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"Find me cards equivalent to: Jace, the Mind Sculptor"

Cards equivalent to Jace, the Mind Sculptor (must be mono-blue legendary Jace planeswalkers):

  • Jace, Architect of Thought

    Reason: Mono-blue Jace, has library interaction and card draw.

  • Jace Beleren

    Reason: Mono-blue Jace, card draw focused.

  • Jace, Unraveler of Secrets

    Reason: Mono-blue Jace, card draw and bounce ability.

  • Jace, Wielder of Mysteries

    Reason: Mono-blue Jace, library manipulation and alternate win condition.

  • Jace, Memory Adept

    Reason: Mono-blue Jace, library manipulation/exile.

All these cards are blue, legendary, and represent Jace as a planeswalker.

Found Cards

6 Results

Jace Beleren

Jace, Architect of Thought

Jace, Memory Adept

Jace, Unraveler of Secrets

Jace, Wielder of Mysteries

Jace, the Mind Sculptor

Jace Beleren #1 aka. Baby Jace Legendary Planeswalker — Jace

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 3
Power/Toughness: /
Types:
  • Planeswalker
  • SubTypes:
  • Jace
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • If there are fewer than twenty cards in the targeted player's library, that player puts all the cards from their library into their graveyard.
  • Prices

    Seller Price
    Cardkingdom 1.79 USD / 2.99 USD
    Tcgplayer 1.76 USD / 3.39 USD
    Manapool / 2.03 USD 1.21 USD
    Cardmarket 0.69 EUR / 1.51 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +2 Each player draws a card.
    −1 Target player draws a card.
    −10 Target player mills twenty cards.

    Jace, Architect of Thought #44 Legendary Planeswalker — Jace

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Jace
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • For each library, the search is complete only when you explicitly say it is. For example, you can look through one player's library, set that library down, look at another player's library, choose a nonland card in the first library, then choose a nonland card in the second library. Don't reveal any cards from those libraries to any other player until you exile them.
  • If a card has {X} in its mana cost, you must choose 0 as its value.
  • If you can't cast a card, perhaps because there are no legal targets available, or if you choose not to cast one, it will remain exiled. Jace's ability won't allow you to cast it later.
  • If you cast a card “without paying its mana cost,” you can't pay alternative costs such as overload costs. You can pay additional costs such as kicker costs. If the card has mandatory additional costs, you must pay those.
  • Jace's first ability creates a delayed triggered ability that triggers whenever a creature an opponent controls attacks. It doesn't matter which player or planeswalker that creature is attacking.
  • Piles can be empty. If one of the piles is empty, you choose to put all the revealed cards in your hand or on the bottom of your library.
  • When casting a card this way, ignore timing restrictions based on the card's type. Other timing restrictions, such as “Cast [this card] only during combat,” must be followed.
  • When resolving Jace's third ability, you search each player's library (including yours) and exile the nonland cards before casting any of them.
  • You cast the cards by putting them on the stack one at a time, choosing modes, targets, and so on. The last card you cast will be the first one to resolve.
  • You pick one of your opponents when Jace's second ability resolves. The ability doesn't target that opponent. All players may see the revealed cards and offer opinions. You (not your opponent) choose which pile is put into your hand and which pile is put on the bottom of your library.
  • Prices

    Seller Price
    Cardmarket / 2.49 EUR 0.49 EUR
    Manapool 0.15 USD / 3.11 USD
    Tcgplayer 0.43 USD / 3.9 USD
    Cardkingdom / 4.49 USD 0.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn.
    −2 Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order.
    −8 For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs.

    Jace, Memory Adept #58 Legendary Planeswalker — Jace

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Jace
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • If Jace’s third ability causes a player to draw more cards than are left in their library, that player loses the game as a state-based action. If this ability causes all players to do this, the game is a draw.
  • If you activate Jace’s first ability, and the player is an illegal target when the ability tries to resolve, it won’t resolve and none of its effects will happen. You won’t draw a card.
  • If you target yourself with Jace’s first ability, you’ll draw a card first, then put the top card of your library into your graveyard.
  • Prices

    Seller Price
    Cardkingdom 2.99 USD / 7.99 USD
    Tcgplayer 2.86 USD / 8.89 USD
    Cardmarket / 8.75 EUR 2.61 EUR
    Manapool 2.12 USD / 9.36 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Draw a card. Target player mills a card.
    0 Target player mills ten cards.
    −7 Any number of target players each draw twenty cards.

    Jace, Unraveler of Secrets #77 Legendary Planeswalker — Jace

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Jace
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Scry

    Rules

  • If Jace’s emblem’s triggered ability doesn’t counter the first spell an opponent casts (perhaps because that spell can’t be countered), it won’t trigger again in the same turn to try to counter that player’s second spell.
  • If you have multiple opponents, Jace’s emblem can trigger once each turn for each opponent.
  • The emblem’s triggered ability counters the first spell an opponent casts on each turn, not just that opponent’s turn.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Scry 1, then draw a card.
    −2 Return target creature to its owner's hand.
    −8 You get an emblem with "Whenever an opponent casts their first spell each turn,counterthat spell."

    Jace, Wielder of Mysteries #1576 Legendary Planeswalker — Jace

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Jace
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • Follow the instructions in the order listed on Jace’s first loyalty ability: if you target yourself, you’ll put the top two cards of your library into your graveyard and then draw a card.
  • If for some reason you can’t win the game (because your opponent controls Platinum Angel, for example), you won’t lose for having tried to draw a card from a library with no cards in it. The draw was still replaced.
  • If the target player is an illegal target when Jace’s first loyalty ability tries to resolve, it doesn’t resolve. You won’t draw a card.
  • If two or more players control Jace, Wielder of Mysteries and each player is instructed to draw a number of cards, first the player whose turn it is draws that many cards. If this causes that player to win the game instead, the game is immediately over. If the game isn’t over yet, repeat this process for each other player in turn order.
  • If your library has fewer than seven cards in it while resolving Jace’s last ability, and Jace has already left the battlefield, you’ll draw as many cards as you can and then win the game before state-based actions would cause you to lose the game for trying to draw from an empty library.
  • Prices

    Seller Price
    Cardmarket 22.59 EUR / 21.47 EUR
    Tcgplayer 31.85 USD
    Manapool 36.25 USD
    Cardkingdom 29.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If you would draw a card while your library has no cards in it, you win the game instead.
    +1 Target player mills two cards. Draw a card.
    −8 Draw seven cards. Then if your library has no cards in it, you win the game.

    Jace, the Mind Sculptor #18 aka. James Legendary Planeswalker — Jace

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Jace
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the target player for Jace's last ability has no cards in hand, that player shuffles nothing into their library, and that player's library will remain empty. That player won't lose the game until they try to draw from the empty library.
  • You draw three cards and put two cards back all while Jace's second ability is resolving. Nothing can happen between the two, and no player may choose to take actions.
  • Prices

    Seller Price
    Tcgplayer 18.77 USD
    Cardkingdom 19.99 USD
    Cardmarket 14.35 EUR
    Manapool 17.69 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +2 Look at the top card of target player's library. You may put that card on the bottom of that player's library.
    0 Draw three cards, then put two cards from your hand on top of your library in any order.
    −1 Return target creature to its owner's hand.
    −12 Exile all cards from target player's library, then that player shuffles their hand into their library.