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"Find me cards equivalent to: Jace's Phantasm"

Equivalent cards (blue, creature, similar effect) include:

  • Wight of Precinct Six (gets bigger for cards in opponents' graveyards, but is black)
  • Nighthowler (counts all graveyards, bestow, but is black)
  • Jace's Phantasm (your search)
  • Closest in color and ability: Siren of the Silent Song (blue/black; not exact, but cares about opponent's graveyard).
  • Dream Devourer (not blue, but cares about graveyard scale in a non-exact way).

There are VERY few blue creatures with +X/+X based on opponent’s graveyard; most are black. No exact blue equivalents.

Found Cards

5 Results

Dream Devourer

Jace's Phantasm

Nighthowler

Siren of the Silent Song

Wight of Precinct Six

Dream Devourer #90s Creature — Demon Cleric

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: 0/3
Types:
  • Creature
  • SubTypes:
  • Demon
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Because exiling a card with foretell from your hand is a special action, you can do so any time you have priority during your turn, including in response to spells and abilities. Once you announce you’re taking the action, no other player can respond by trying to remove the card from your hand.
  • Cards that are foretold by virtue of Dream Devourer’s ability won’t continue to have the foretell ability once they leave your hand, but you can still cast them from exile on a later turn for the foretell costs they were given by Dream Devourer.
  • Casting a foretold card from exile follows the timing rules for that card. If you foretell an instant card, you can cast it as soon as the next player’s turn. In most cases, if you foretell a card that isn’t an instant (or doesn’t have flash), you’ll have to wait until your next turn to cast it.
  • If you foretell a modal double-faced card, the foretell cost will be based on the mana cost of the face you cast from exile. For example, if you foretell Kolvori, God of Kinship/The Ringhart Crest, you can cast Kolvori by paying {G}{G} or The Ringhart Crest by paying {G} on a future turn. If you foretell a modal double-faced card whose front face is a nonland face but whose back face is a land face, you can’t play that card as a land.
  • If you’re casting a foretold card from exile for its foretell cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, those must be paid to cast the spell.
  • It doesn’t matter if Dream Devourer is still on the battlefield or still under your control as you cast the spell from exile.
  • The last ability triggers when you exile a card from your hand using foretell, not when you cast a foretold card from exile.
  • The reduction of the foretell cost applies only to generic mana in the foretell cost. It can’t reduce requirements of specific colors of mana. For example, if you foretell a card in your hand with mana cost {1}{G}{G}, its foretell cost will be {G}{G}.
  • Prices

    Seller Price
    Tcgplayer 3.75 USD
    Manapool 3.28 USD
    Cardkingdom 2.99 USD
    Cardmarket 1.91 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by . (During your turn, you may pay and exile it from your hand face down. Cast it on a later turn for its foretell cost.) Whenever you foretell a card, this creature gets +2/+0 until end of turn.

    Jace's Phantasm #3 Creature — Illusion

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Illusion
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If Jace's Phantasm is dealt lethal damage at the same time as an opponent's creature, and that creature will become that opponent's tenth card in their graveyard, Jace's Phantasm will be destroyed before it gets +4/+4. This is because all creatures that have been dealt lethal damage are destroyed at the same time.
  • In a multiplayer game, a single opponent must have ten or more cards in their graveyard for the bonus to apply, although this opponent may change over the course of the game. You don't have to pick a single opponent; the ability will monitor each opponent's graveyard.
  • The last ability of Jace's Phantasm constantly monitors each opponent's graveyard to see if the bonus applies. If the stated condition becomes no longer true, the bonus immediately stops applying.
  • Prices

    Seller Price
    Manapool 0.15 USD
    Tcgplayer 0.34 USD
    Cardkingdom 0.69 USD
    Cardmarket 0.37 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying This creature gets +4/+4 as long as an opponent has ten or more cards in their graveyard.

    Nighthowler #98 Enchantment Creature — Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 0/0
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Horror
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Bestow

    Rules

  • Auras attached to a creature don't become tapped when the creature becomes tapped. Except in some rare cases, an Aura with bestow remains untapped when it becomes unattached and becomes a creature.
  • If a permanent with bestow enters the battlefield by any method other than being cast, it will be an enchantment creature. You can't choose to pay the bestow cost and have it become an Aura.
  • Nighthowler's last ability functions only from the battlefield. In other zones, Nighthowler is a 0/0 enchantment creature.
  • On the stack, a spell with bestow is either a creature spell or an Aura spell. It's never both, although it's an enchantment spell in either case.
  • Unlike other Aura spells, an Aura spell with bestow isn't countered if its target is illegal as it begins to resolve. Rather, the effect making it an Aura spell ends, it loses enchant creature, it returns to being an enchantment creature spell, and it resolves and enters the battlefield as an enchantment creature.
  • Unlike other Auras, an Aura with bestow isn't put into its owner's graveyard if it becomes unattached. Rather, the effect making it an Aura ends, it loses enchant creature, and it remains on the battlefield as an enchantment creature. It can attack (and its {T} abilities can be activated, if it has any) on the turn it becomes unattached if it's been under your control continuously, even as an Aura, since your most recent turn began.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD / 1.49 USD
    Cardmarket / 0.77 EUR 0.22 EUR
    Manapool / 1.11 USD 0.15 USD
    Tcgplayer / 1.69 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) This creature and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.

    Siren of the Silent Song #155 Creature — Zombie Siren

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Siren
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Mill

    Rules

  • If an inspired ability triggers during your untap step, the ability will be put on the stack at the beginning of your upkeep. If the ability creates one or more token creatures, those creatures won’t be able to attack that turn (unless they gain haste).
  • If the inspired ability includes an optional cost, you decide whether to pay that cost as the ability resolves. You can do this even if the creature leaves the battlefield in response to the ability.
  • Inspired abilities don’t trigger when the creature enters the battlefield.
  • Inspired abilities trigger no matter how the creature becomes untapped: by the turn-based action at the beginning of the untap step or by a spell or ability.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.51 USD
    Tcgplayer 0.2 USD / 1.64 USD
    Cardkingdom / 1.49 USD 0.35 USD
    Cardmarket / 0.84 EUR 0.14 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Inspired — Whenever this creature becomes untapped, each opponent discards a card, then each opponent mills a card.

    Wight of Precinct Six #133 Creature — Zombie

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Wight of Precinct Six is dealt lethal damage at the same time as a creature an opponent controls, they’re destroyed at the same time. It won’t get an additional +1/+1 from its ability in time to save it.
  • Wight of Precinct Six’s ability applies only while it’s on the battlefield. In all other zones, it’s a 1/1 creature.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD
    Tcgplayer 0.19 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature gets +1/+1 for each creature card in your opponents' graveyards.