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"Find me cards equivalent to: Justice"

Here are equivalent cards to Justice that are white enchantments and reference dealing damage back to the source's controller (damage redirection/prevention):
1. Light of Sanction

  • White enchantment; prevents your creatures from damage by your own sources.
    2. Circle of Protection: Red
  • White enchantment; prevents damage from red sources.
    3. Martyr's Bond
  • White enchantment; causes opponents to sacrifice permanents when you do.
    4. Solitary Confinement
  • White enchantment; prevents all damage to you.

Of these, Circle of Protection: Red is the closest in function—redirecting or preventing red-source damage. None are exact—Justice is unique in reflecting damage, but these share similar white/color hate or prevention mechanics.

Found Cards

5 Results

Circle of Protection: Red

Justice

Light of Sanction

Martyr's Bond

Solitary Confinement

Circle of Protection: Red #11 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A source of damage is a permanent, a spell on the stack (including one that creates a permanent), or any object referred to by an object on the stack. A source doesn’t need to be capable of dealing damage to be a legal choice.
  • Can be used even when there is no damage to prevent. It prevents the next damage (if any) from the source this turn.
  • Prices

    Seller Price
    Cardmarket 0.16 EUR
    Tcgplayer 0.22 USD
    Manapool 0.15 USD
    Cardkingdom 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : The next time a red source of your choice would deal damage to you this turn, prevent that damage.

    Justice #41 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a single source does damage to multiple targets at once, Justice will add up all the damage done and deal damage to the source’s controller at one time (not multiple separate damagings).
  • The damage done by Justice is done as a triggered ability, which is added to the stack just after the red creature or spell deals its damage.
  • Prices

    Seller Price
    Manapool 0.15 USD
    Tcgplayer 0.17 USD
    Cardkingdom 0.35 USD
    Cardmarket 0.14 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep,sacrificethis enchantment unless you pay . Whenever a red creature or spell deals damage, this enchantment deals that much damage to that creature's or spell's controller.

    Light of Sanction #24 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.22 USD / 0.45 USD
    Cardkingdom / 1.49 USD 0.79 USD
    Cardmarket / 0.67 EUR 0.12 EUR
    Tcgplayer / 1.5 USD 0.39 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Prevent all damage that would be dealt to creatures you control by sources you control.

    Martyr's Bond #77945 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Each opponent must sacrifice only one permanent for each trigger, even if the nonland permanent you controlled that went to the graveyard had multiple types. For example, if an artifact creature you control is put into a graveyard from the battlefield, each opponent sacrifices exactly one artifact or creature, and that permanent doesn’t need to be an artifact creature.
  • If Martyr’s Bond and other nonland permanents are put into the graveyard from the battlefield at the same time, Martyr’s Bond will trigger for itself and each of those other nonland permanents.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this enchantment or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent of their choice that shares a card type with it.

    Solitary Confinement #265 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Solitary Confinement prevents all damage that would be dealt to you, not just combat damage.
  • The draw step happens after the upkeep step. If you choose not to pay Solitary Confinement's upkeep cost, you'll sacrifice it. That turn's draw step will happen.
  • Prices

    Seller Price
    Cardkingdom / 5.99 USD 1.49 USD
    Cardmarket 0.52 EUR / 1 EUR
    Tcgplayer 1.8 USD 0.52 USD 2.13 USD
    Manapool 1.56 USD 1.8 USD 0.4 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep,sacrificethis enchantment unless youdiscarda card. Skip your draw step. You have shroud. (You can't be the target of spells or abilities.) Prevent all damage that would be dealt to you.