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"Find me cards equivalent to: Kang the Conqueror"

Equivalent cards to Kang the Conqueror (Mono-Blue, extra turn, or +1/+1 counter interaction):
1. Arcanis the Omnipotent — Legendary blue creature, powerful activated ability.
2. Azami, Lady of Scrolls — Legendary blue, impactful repeatable ability (drawing cards).
3. Magosi, the Waterveil — Blue land that can give you an extra turn (activated ability, rare).
4. Nexus of Fate — Mono-blue, lets you take an extra turn (instant, not a creature).
5. Sphinx of Foresight — Blue flying creature with relevant board impact (not extra turns).

Closest Blue Legendary with Extra Turn Theme:
None exactly match Kang's Power-up and extra turn ability, but Magosi, the Waterveil and Nexus of Fate have similar extra turn interactions. Azami, Lady of Scrolls and Arcanis the Omnipotent are blue legends with strong activated abilities for control decks.

Found Cards

6 Results

Arcanis the Omnipotent

Azami, Lady of Scrolls

Kang the Conqueror

Magosi, the Waterveil

Nexus of Fate

Sphinx of Foresight

Arcanis the Omnipotent #741 Legendary Creature — Wizard

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 6
Power/Toughness: 3/4
Types:
  • Creature
  • SubTypes:
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Arcanis's last ability can be activated only while it's on the battlefield.
  • Prices

    Seller Price
    Tcgplayer 0.28 USD
    Manapool 0.31 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Draw three cards. : Return Arcanis to its owner's hand.

    Azami, Lady of Scrolls #1106 Legendary Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 0/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 15.24 USD / 18.09 USD
    Manapool 15.42 USD / 18.02 USD
    Cardmarket / 12.39 EUR 10.29 EUR
    Cardkingdom 14.99 USD / 23.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Tap an untapped Wizard you control: Draw a card.

    Kang the Conqueror #62 Legendary Creature — Human Villain

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 4/5
    Types:
  • Creature
  • SubTypes:
  • Human
  • Villain
  • Languages:
    EDH Bracket Attr:
    Extra Turns
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Power-up

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool / 0.86 USD 0.15 USD
    Cardmarket 0.18 EUR / 1.59 EUR
    Cardkingdom / 1.99 USD 0.99 USD
    Tcgplayer 0.58 USD / 1.3 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Power-up — : Put a +1/+1counteron Kang. Take an extra turn after this one. During that turn, power-up abilities can't be activated. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)

    Magosi, the Waterveil #218 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Extra Turns
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • As Magosi’s third ability resolves, you’ll skip your next turn even if you don’t put an eon counter on Magosi (because it’s left the battlefield by then, perhaps).
  • If you somehow activate Magosi’s third and fourth abilities during the same turn, the effects will cancel each other out. The turn you skip is the next one you would take, which is the turn created by Magosi’s fourth ability. It doesn’t matter in which order the abilities resolved.
  • If you take an extra turn in a Two-Headed Giant game, you entire team takes the extra turn.
  • You can activate Magosi’s fourth ability only if it has an eon counter on it.
  • You return Magosi to its owner’s hand as part of the cost to activate its fourth ability. If Magosi has more than one eon counter on it, you can’t activate the ability, untap it, then activate it again.
  • Prices

    Seller Price
    Cardkingdom 0.99 USD / 11.99 USD
    Manapool 0.58 USD / 5.02 USD
    Tcgplayer 1.02 USD / 16.22 USD
    Cardmarket 0.71 EUR / 4.57 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters tapped. : Add . , : Put an eoncounteron this land. Skip your next turn. , Remove an eoncounterfrom this land and return it to its owner's hand: Take an extra turn after this one.

    Nexus of Fate #122 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Extra Turns
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Nexus of Fate’s last ability applies if it would be put into a graveyard in any way, including while it’s resolving.
  • Prices

    Seller Price
    Manapool 5.92 USD / 10.77 USD
    Cardkingdom / 12.99 USD 7.99 USD
    Cardmarket / 7.37 EUR 4.46 EUR
    Tcgplayer 6.89 USD / 10.42 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Take an extra turn after this one. If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate andshuffleit into its owner's library instead.

    Sphinx of Foresight #55 Creature — Sphinx

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Sphinx
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Scry

    Rules

  • If you reveal two Sphinxes of Foresight from your opening hand, you'll scry 3 twice; you won't scry 6. Any cards you put on top of your library the first time you scry 3 will be part of the second time you scry 3.
  • A player's "opening hand" is the hand of cards the player has after all players have taken mulligans. If players have any cards in hand that allow actions to be taken with them from a player's opening hand, the starting player takes all such actions first in any order, followed by each other player in turn order. Then the first turn begins.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.7 USD
    Tcgplayer 0.37 USD / 0.69 USD
    Cardmarket 0.83 EUR
    Cardkingdom / 0.79 USD 0.79 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep. Flying At the beginning of your upkeep, scry 1.