cache exists in db Search - ManaHive
Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Kargan Dragonlord"

Equivalent cards to Kargan Dragonlord (same color, type, or similar mechanics):
1. Figure of Destiny – Can level up (change stats/abilities) for a cost, and is also a red creature.
2. Dragonmaster Outcast – Red creature that scales better over time.
3. Chandra's Phoenix – Red, flying, recurring threat, but not a level-up card.
4. Stormbreath Dragon – Red, flying, can grow in power.


Reason: All these cards are mono-red creatures, some with similar upgrade/growth mechanics or flying/trample keywords. Kargan Dragonlord remains the closest for level-up specifically.

Found Cards

5 Results

Chandra's Phoenix

Dragonmaster Outcast

Figure of Destiny

Kargan Dragonlord

Stormbreath Dragon

Chandra's Phoenix #44 Creature — Phoenix

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Phoenix
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Haste

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.31 USD
    Cardmarket 0.25 EUR
    Cardkingdom 0.49 USD
    Manapool 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Haste (This creature can attack and as soon as it comes under your control.) Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return this card from your graveyard to your hand.

    Dragonmaster Outcast #136 Creature — Human Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.4 EUR
    Manapool 0.17 USD
    Tcgplayer 0.67 USD
    Cardkingdom 0.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.

    Figure of Destiny #139★ Creature — Kithkin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Kithkin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Figure of Destiny's abilities overwrite its power, toughness, and creature types. Typically, those abilities are activated in the order they appear on the card. However, if Figure of Destiny is an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike, and you activate its first ability, it will become a 2/2 Kithkin Spirit that still has flying and first strike.
  • Figure of Destiny's second ability checks whether it's a Spirit, and its third ability checks whether it's a Warrior. It doesn't matter how it became the appropriate creature type.
  • None of these abilities has a duration. If one of them resolves, it will remain in effect until the game ends, Figure of Destiny leaves the battlefield, or some subsequent effect changes its characteristics, whichever comes first.
  • You can activate Figure of Destiny's second and third abilities regardless of what creature types it is. Each of those abilities checks Figure of Destiny's creature types when that ability resolves. If Figure of Destiny isn't the appropriate creature type at that time, the ability does nothing.
  • The effect from the ability overwrites other effects that set power and/or toughness if and only if those effects existed before the ability resolved. It will not overwrite effects that modify power or toughness (whether from a static ability, counters, or a resolved spell or ability), nor will it overwrite effects that set power and toughness which come into existence after the ability resolves. Effects that switch the creature's power and toughness are always applied after any other power or toughness changing effects, including this one, regardless of the order in which they are created.
  • Prices

    Seller Price
    Cardkingdom 0.79 USD
    Cardmarket 0.72 EUR
    Manapool 0.57 USD
    Tcgplayer 1.23 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : This creature becomes a Kithkin Spirit with base power and toughness 2/2. : If this creature is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4. : If this creature is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike.

    Kargan Dragonlord #ROE-152 Creature — Human Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Leveler
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Level Up Trample

    Rules

  • A creature's level is based on how many level counters it has on it, not how many times its level up ability has been activated or has resolved. If a leveler gets level counters due to some other effect (such as Clockspinning) or loses level counters for some reason (such as Vampire Hexmage), its level is changed accordingly.
  • Effects that modify a leveler's power or toughness, such as the effects of Giant Growth or Glorious Anthem, will apply to it no matter when they started to take effect. The same is true for counters that change the creature's power or toughness (such as +1/+1 counters) and effects that switch its power and toughness.
  • Effects that set a leveler's power or toughness to a specific value, including the effects from a level symbol's ability, apply in timestamp order. The timestamp of each level symbol's ability is the same as the timestamp of the leveler itself, regardless of when the most recent level counter was put on it.
  • If another creature becomes a copy of a leveler, all of the leveler's printed abilities — including those represented by level symbols — are copied. The current characteristics of the leveler, and the number of level counters on it, are not. The abilities, power, and toughness of the copy will be determined based on how many level counters are on the copy.
  • The abilities a leveler grants to itself don't overwrite any other abilities it may have. In particular, they don't overwrite the creature's level up ability; it always has that.
  • Prices

    Seller Price
    Manapool 0.36 USD
    Tcgplayer 0.45 USD
    Cardkingdom 0.99 USD
    Cardmarket 0.36 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Level up (: Put a levelcounteron this. Level up only as a sorcery.) LEVEL 4-7 4/4 Flying LEVEL 8+ 8/8 Flying, trample : This creature gets +1/+0 until end of turn.

    Stormbreath Dragon #237 Creature — Dragon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Dragon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Haste Monstrosity Protection

    Rules

  • An ability that triggers when a creature becomes monstrous won't trigger if that creature isn't on the battlefield when its monstrosity ability resolves.
  • For each opponent, count the number of cards in that player's hand when the last ability resolves to determine how much damage Stormbreath Dragon does to them.
  • Monstrous isn't an ability that a creature has. It's just something true about that creature. If the creature stops being a creature or loses its abilities, it will continue to be monstrous.
  • Once a creature becomes monstrous, it can't become monstrous again. If the creature is already monstrous when the monstrosity ability resolves, nothing happens.
  • Prices

    Seller Price
    Manapool 0.15 USD
    Tcgplayer 0.34 USD
    Cardmarket / 0.2 EUR 0.27 EUR
    Cardkingdom 0.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, haste, protection from white : Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous, it deals damage to each opponent equal to the number of cards in that player's hand.