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"Find me cards equivalent to: Jace, Mirror Mage"

Equivalent cards to Jace, Mirror Mage (Color: Blue, Type: Legendary Planeswalker — Jace):
1. Jace Beleren — Blue, draw-oriented abilities.
2. Jace, Cunning Castaway — Blue, can create token copies of itself with its ultimate.
3. Jace, Vryn's Prodigy // Jace, Telepath Unbound — Blue, card draw and looting effects, then planeswalker form.
4. Jace, Architect of Thought — Blue, card selection and draw abilities.

These cards share color, type, and similar card-draw or self-copy themes.

Found Cards

4 Results

Jace Beleren

Jace, Architect of Thought

Jace, Cunning Castaway

Jace, Mirror Mage

Jace Beleren #1 aka. Baby Jace Legendary Planeswalker — Jace

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 3
Power/Toughness: /
Types:
  • Planeswalker
  • SubTypes:
  • Jace
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • If there are fewer than twenty cards in the targeted player's library, that player puts all the cards from their library into their graveyard.
  • Prices

    Seller Price
    Cardkingdom 1.79 USD / 2.99 USD
    Tcgplayer 1.76 USD / 3.39 USD
    Manapool / 2.03 USD 1.21 USD
    Cardmarket 0.69 EUR / 1.51 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +2 Each player draws a card.
    −1 Target player draws a card.
    −10 Target player mills twenty cards.

    Jace, Architect of Thought #44 Legendary Planeswalker — Jace

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Jace
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • For each library, the search is complete only when you explicitly say it is. For example, you can look through one player's library, set that library down, look at another player's library, choose a nonland card in the first library, then choose a nonland card in the second library. Don't reveal any cards from those libraries to any other player until you exile them.
  • If a card has {X} in its mana cost, you must choose 0 as its value.
  • If you can't cast a card, perhaps because there are no legal targets available, or if you choose not to cast one, it will remain exiled. Jace's ability won't allow you to cast it later.
  • If you cast a card “without paying its mana cost,” you can't pay alternative costs such as overload costs. You can pay additional costs such as kicker costs. If the card has mandatory additional costs, you must pay those.
  • Jace's first ability creates a delayed triggered ability that triggers whenever a creature an opponent controls attacks. It doesn't matter which player or planeswalker that creature is attacking.
  • Piles can be empty. If one of the piles is empty, you choose to put all the revealed cards in your hand or on the bottom of your library.
  • When casting a card this way, ignore timing restrictions based on the card's type. Other timing restrictions, such as “Cast [this card] only during combat,” must be followed.
  • When resolving Jace's third ability, you search each player's library (including yours) and exile the nonland cards before casting any of them.
  • You cast the cards by putting them on the stack one at a time, choosing modes, targets, and so on. The last card you cast will be the first one to resolve.
  • You pick one of your opponents when Jace's second ability resolves. The ability doesn't target that opponent. All players may see the revealed cards and offer opinions. You (not your opponent) choose which pile is put into your hand and which pile is put on the bottom of your library.
  • Prices

    Seller Price
    Cardmarket / 2.49 EUR 0.49 EUR
    Manapool 0.15 USD / 3.11 USD
    Tcgplayer 0.43 USD / 3.9 USD
    Cardkingdom / 4.49 USD 0.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn.
    −2 Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order.
    −8 For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs.

    Jace, Cunning Castaway #70932 Legendary Planeswalker — Jace

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Jace
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If a token created by Jace's second ability becomes the target of a spell, its ability triggers and goes on the stack on top of that spell. The ability will resolve first (causing the token to be sacrificed). Unless the spell has another target, it will then be countered when it tries to resolve for having no legal targets.
  • The delayed triggered ability created by Jace's first ability can trigger more than once in a turn if creatures you control deal combat damage at different times in a turn (most likely because one or more has first strike) or if creatures you control deal combat damage to more than one player at once.
  • The tokens created by Jace's last ability don't have the legendary supertype. If another object becomes a copy of the token, that copy also won't be legendary.
  • The tokens from Jace's last ability copy exactly what is printed on Jace and nothing else. They don't copy how many counters are on him or Auras attached to him, or any non-copy effects that have changed his color or types, and so on. They'll each enter the battlefield with three loyalty counters. You can activate one loyalty ability of each of the tokens this turn.
  • You can control one legendary Jace, Cunning Castaway in addition to any number of nonlegendary copies of Jace, Cunning Castaway.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, thendiscarda card.
    −2 Create a 2/2 blue Illusion creature token with "When this token becomes the target of a spell,sacrificeit."
    −5 Create two tokens that are copies of Jace, except they're not legendary.

    Jace, Mirror Mage #852 Legendary Planeswalker — Jace

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Jace
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Kicker Scry

    Rules

  • If a card in a player's hand has {X} in its mana cost, X is considered to be 0.
  • If the card draw from Jace's last ability is modified by a replacement effect, you don't reveal any card, even if the draw was replaced by one or more card draws. No loyalty counters will be removed from Jace in that case.
  • If the mana value of the drawn card is greater than Jace's loyalty, you remove all loyalty counters from him. He'll be put into your graveyard as a state-based action before you can take any actions.
  • The token created by Jace's triggered ability doesn't have the legendary supertype and has a starting loyalty of 1 rather than 4. If another object becomes a copy of the token, that copy also won't be legendary and will have a starting loyalty of 1.
  • The token from Jace's triggered ability copies exactly what is printed on Jace and nothing else. It doesn't copy how many counters are on him, or any non-copy effects that have changed his color or types, and so on. It enters the battlefield with one loyalty counter. You can activate one loyalty ability of each of the Jaces this turn.
  • While resolving Jace's last ability, you must reveal the card before it's mixed with the other cards in your hand.
  • You can control one legendary Jace, Mirror Mage in addition to any number of nonlegendary copies of Jace, Mirror Mage.
  • If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.
  • If a spell's kicker cost was paid, the spell is "kicked."
  • If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.
  • If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
  • The kicker ability doesn't let you pay a kicker cost more than once.
  • To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Cardkingdom 0.99 USD
    Cardmarket 0.54 EUR
    Manapool 0.34 USD
    Tcgplayer 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Kicker When Jace enters, if Jace was kicked, create a token that's a copy of Jace, except it's not legendary and its starting loyalty is 1.
    +1 Scry 2.
    0 Draw a card and reveal it. Remove a number of loyalty counters equal to that card's mana value from Jace.