🤖 ManaHive AI
Equivalent (or similar) cards to Join Shields (type: Instant, color: G/W, effect: untap, hexproof, indestructible):
1. Heroic Intervention — G, Instant: Permanents you control gain hexproof and indestructible until end of turn.
Reason: Same protection, but doesn't untap and is mono-green.
2. Ready (from Ready // Willing) — 1GW, Instant: Creatures you control gain indestructible and untap, but grants double strike instead of hexproof.
Reason: GW instant, untaps and gives indestructible, but not hexproof.
3. Eerie Interlude — 2W, Instant: Exile any number of target creatures you control, return them at end of turn.
Reason: Different method, but protects your creatures from most effects.
Join Shields is the only card in GW that untaps and gives both hexproof and indestructible at instant speed. The above are the closest equivalents in GW colors.
4 Results
Eerie Interlude
Heroic Intervention
Join Shields
Ready
Eerie Interlude #245 Instant
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| Rarity: | Rare |
| Converted Cost: | 3 |
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Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.Heroic Intervention #79 Instant
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| Rarity: | Mythic |
| Converted Cost: | 2 |
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| Layout: | Normal |
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Permanents you control gain hexproof and indestructible until end of turn.Join Shields #181 Instant
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| Rarity: | Uncommon |
| Converted Cost: | 5 |
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Untap all creatures you control. They gain hexproof and indestructible until end of turn. (They can't be the targets of spells or abilities your opponents control. Damage and effects that say "destroy" don'tdestroythem.)Ready (Ready // Willing) #132 Instant
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| Rarity: | Rare |
| Converted Cost: | 6 |
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| Layout: | Split |
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Creatures you control gain indestructible until end of turn. Untap each creature you control. Fuse (You may cast one or both halves of this card from your hand.)Willing (Ready // Willing) #132 Instant
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| Rarity: | Rare |
| Converted Cost: | 6 |
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| Layout: | Split |
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