rules infraction, or if your Magic Online® game clock runs out of time.
  • Prices

    Seller Price
    Tcgplayer 8.4 USD
    Cardmarket 2.98 EUR
    Cardkingdom 4.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Until your next turn, prevent all damage target permanent would deal.
    0 Until end of turn, Gideon becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
    0 You get an emblem with "As long as you control a Gideon planeswalker, you can't lose the game and your opponents can't win the game."

    Guard Gomazoa #17 Creature — Jellyfish

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Jellyfish
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Defender Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.45 USD
    Cardmarket 0.32 EUR / 0.23 EUR
    Cardkingdom 0.39 USD
    Cardsphere 0.47 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Defender, flying Prevent all combat damage that would be dealt to this creature.

    Ith, High Arcanist #255 Legendary Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 3/5
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Suspend Vigilance

    Rules

  • In a Commander game where this card is your commander, you cannot suspend it from the Command zone.
  • Ith's ability can target an untapped attacking creature. It will still prevent any combat damage dealt to and dealt by that creature this turn.
  • The creature isn't removed from combat; it just has its damage prevented. It's still an attacking creature until the combat phase is complete.
  • You can activate Ith's ability targeting an attacking creature you control during the combat damage step or the end of combat step. It'll untap and the damage it had already dealt won't be undone.
  • A creature cast using suspend will enter the battlefield with haste. It will have haste until another player gains control of it. (In some rare cases, another player may gain control of the creature spell itself. If this happens, the creature won't enter the battlefield with haste.)
  • Cards exiled with suspend are exiled face up.
  • Due to a recent rules change to suspend, you are no longer required to cast the suspended card as the second triggered ability of suspend resolves. Instead, as the second triggered ability resolves, you may cast the card. Timing permissions based on the card's type are ignored. If you don't cast the card, it remains exiled with no time counters on it, and it's no longer suspended.
  • Exiling a card with suspend isn't casting that card. This action doesn't use the stack and can't be responded to.
  • If an effect refers to a "suspended card," that means a card that (1) has suspend, (2) is in exile, and (3) has one or more time counters on it.
  • If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If the first triggered ability of suspend (the one that removes time counters) is countered, no time counter is removed. The ability will trigger again at the beginning of the card's owner's next upkeep.
  • If the second triggered ability is countered, the card can't be cast. It remains exiled with no time counters on it, and it's no longer suspended.
  • If the spell requires any targets, those targets are chosen when the spell is finally cast, not when it's exiled.
  • If you cast a card "without paying its mana cost," such as with suspend, you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those if you want to cast the card.
  • Suspend is a keyword that represents three abilities. The first is a static ability that allows you to exile the card from your hand with the specified number of time counters (the number before the dash) on it by paying its suspend cost (listed after the dash). The second is a triggered ability that removes a time counter from the suspended card at the beginning of each of your upkeeps. The third is a triggered ability that gives you the option to cast the card when the last time counter is removed.
  • The mana value of a spell cast without paying its mana cost is determined by its mana cost, even though that cost wasn't paid.
  • When the last time counter is removed, the second triggered ability of suspend (the one that lets you cast the card) triggers. It doesn't matter why the last time counter was removed or what effect removed it.
  • You can exile a card in your hand using suspend any time you could cast that card. Consider its card type, any effects that modify when you could cast it (such as flash) and any other effects that stop you from casting it (such as from Meddling Mage's ability) to determine if and when you can do this. Whether you could actually complete all steps in casting the card is irrelevant. For example, you can exile a card with suspend that has no mana cost or that requires a target even if no legal targets are available at that time.
  • Prices

    Seller Price
    Tcgplayer 0.11 USD / 0.38 USD
    Cardmarket 0.14 EUR / 0.42 EUR
    Cardkingdom 0.49 USD / 0.49 USD
    Cardsphere 0.28 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance : Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Suspend 4—

    Fog Bank Creature — Wall Normal - ~$0.6

    Gideon of the Trials Legendary Planeswalker — Gideon Normal - ~$5.46

    Guard Gomazoa Creature — Jellyfish Normal - ~$0.37

    Ith, High Arcanist Legendary Creature — Human Wizard Normal - ~$0.33

    Single Scoop: Jenova is Turning Everyone into Mutants! Jenova loves experimenting and her experiments are going to turn all the...
    Much Abrew: Sephiroth Aristocrats (Standard) Now that blocking is unbanned in Standard, is it time for Sephiroth and ...
    Is that a Sleeveless One Ring?! | Commander Clash S18 E18 This week anything goes, and this includes the sleeves!
    The Power of Pauper: No Bans in Pauper! Joe Dyer talks about no bans in Pauper this past BnR!