🤖 ManaHive AI
Equivalent cards to Justice (White enchantment, punishes red damage):
1. Light of Sanction — White enchantment, prevents your creatures from being damaged by your own white sources.
2. Circle of Protection: Red — White enchantment, prevents red damage to you.
3. True Believer — Not an enchantment; it's a white creature granting you hexproof.
4. Rune of Protection: Red — White enchantment, cycling and pay {W} to prevent red damage.
5. Ward of Lights — White enchantment, protection from a chosen color.
Reason: Few white enchantments punish red directly exactly like Justice, but Circle of Protection: Red and Rune of Protection: Red are the closest functional equivalents. Justice itself is unique for reflecting red damage, but these cards share the color and protective anti-red theme.
6 Results
Circle of Protection: Red
Justice
Light of Sanction
Rune of Protection: Red
True Believer
Ward of Lights
Circle of Protection: Red #11 Enchantment
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| Rarity: | Common |
| Converted Cost: | 2 |
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| Layout: | Normal |
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Rules
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Justice #41 Enchantment
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| Rarity: | Uncommon |
| Converted Cost: | 4 |
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| Layout: | Normal |
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At the beginning of your upkeep,sacrificethis enchantment unless you payLight of Sanction #24 Enchantment
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| Rarity: | Rare |
| Converted Cost: | 3 |
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| Layout: | Normal |
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Prevent all damage that would be dealt to creatures you control by sources you control.Rune of Protection: Red #40 Enchantment
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| Rarity: | Common |
| Converted Cost: | 2 |
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| Layout: | Normal |
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True Believer #57 Creature — Human Cleric
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| Rarity: | Rare |
| Converted Cost: | 2 |
| Power/Toughness: | 2/2 |
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| Layout: | Normal |
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You have shroud. (You can't be the target of spells or abilities.)Ward of Lights #47 Enchantment — Aura
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| Rarity: | Common |
| Converted Cost: | 2 |
| Power/Toughness: | / |
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| Layout: | Normal |
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