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"Find me cards equivalent to: Kamahl, Fist of Krosa"

Equivalent cards to Kamahl, Fist of Krosa (green, legendary, pump/all-creature related):
1. Kamahl, Heart of Krosa — Green, legendary; gives all creatures +X/+X and trample on your turn, also animates lands.
2. Ezuri, Renegade Leader — Legendary Elf, pumps elves for +3/+3 and trample.
3. Nylea, God of the Hunt — Legendary, grants trample and can pump creatures.
4. Joraga Warcaller — Not legendary, but mass pumps elves.
5. End-Raze Forerunners — Not legendary, mass overrun effect on ETB.

All are green and focused on team-wide pumping or land/creature synergy like Kamahl, Fist of Krosa.

Found Cards

6 Results

End-Raze Forerunners

Ezuri, Renegade Leader

Joraga Warcaller

Kamahl, Fist of Krosa

Kamahl, Heart of Krosa

Nylea, God of the Hunt

End-Raze Forerunners #214 Creature — Boar

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 8
Power/Toughness: 7/7
Types:
  • Creature
  • SubTypes:
  • Boar
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste Trample Vigilance

    Rules

  • The triggered ability of End-Raze Forerunners affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't get +2/+2 or gain vigilance or trample.
  • Prices

    Seller Price
    Cardkingdom 0.99 USD
    Manapool 0.26 USD
    Tcgplayer 0.34 USD
    Cardmarket 0.41 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance, trample, haste When this creature enters, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.

    Ezuri, Renegade Leader #119 Legendary Creature — Elf Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Ezuri's first ability can't affect itself, but its second ability does.
  • Only Elf creatures you control when the last ability resolves will get +3/+3 and gain trample until end of turn. Non-Elf creatures that become Elves or Elf creatures that enter under your control later in the turn won't get the bonuses.
  • Prices

    Seller Price
    Tcgplayer 13.64 USD / 19.39 USD
    Cardkingdom 17.99 USD
    Cardmarket / 10.91 EUR 7.4 EUR
    Manapool 10.42 USD / 13.12 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Regenerate another target Elf. : Elf creatures you control get +3/+3 and gain trample until end of turn.

    Joraga Warcaller #120 Creature — Elf Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • The last ability counts the total number of +1/+1 counters on Joraga Warcaller, not just the ones placed on it as a result of its "enters" ability.
  • If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.
  • If a spell's kicker cost was paid, the spell is "kicked."
  • If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.
  • If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
  • The kicker ability doesn't let you pay a kicker cost more than once.
  • To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Cardmarket 6.97 EUR / 2.64 EUR
    Manapool 11.34 USD
    Tcgplayer 13.7 USD
    Cardkingdom 9.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Multikicker (You may pay an additional any number of times as you cast this spell.) This creature enters with a +1/+1counteron it for each time it was kicked. Other Elf creatures you control get +1/+1 for each +1/+1counteron this creature.

    Kamahl, Fist of Krosa #268 Legendary Creature — Human Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 4/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A noncreature permanent that becomes a creature can attack and its {T} abilities can be activated only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature. Notably, if you turn a land into a creature on the turn it entered the battlefield, you won’t be able to tap it for mana.
  • Kamahl’s last ability affects only creatures you control as it resolves. Creatures that come under your control after that point (including lands that become creatures) won’t get the bonuses.
  • Lands that become creatures retain any other supertypes, card types, subtypes, and abilities they have.
  • Prices

    Seller Price
    Cardkingdom / 69.99 USD 5.49 USD
    Tcgplayer 3.11 USD / 37.86 USD
    Cardmarket 2.52 EUR / 45.97 EUR
    Manapool / 31.24 USD 2.07 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Target land becomes a 1/1 creature until end of turn. It's still a land. : Creatures you control get +3/+3 and gain trample until end of turn.

    Kamahl, Heart of Krosa #581 Legendary Creature — Human Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 8
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Human
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Partner

    Rules

  • A land that becomes a creature because of Kamahl's activated ability will retain any other supertypes, card types, subtypes, and abilities it had.
  • An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
  • If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
  • If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
  • Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
  • Only creatures you control at the time Kamahl's triggered ability resolves will get +3/+3 and gain trample. Creatures that come under your control later in the turn and noncreature permanents that become creatures later in the turn won't get the bonuses.
  • To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
  • You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
  • Prices

    Seller Price
    Cardmarket 5.17 EUR / 3.88 EUR
    Tcgplayer 6.13 USD
    Manapool 4.16 USD / 4.16 USD
    Cardkingdom 5.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn. : Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land. Partner (You can have two commanders if both have partner.)

    Nylea, God of the Hunt #80 Legendary Enchantment Creature — God

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 6/6
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • God
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Indestructible

    Rules

  • Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).
  • If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it's still on the battlefield at that time.
  • Mana symbols in the text boxes of permanents you control don't count toward your devotion to any color.
  • Numeric mana symbols ({0}, {1}, and so on) in mana costs of permanents you control don't count toward your devotion to any color.
  • As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won't be counted when determining this.
  • Counters put on a God remain on it while it's not a creature, even if they have no effect.
  • If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat.
  • If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.
  • If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.
  • The abilities of Gods function as long as they're on the battlefield, regardless of whether they're creatures.
  • The type-changing ability that can make a God not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of your devotion to its color. It's always a creature spell while it's on the stack.
  • When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.
  • Prices

    Seller Price
    Tcgplayer 20.07 USD
    Cardmarket 21.75 EUR
    Cardkingdom 29.99 USD
    Manapool 17.59 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Indestructible As long as your devotion to green is less than five, Nylea isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to green.) Other creatures you control have trample. : Target creature gets +2/+2 until end of turn.