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4 Cards Found

AI 🤖 Find me cards equivalent to: Jackal Familiar

Cards equivalent to Jackal Familiar (red, aggressive, with similar drawbacks):
1. Mogg Flunkies – 3/3, can’t attack or block alone.
2. Gore-House Chainwalker – Optionally 3/2 if unleashed, can't block if so.
3. Zurgo Bellstriker – 2/2, can't block creatures with power 2+, dash mechanic.


Reason: These are all red creatures with comparable power, cost, and can't attack/block alone or similar restrictions.

Results:

Gore-House Chainwalker #96 Creature — Human Warrior

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: 2/1
Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Unleash

    Rules

  • A creature with unleash can’t block if it has any +1/+1 counter on it, not just one put on it by the unleash ability.
  • Putting a +1/+1 counter on a creature with unleash that’s already blocking won’t remove it from combat. It will continue to block.
  • The unleash ability applies no matter where the creature is entering the battlefield from.
  • You make the choice to have the creature with unleash enter the battlefield with a +1/+1 counter or not as it’s entering the battlefield. At that point, it’s too late for a player to respond to the creature spell by trying to counter it, for example.
  • Prices

    Seller Price
    Tcgplayer 0.04 USD / 0.32 USD
    Cardmarket 0.13 EUR / 0.21 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.17 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Unleash (You may have this creature enter with a +1/+1counteron it. It can't block as long as it has a +1/+1counteron it.)

    Jackal Familiar #143 Creature — Jackal

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Jackal
  • Languages:
    Layout:
    Normal
    Rank:

    Rules

  • An effect may put Jackal Familiar onto the battlefield attacking even if no other creatures are attacking. That’s because it wasn’t declared as an attacker in this case. Similarly, an effect may put Jackal Familiar onto the battlefield blocking even if no other creatures are blocking.
  • Once Jackal Familiar has been legally declared as an attacking or blocking creature, how many other creatures it’s attacking or blocking with no longer matters. For example, if Jackal Familiar and Canyon Minotaur both attack, then Canyon Minotaur leaves the battlefield, Jackal Familiar continues to attack even though it’s now attacking alone.
  • “Can’t attack alone” means Jackal Familiar can’t be declared as an attacker during the declare attackers step unless at least one other creature is also declared as an attacker at that time (either by you or your Two-Headed Giant teammate).
  • “Can’t block alone” has a similar meaning. Note that the other blocker(s) doesn’t have to block the same attacker as Jackal Familiar.
  • Prices

    Seller Price
    Tcgplayer 0.14 USD / 1.04 USD
    Cardmarket 0.11 EUR / 0.57 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature can't attack or block alone.

    Mogg Flunkies #145 Creature — Goblin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Languages:
    Layout:
    Normal
    Rank:

    Rules

  • Although Mogg Flunkies can't attack alone, other attacking creatures don't have to attack the same player, planeswalker, or battle. For example, Mogg Flunkies could attack an opponent and another creature could attack a planeswalker that opponent controls. Similarly, other blocking creatures don't have to block the same creature that Mogg Flunkies blocks.
  • If an effect says that Mogg Flunkies attacks or blocks if able and you control another creature able to attack or block, you must attack or block with Mogg Flunkies and that creature.
  • If you control more than one Mogg Flunkies, they can attack or block together, even if no other creatures attack or block.
  • In a Two-Headed Giant game, Mogg Flunkies can attack or block with a creature controlled by your teammate, even if no other creatures you control are attacking or blocking.
  • Once Mogg Flunkies has attacked or blocked, it will remain in combat even if you no longer control another attacking or blocking creature.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature can't attack or block alone.

    Zurgo Bellstriker #169s Legendary Creature — Orc Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Orc
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Dash

    Rules

  • Even though both cards portray the same character, Zurgo Bellstriker and Zurgo Helmsmasher have different names. Controlling both of them won't invoke the "legend rule."
  • If a creature enters the battlefield as a copy of or becomes a copy of a creature whose dash cost was paid, the copy won't have haste and won't be returned to its owner's hand.
  • If you choose to pay the dash cost rather than the mana cost, you're still casting the spell. It goes on the stack and can be responded to and countered. You can cast a creature spell for its dash cost only when you otherwise could cast that creature spell. Most of the time, this means during your main phase when the stack is empty.
  • If you pay the dash cost to cast a creature spell, that card will be returned to its owner's hand only if it's still on the battlefield when its triggered ability resolves. If it dies or goes to another zone before then, it will stay where it is.
  • Once Zurgo Bellstriker has legally blocked a creature, raising that creature's power to 2 or greater won't undo the block.
  • You don't have to attack with the creature with dash unless another ability says you do.
  • Prices

    Seller Price
    Tcgplayer 2.7 USD
    Cardmarket 2.34 EUR / 3.23 EUR

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Zurgo can't block creatures with power 2 or greater. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

    Gore-House Chainwalker Creature — Human Warrior Normal - ~$0.24

    Jackal Familiar Creature — Jackal Normal - ~$0.42

    Mogg Flunkies Creature — Goblin Normal

    Zurgo Bellstriker Legendary Creature — Orc Warrior Normal - ~$2.76

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