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"Find me cards equivalent to: Kalemne, Disciple of Iroas"

Cards equivalent to Kalemne, Disciple of Iroas (Legendary, Giant, Red/White, cares about big spells or experience counters):
1. Anax and Cymede (RW, legendary, cares about casting spells)
2. Gerrard, Weatherlight Hero (RW, legendary, cares about creatures)
3. Brion Stoutarm (RW, legendary, Giant)
4. Agrus Kos, Wojek Veteran (RW, legendary, Soldier)
5. Tajic, Blade of the Legion (RW, legendary, indestructible, gets bigger in combat)
6. Odric, Lunarch Marshal (W, legendary, shares keywords—synergy with double strike/vigilance)

Most similar is Tajic, Blade of the Legion due to similar stats, keywords, and color. None have experience counters, but some care about big or legendary creatures.

Found Cards

7 Results

Agrus Kos, Wojek Veteran

Anax and Cymede

Brion Stoutarm

Gerrard, Weatherlight Hero

Kalemne, Disciple of Iroas

Odric, Lunarch Marshal

Tajic, Blade of the Legion

Agrus Kos, Wojek Veteran #190 Legendary Creature — Human Soldier

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: 3/3
Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Attacking creatures (including Agrus Kos) that are both red and white get +2/+2 until end of turn.
  • Prices

    Seller Price
    Cardmarket / 2.52 EUR 0.27 EUR
    Cardkingdom / 1.99 USD 0.49 USD
    Manapool 0.15 USD / 1.87 USD
    Tcgplayer / 4 USD 0.34 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever Agrus Kos attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn.

    Anax and Cymede #186 Legendary Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Vigilance

    Rules

  • Heroic abilities will resolve before the spell that caused them to trigger.
  • Heroic abilities will trigger only once per spell, even if that spell targets the creature with the heroic ability multiple times.
  • Heroic abilities won't trigger when a copy of a spell is created on the stack or when a spell's targets are changed to include a creature with a heroic ability.
  • Only creatures you control when the heroic ability resolves will get the bonuses. Creatures that come under your control later in the turn will not.
  • Prices

    Seller Price
    Cardmarket / 0.93 EUR 0.27 EUR
    Cardkingdom 0.49 USD / 0.99 USD
    Tcgplayer 0.2 USD / 0.84 USD
    Manapool 0.15 USD / 0.52 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    First strike, vigilance Heroic — Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn.

    Brion Stoutarm #2 Legendary Creature — Giant Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Giant
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Lifelink

    Rules

  • If Brion Stoutarm leaves the battlefield after its ability has been activated but before it resolves, the game uses its last known information to determine that it had lifelink and you'll gain life for the damage it deals.
  • Prices

    Seller Price
    Tcgplayer 5.15 USD
    Manapool 3.21 USD
    Cardmarket 0.59 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Lifelink , ,Sacrificeanother creature: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player or planeswalker.

    Gerrard, Weatherlight Hero #251 Legendary Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Gerrard's triggered ability returns artifact and creature cards even if Gerrard leaves your graveyard before you can exile it.
  • Gerrard's triggered ability returns artifact and creature cards even if they were put into your graveyard while Gerrard wasn't on the battlefield, so long as they were put there this turn.
  • If Gerrard is your commander and you can exile it from your graveyard as its triggered ability resolves, you'll still be able to put it into the command zone after you return your artifact and creature cards to the battlefield.
  • Permanent spells that were countered earlier in the turn never entered the battlefield, so they won't be returned by Gerrard's ability.
  • Prices

    Seller Price
    Cardmarket 15.73 EUR
    Tcgplayer 15.56 USD
    Cardkingdom 19.99 USD
    Manapool 10.42 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    First strike When Gerrard dies, exile it and return to the battlefield all artifact and creature cards in your graveyard that were put there from the battlefield this turn.

    Kalemne, Disciple of Iroas #45 Legendary Creature — Giant Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Giant
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Vigilance

    Rules

  • All experience counters are identical, no matter how you got them. For example, the last ability will count experience counters that you got from the first ability, from another ability, from proliferating, and so on.
  • Each game pack includes a card labeled "Experience" with the suggestion "Place your experience counters here." This card isn't required for play. It's simply a convenient spot to put your experience counters, which can be represented with dice, glass beads, or other small items.
  • Experience counters are the second kind of counters a player can have, joining poison.
  • Prices

    Seller Price
    Cardkingdom 0.59 USD
    Manapool 0.58 USD
    Tcgplayer 2.08 USD
    Cardmarket 0.45 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Double strike, vigilance Whenever you cast a creature spell with mana value 5 or greater, you get an experiencecounter Kalemne gets +1/+1 for each experiencecounteryou have.

    Odric, Lunarch Marshal #INR-36 Legendary Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Multiple instances of any of the abilities Odric can grant your creatures are redundant.
  • Odric's ability triggers at the beginning of each combat, not just combat on your turn, whether or not any creatures you control have any of the listed abilities. If a creature gains one of the listed abilities before Odric's triggered ability resolves, perhaps due to another ability that triggered at the beginning of combat, then creatures you control will gain that ability.
  • The set of creatures affected by Odric's ability and how they are affected is determined as the ability resolves. Creatures you begin to control later in the turn won't gain any abilities or cause creatures to gain new abilities, and the abilities gained won't change even if every creature that normally had the abilities leaves the battlefield.
  • If one of those creatures has one or more variants of the listed keywords (for example, hexproof from white), creatures you control gain those specific variants.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.

    Tajic, Blade of the Legion #107 Legendary Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Indestructible

    Rules

  • Once a battalion ability has triggered, it doesn't matter how many creatures are still attacking when that ability resolves.
  • The effects of battalion abilities vary from card to card. Read each card carefully.
  • The three attacking creatures don't have to be attacking the same player, planeswalker, or battle.
  • Prices

    Seller Price
    Manapool / 0.65 USD 0.15 USD
    Cardmarket 0.26 EUR / 1.61 EUR
    Cardkingdom / 2.99 USD 0.49 USD
    Tcgplayer / 2.3 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Indestructible Battalion — Whenever Tajic and at least two other creatures attack, Tajic gets +5/+5 until end of turn.