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5 Cards Found

AI 🤖 Find me cards equivalent to: Jewel Thief

Equivalent cards to Jewel Thief (Green, with Vigilance, Trample, and/or Treasure):

  • Briar Hydra: Green, trampler, though no treasure or vigilance.
  • Goldhound: Red, makes treasure, trades vigilance/trample for other abilities (as close parallel in treasure theme, but wrong color).
  • Dodgy Jalopy: Green, trample and treasure synergy, but no vigilance.

Closest in green for abilities:

  • Savage Gorger: Green, trample and vigilance.

No exact green common with all Jewel Thief's abilities, but Briar Hydra is the closest for power and trample.

Results:

Briar Hydra #286 Creature — Plant Hydra

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 6
Power/Toughness: 6/6
Types:
  • Creature
  • SubTypes:
  • Plant
  • Hydra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • Domain abilities count the number of basic land types among lands you control, not how many lands you control or how many of any type.
  • The basic land types are Plains, Island, Swamp, Mountain, and Forest. Land types other than basic land types (such as Desert) don’t contribute to domain abilities.
  • The value of X is determined as Briar Hydra’s last ability resolves.
  • Prices

    Seller Price
    Tcgplayer 0.16 USD / 0.95 USD
    Cardmarket 0.2 EUR / 0.51 EUR
    Cardkingdom 0.49 USD / 0.49 USD
    Cardsphere 0.22 USD
    Manapool 0.15 USD / 0.92 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Domain — Whenever this creature deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control.

    Dodgy Jalopy #58p Artifact — Vehicle

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: */5
    Types:
  • Artifact
  • SubTypes:
  • Vehicle
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Crew Scavenge Trample

    Rules

  • Exiling the card with scavenge is part of the cost of activating the scavenge ability. Once the ability is activated and the cost is paid, it's too late to stop the ability from being activated by trying to remove the card from the graveyard.
  • The ability that defines Dodgy Jalopy's power works in all zones, not just on the battlefield.
  • The number of counters given by Dodgy Jalopy's scavenge ability is its power as it last existed in your graveyard before exiling it. Players can't change how many counters it gives out after you've activated the ability by destroying the creature you control with the highest mana value.
  • Prices

    Seller Price
    Tcgplayer 0.89 USD
    Cardkingdom 2.99 USD
    Manapool 1.33 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Dodgy Jalopy's power is equal to the greatest mana value among creatures you control. Crew 3 Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

    Goldhound #108 Artifact Creature — Treasure Dog

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Treasure
  • Dog
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Menace

    Rules

  • Even when it is on a creature, Treasure is an artifact type and not a creature type. Similarly, Dog is always a creature type and not an artifact type.
  • If an effect refers to a Treasure, it means any Treasure artifact, not just a Treasure artifact token.
  • Since Goldhound is a creature, its {T} ability can't be activated the turn that it enters the battlefield or the turn a player gains control of it unless it has haste.
  • Prices

    Seller Price
    Tcgplayer 0.1 USD / 0.32 USD
    Cardmarket 0.15 EUR / 0.24 EUR
    Cardkingdom 0.59 USD / 0.79 USD
    Cardsphere 0.1 USD
    Manapool 0.15 USD / 0.25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    First strike Menace (This creature can't be blocked except by two or more creatures.) ,Sacrificethis creature: Add one mana of any color.

    Jewel Thief #151 Creature — Cat Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Cat
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Trample Vigilance

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.11 USD / 0.24 USD
    Cardmarket 0.25 EUR / 0.48 EUR
    Cardkingdom 0.69 USD / 0.99 USD
    Cardsphere 0.12 USD
    Manapool 0.15 USD / 0.16 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance, trample When this creature enters, create a Treasure token. (It's an artifact with ",Sacrificethis token: Add one mana of any color.")

    Savage Gorger #M20-291 Creature — Vampire

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • A player loses life if they pay life.
  • It doesn’t matter whether an opponent has less life than they started the turn with. If a player lost 4 life but also gained 6 life, that player still lost 4 life.
  • Savage Gorger looks at your entire turn to determine whether an opponent lost any life. It doesn’t matter how many opponents lost life or how much life they lost, only whether any of them did. It also doesn’t matter whether Savage Gorger was on the battlefield when they lost life.
  • Prices

    Seller Price
    Tcgplayer 0.16 USD
    Cardkingdom 0.39 USD
    Cardsphere 0.16 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying At the beginning of your end step, if an opponent lost life this turn, put a +1/+1counteron this creature. (Damage causes loss of life.)

    Briar Hydra Creature — Plant Hydra Normal - ~$0.45

    Dodgy Jalopy Artifact — Vehicle Normal - ~$1.74

    Goldhound Artifact Creature — Treasure Dog Normal - ~$0.3

    Jewel Thief Creature — Cat Rogue Normal - ~$0.35

    Savage Gorger Creature — Vampire Normal - ~$0.22

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