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3 Cards Found

AI 🤖 Find me cards equivalent to: Jill, Shiva's Dominant

Equivalent cards to Jill, Shiva's Dominant (a blue, legendary creature, likely themed around tokens and ice effects) include:

  • Talrand, Sky Summoner (creates tokens from spells, blue)
  • Inniaz, the Gale Force (flyer, supports a blue strategy, makes flyers stronger)
  • Mu Yanling, Sky Dancer (creates blue Elemental tokens, makes use of flying and tokens)


Reason: These are blue legendary creatures with a focus on token creation or flying, similar to how Jill likely operates.

Results:

Inniaz, the Gale Force #12 Legendary Creature — Djinn

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: 4/4
Types:
  • Creature
  • SubTypes:
  • Djinn
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If any player controls no nonland permanents, the player to their left doesn’t gain control of anything.
  • If you give away a creature you control with flying that attacked, it’s removed from combat. It will still be tapped if it was tapped, so it won’t be able to block.
  • In a Two-Headed Giant game, Inniaz’s ability ignores who’s on which team. The leftmost player on each team gains control of a teammate’s permanent, and the rightmost player gains one from the opposing team’s leftmost player. If your teammate gains control of an attacking creature this way, it’s still removed from combat.
  • In a two-player game, you exchange control of two permanents of your choice with your opponent.
  • Inniaz’s ability resolves before blockers are chosen.
  • Inniaz’s ability resolves even if some or all of the attacking creatures lose flying or leave combat before it resolves.
  • Inniaz’s ability triggers just once, no matter how many creatures with flying attack beyond the third.
  • The control-change effect of Inniaz’s last ability lasts indefinitely. It doesn’t wear off during the cleanup step, and it doesn’t expire if Inniaz leaves the battlefield. In a multiplayer game, a player who leaves the game takes back their permanent and gives back the one they took.
  • You choose the permanents to be blown over to other players while Inniaz’s ability is resolving. No player may take actions between the time you make the choices and the time control changes.
  • Prices

    Seller Price
    Tcgplayer 0.23 USD
    Cardmarket 0.21 EUR / 0.2 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying : Attacking creatures with flying get +1/+1 until end of turn. ( can be paid with either or .) Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right.

    Mu Yanling, Sky Dancer #68 Legendary Planeswalker — Yanling

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Yanling
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • After Mu Yanling's first ability has resolved, the target creature will have flying again if another effect grants it flying.
  • An Island is a land with the subtype Island, not any land with a mana ability that produces blue mana.
  • In a multiplayer game, if you leave the game after Mu Yanling's first ability resolves but before your next turn begins, its effect lasts until your next turn would have begun. It neither expires immediately nor lasts indefinitely.
  • Mu Yanling's first ability can target a creature that doesn't have flying. The creature just gets -2/-0.
  • Tapping an Island for mana is an activated ability. You can't activate that ability and also activate the ability it gains from Mu Yanling's emblem.
  • Prices

    Seller Price
    Tcgplayer 1.02 USD / 7.2 USD
    Cardmarket 1.16 EUR / 5.7 EUR
    Cardkingdom 1.29 USD / 8.99 USD
    Cardsphere 1.17 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +2 Until your next turn, up to one target creature gets -2/-0 and loses flying.
    −3 Create a 4/4 blue Elemental Bird creature token with flying.
    −8 You get an emblem with "Islands you control have ': Draw a card.'"

    Talrand, Sky Summoner #318 Legendary Creature — Merfolk Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 4
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger, but after targets have been chosen for that spell. It resolves even if that spell is countered.
  • Prices

    Seller Price
    Tcgplayer 0.63 USD / 11.41 USD
    Cardmarket 0.32 EUR / 6.16 EUR
    Cardkingdom 0.99 USD / 9.99 USD
    Cardsphere 0.48 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.

    Inniaz, the Gale Force Legendary Creature — Djinn Normal - ~$0.3

    Mu Yanling, Sky Dancer Legendary Planeswalker — Yanling Normal - ~$3.79

    Talrand, Sky Summoner Legendary Creature — Merfolk Wizard Normal - ~$4.28

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