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"Find me cards equivalent to: Juxtapose"

Equivalent cards to Juxtapose (Sorcery, Color: Blue, Exchange control):
1. Exchange of Words – Sorcery, U, lets you exchange control of two creatures.
2. Worst Fears – Sorcery, U, lets you gain control of another player's turn (broad exchange of control theme).
3. Switcheroo – Sorcery, U, exchange control of two target creatures.


Reason: Juxtapose is unique with simultaneous creature and artifact exchange, but these blue sorceries also exchange control of permanents.

Found Cards

4 Results

Exchange of Words

Juxtapose

Switcheroo

Worst Fears

Exchange of Words #331 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Exchanging two creatures’ text boxes means that each one loses its rules text and replaces it with the rules text the other one had. In Un- games, this also means the text boxes themselves are exchanged, including the flavor text and watermarks in those text boxes. In both cases, this is a text-changing effect.
  • If Exchange of Words has lost its own abilities (or perhaps its text box), the effect will still only end once it is no longer on the battlefield.
  • If Exchange of Words leaves the battlefield before its enters-the-battlefield ability resolves, the text boxes are never exchanged. Neither creature is ever affected. The same is true if either of the two creatures becomes an illegal target before the enters-the-battlefield ability resolved.
  • Notably, ability stickers (and other granted abilities) aren’t part of the rules text that get exchanged. Any ability stickers on either of the two permanents continue to apply to the permanent they are on.
  • Once the exchange has happened, either of the two creatures leaving the battlefield has no effect on the other creature’s text box. The exchange will only end once Exchange of Words is no longer on the battlefield. Similarly, further changes to either creature’s text box won’t change the other’s text box.
  • Prices

    Seller Price
    Tcgplayer 2.33 USD
    Cardmarket 1.48 EUR
    Manapool 2.29 USD
    Cardkingdom 2.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters, choose two target creatures. For as long as this enchantment remains on the battlefield, exchange the text boxes of those creatures.

    Juxtapose #41 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • First creatures are exchanged, then artifacts are exchanged. It's possible that the same artifact creature may be involved in both exchanges.
  • If one of the players doesn't control a creature at the time the exchange would be made, that part of the effect does nothing, but the exchange of artifacts will still happen. Similarly, if one of the players doesn't control an artifact at the time the exchange would be made, that part of the effect does nothing.
  • No permanents are targeted by this effect, so permanents with Shroud may be exchanged this way.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You and target player exchange control of the creature you each control with the greatest mana value. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for greatest, their controller chooses one of them.

    Switcheroo #133 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it.
  • If one of the target creatures is an illegal target when Switcheroo resolves, the exchange won’t happen.
  • If the same player controls both creatures when Switcheroo resolves, nothing happens.
  • You don’t have to control either target.
  • Prices

    Seller Price
    Tcgplayer 0.14 USD / 0.35 USD
    Cardmarket / 0.35 EUR 0.25 EUR
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool 0.15 USD / 0.39 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exchange control of two target creatures.

    Worst Fears #87 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 8
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the target player skips their next turn, you'll control the next turn the affected player actually takes.
  • Multiple player-controlling effects that affect the same player overwrite each other. The last one to be created is the one that works.
  • The player you're controlling is still the active player during that turn.
  • While controlling another player, you also continue to make your own choices and decisions.
  • While controlling another player, you make all choices and decisions that player is allowed to make or is told to make during that turn. This includes choices about what spells to cast or what abilities to activate, as well as any decisions called for by triggered abilities or for any other reason.
  • You also can't make any choices or decisions for the player that would be called for by the tournament rules (such as whether to take an intentional draw or whether to call a judge).
  • You can use only the affected player's resources (cards, mana, and so on) to pay costs for that player; you can't use your own. Similarly, you can use the affected player's resources only to pay that player's costs; you can't spend them on your costs.
  • You can't make any illegal decisions or illegal choices—you can't do anything that player couldn't do. You can't make choices or decisions for that player that aren't called for by the game rules or by any cards, permanents, spells, abilities, and so on. If an effect causes another player to make decisions that the affected player would normally make (such as Master Warcraft does), that effect takes precedence. In other words, if the affected player wouldn't make a decision, you wouldn't make that decision on their behalf.
  • You can't make the affected player concede. That player may choose to concede at any time, even while you're controlling them.
  • You could gain control of yourself using Worst Fears, but unless you do so to overwrite someone else's player-controlling effect, this doesn't do anything.
  • You only control the player. You don't control any of their permanents, spells, or abilities.
  • Controlling a player doesn't allow you to look at that player's sideboard. If an effect instructs that player to choose a card from outside the game, you can't have that player choose any card.
  • While controlling another player, you can see all cards in the game that player can see. This includes cards in that player's hand, face-down cards that player controls, and any cards in that player's library the player may look at.
  • Prices

    Seller Price
    Cardkingdom 2.49 USD / 15.99 USD
    Tcgplayer / 18.81 USD 2.49 USD
    Manapool 1.6 USD / 11.79 USD
    Cardmarket / 17.53 EUR 2.61 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You control target player during that player's next turn. Exile Worst Fears. (You see all cards that player could see and make all decisions for them.)