cache exists in db Search - ManaHive
Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Kang the Conqueror"

Here are cards similar to Kang the Conqueror in blue (U), focusing on extra turn or repeatable extra turn effects with creatures:
1. Nexus of Fate

  • Color: U
  • Effect: Take an extra turn.

  • Reason: Offers repeatable extra turns if recurrent.
    2. Sphinx of Foresight (more for flying, less for extra turns)
  • Color: U
  • Effect: Flying, scry ability.

  • Reason: Powerful blue flying creature, though not extra turn-specific.
    3. Magosi, the Waterveil (not a creature, but extra turns)
  • Color: U (land)
  • Effect: Skip a turn to take two turns later.

  • Reason: Blue effect involving extra turns.
    4. Time Warp
  • Color: U
  • Effect: Take an extra turn.

  • Reason: Classic blue extra turn spell.

There are no exact repeatable creature that gives extra turns with a cost in mono-blue, but Kang the Conqueror is closest in spirit to Nexus of Fate and Time Warp for extra turns, and Sphinx of Foresight for the flying blue creature aspect.

Found Cards

5 Results

Kang the Conqueror

Magosi, the Waterveil

Nexus of Fate

Sphinx of Foresight

Time Warp

Kang the Conqueror #62 Legendary Creature — Human Villain

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: 4/5
Types:
  • Creature
  • SubTypes:
  • Human
  • Villain
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Flying Power-up

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.99 USD / 0.99 USD
    Tcgplayer 0.55 USD / 1.11 USD
    Cardmarket / 0.88 EUR 0.74 EUR
    Manapool / 0.53 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Power-up — : Put a +1/+1counteron Kang. Take an extra turn after this one. During that turn, power-up abilities can't be activated. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)

    Magosi, the Waterveil #218 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • As Magosi’s third ability resolves, you’ll skip your next turn even if you don’t put an eon counter on Magosi (because it’s left the battlefield by then, perhaps).
  • If you somehow activate Magosi’s third and fourth abilities during the same turn, the effects will cancel each other out. The turn you skip is the next one you would take, which is the turn created by Magosi’s fourth ability. It doesn’t matter in which order the abilities resolved.
  • If you take an extra turn in a Two-Headed Giant game, you entire team takes the extra turn.
  • You can activate Magosi’s fourth ability only if it has an eon counter on it.
  • You return Magosi to its owner’s hand as part of the cost to activate its fourth ability. If Magosi has more than one eon counter on it, you can’t activate the ability, untap it, then activate it again.
  • Prices

    Seller Price
    Tcgplayer 1.05 USD / 23.21 USD
    Cardmarket / 4.83 EUR 0.65 EUR
    Manapool / 5.09 USD 0.26 USD
    Cardkingdom 0.49 USD / 11.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters tapped. : Add . , : Put an eoncounteron this land. Skip your next turn. , Remove an eoncounterfrom this land and return it to its owner's hand: Take an extra turn after this one.

    Nexus of Fate #122 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Nexus of Fate’s last ability applies if it would be put into a graveyard in any way, including while it’s resolving.
  • Prices

    Seller Price
    Cardmarket 4.98 EUR / 7.65 EUR
    Tcgplayer 7.48 USD / 11.62 USD
    Cardkingdom 8.49 USD / 14.99 USD
    Manapool / 10.4 USD 6.77 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Take an extra turn after this one. If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate andshuffleit into its owner's library instead.

    Sphinx of Foresight #55 Creature — Sphinx

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Sphinx
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Scry

    Rules

  • If you reveal two Sphinxes of Foresight from your opening hand, you'll scry 3 twice; you won't scry 6. Any cards you put on top of your library the first time you scry 3 will be part of the second time you scry 3.
  • A player's "opening hand" is the hand of cards the player has after all players have taken mulligans. If players have any cards in hand that allow actions to be taken with them from a player's opening hand, the starting player takes all such actions first in any order, followed by each other player in turn order. Then the first turn begins.
  • Prices

    Seller Price
    Tcgplayer 0.43 USD / 0.75 USD
    Cardmarket / 1.37 EUR 0.31 EUR
    Manapool 0.15 USD / 0.72 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep. Flying At the beginning of your upkeep, scry 1.

    Time Warp #788 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If multiple "extra turn" effects resolve in the same turn, take them in the reverse of the order that the effects resolved. In other words, the most recently created extra turn is taken first.
  • Prices

    Seller Price
    Cardkingdom / 8.99 USD 9.49 USD
    Cardmarket / 6.28 EUR 6.71 EUR
    Tcgplayer 6.66 USD / 7.59 USD
    Manapool 6.3 USD / 5.79 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target player takes an extra turn after this one.