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"Find me cards equivalent to: Jeskai Student"

Cards similar to Jeskai Student (White, Creature — Human Monk, Prowess):
1. Seeker of the Way – Also a white Human (Human Warrior), with prowess and lifelink trigger.
2. Abbot of Keral Keep – Red Human Monk, prowess, and ETB ability (not white, but very close mechanically).
3. Daxos, Blessed by the Sun – White, not exactly prowess but a Human with relevant synergy.

Seeker of the Way is the closest:

Reason: Also white, has prowess, similar stats and type line.

Found Cards

4 Results

Abbot of Keral Keep

Daxos, Blessed by the Sun

Jeskai Student

Seeker of the Way

Abbot of Keral Keep #127 Creature — Human Monk

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: 2/1
Types:
  • Creature
  • SubTypes:
  • Human
  • Monk
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Prowess

    Rules

  • Any spell you cast that doesn't have the type creature will cause prowess to trigger. If a spell has multiple types, and one of those types is creature (such as an artifact creature), casting it won't cause prowess to trigger. Playing a land also won't cause prowess to trigger.
  • If you don't play the card, it will remain exiled.
  • Once it triggers, prowess isn't connected to the spell that caused it to trigger. If that spell is countered, prowess will still resolve.
  • Playing the card exiled with Abbot of Keral Keep's ability follows the normal rules for playing that card. You must pay its costs, and you must follow all applicable timing rules. For example, if the card is a creature card, you can cast that card by paying its mana cost only during your main phase while the stack is empty.
  • Prowess goes on the stack on top of the spell that caused it to trigger. It will resolve before that spell.
  • The card exiled by Abbot of Keral Keep's ability is exiled face up.
  • Unless an effect allows you to play additional lands that turn, you can play a land card exiled with Abbot of Keral Keep's ability only if you haven't played a land yet that turn.
  • You may play that card that turn even if Abbot of Keral Keep is no longer on the battlefield or under your control.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.4 USD
    Cardkingdom / 0.49 USD 0.49 USD
    Tcgplayer / 0.39 USD 0.14 USD
    Cardmarket 0.21 EUR / 0.62 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, exile the top card of your library. Until end of turn, you may play that card.

    Daxos, Blessed by the Sun #258 Legendary Enchantment Creature — Demigod

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/*
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Demigod
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to Daxos may become lethal if your devotion to white decreases during that turn.
  • Colorless and generic mana symbols ({C}, {0}, {1}, {2}, {X}, and so on) in mana costs of permanents you control don't count toward your devotion to any color.
  • Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).
  • If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it's still on the battlefield at that time.
  • If another creature you control enters the battlefield at the same time as Daxos, you gain 1 life for that creature. Similarly, if another creature you control dies at the same time as Daxos, you gain 1 life for that creature. However, in the unusual case that Daxos dies at the same time that another creature enters the battlefield or vice versa, you won't gain 1 life for that creature.
  • If you put an Aura on an opponent's permanent, you still control the Aura, and mana symbols in its mana cost count towards your devotion.
  • Mana symbols in the text boxes of permanents you control don't count toward your devotion to any color.
  • The ability that defines Daxos's toughness works in all zones, not just the battlefield.
  • If you control a battle and an opponent is its protector, you still control the battle, and mana symbols in its mana cost count toward your devotion.
  • Prices

    Seller Price
    Manapool / 0.2 USD 0.15 USD
    Tcgplayer 0.15 USD / 0.27 USD
    Cardkingdom / 0.79 USD 0.59 USD
    Cardmarket / 0.21 EUR 0.17 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Daxos's toughness is equal to your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.) Whenever another creature you control enters or dies, you gain 1 life.

    Jeskai Student #14 Creature — Human Monk

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Monk
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Prowess

    Rules

  • Any spell you cast that doesn’t have the type creature will cause prowess to trigger. If a spell has multiple types, and one of those types is creature (such as an artifact creature), casting it won’t cause prowess to trigger. Playing a land also won’t cause prowess to trigger.
  • Once it triggers, prowess isn’t connected to the spell that caused it to trigger. If that spell is countered, prowess will still resolve.
  • Prowess goes on the stack on top of the spell that caused it to trigger. It will resolve before that spell.
  • Prices

    Seller Price
    Tcgplayer / 0.56 USD 0.07 USD
    Manapool 0.15 USD / 0.17 USD
    Cardmarket / 0.15 EUR 0.07 EUR
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

    Seeker of the Way #22 Creature — Human Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Prowess

    Rules

  • Any spell you cast that doesn't have the type creature will cause prowess to trigger. If a spell has multiple types, and one of those types is creature (such as an artifact creature), casting it won't cause prowess to trigger. Playing a land also won't cause prowess to trigger.
  • Once it triggers, prowess isn't connected to the spell that caused it to trigger. If that spell is countered, prowess will still resolve.
  • Prowess goes on the stack on top of the spell that caused it to trigger. It will resolve before that spell.
  • Multiple instances of lifelink on the same creature are redundant.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket 0.07 EUR / 0.29 EUR
    Manapool / 0.31 USD 0.15 USD
    Tcgplayer 0.1 USD / 0.42 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, this creature gains lifelink until end of turn.